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'use client';
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import { Button } from '@/components/ui/button';
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import { Progress } from '@/components/ui/progress';
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import { BookOpen, X } from 'lucide-react';
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import { useGameContext } from '../GameContext';
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import { formatStudyTime } from '../types';
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import { SKILLS_DEF, SPELLS_DEF } from '@/lib/game/constants';
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interface StudyProgressProps {
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target: NonNullable<ReturnType<typeof useGameContext>['store']['currentStudyTarget']>;
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showCancel?: boolean;
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speedLabel?: string;
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}
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export function StudyProgress({ target, showCancel = true, speedLabel }: StudyProgressProps) {
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const { store, studySpeedMult } = useGameContext();
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const progressPct = Math.min(100, (target.progress / target.required) * 100);
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const isSkill = target.type === 'skill';
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const def = isSkill ? SKILLS_DEF[target.id] : SPELLS_DEF[target.id];
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const currentLevel = isSkill ? store.skills[target.id] || 0 : 0;
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const handleCancel = () => {
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// Calculate retention bonus from knowledge retention skill
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const retentionBonus = 0.2 * (store.skills.knowledgeRetention || 0);
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store.cancelStudy(retentionBonus);
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};
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return (
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<div className="p-3 rounded border border-purple-600/50 bg-purple-900/20">
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<div className="flex items-center justify-between mb-2">
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<div className="flex items-center gap-2">
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<BookOpen className="w-4 h-4 text-purple-400" />
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<span className="text-sm font-semibold text-purple-300">
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{def?.name}
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{isSkill && ` Lv.${currentLevel + 1}`}
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</span>
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</div>
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{showCancel && (
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<Button
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variant="ghost"
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size="sm"
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className="h-6 w-6 p-0 text-gray-400 hover:text-white"
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onClick={handleCancel}
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>
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<X className="w-4 h-4" />
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</Button>
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)}
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</div>
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<Progress value={progressPct} className="h-2 bg-gray-800" />
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<div className="flex justify-between text-xs text-gray-400 mt-1">
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<span>
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{formatStudyTime(target.progress)} / {formatStudyTime(target.required)}
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</span>
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<span>{speedLabel ?? `${studySpeedMult.toFixed(1)}x speed`}</span>
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</div>
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</div>
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);
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}
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