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Z User
2026-04-03 17:23:15 +00:00
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'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { BookOpen, X } from 'lucide-react';
import { useGameContext } from '../GameContext';
import { formatStudyTime } from '../types';
import { SKILLS_DEF, SPELLS_DEF } from '@/lib/game/constants';
interface StudyProgressProps {
target: NonNullable<ReturnType<typeof useGameContext>['store']['currentStudyTarget']>;
showCancel?: boolean;
speedLabel?: string;
}
export function StudyProgress({ target, showCancel = true, speedLabel }: StudyProgressProps) {
const { store, studySpeedMult } = useGameContext();
const progressPct = Math.min(100, (target.progress / target.required) * 100);
const isSkill = target.type === 'skill';
const def = isSkill ? SKILLS_DEF[target.id] : SPELLS_DEF[target.id];
const currentLevel = isSkill ? store.skills[target.id] || 0 : 0;
const handleCancel = () => {
// Calculate retention bonus from knowledge retention skill
const retentionBonus = 0.2 * (store.skills.knowledgeRetention || 0);
store.cancelStudy(retentionBonus);
};
return (
<div className="p-3 rounded border border-purple-600/50 bg-purple-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<BookOpen className="w-4 h-4 text-purple-400" />
<span className="text-sm font-semibold text-purple-300">
{def?.name}
{isSkill && ` Lv.${currentLevel + 1}`}
</span>
</div>
{showCancel && (
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={handleCancel}
>
<X className="w-4 h-4" />
</Button>
)}
</div>
<Progress value={progressPct} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>
{formatStudyTime(target.progress)} / {formatStudyTime(target.required)}
</span>
<span>{speedLabel ?? `${studySpeedMult.toFixed(1)}x speed`}</span>
</div>
</div>
);
}