Initial commit
This commit is contained in:
700
src/components/game/tabs/DebugTab.tsx
Executable file
700
src/components/game/tabs/DebugTab.tsx
Executable file
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'use client';
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import { useState } from 'react';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Separator } from '@/components/ui/separator';
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import { Switch } from '@/components/ui/switch';
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import { Label } from '@/components/ui/label';
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import {
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RotateCcw, Bug, Plus, Minus, Lock, Unlock, Zap,
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Clock, Star, AlertTriangle, Sparkles, Settings, Eye, BookOpen
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} from 'lucide-react';
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import type { GameStore } from '@/lib/game/types';
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import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
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import { ELEMENTS } from '@/lib/game/constants';
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import { fmt } from '@/lib/game/store';
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import { useDebug } from '@/lib/game/debug-context';
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interface DebugTabProps {
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store: GameStore;
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}
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export function DebugTab({ store }: DebugTabProps) {
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const [confirmReset, setConfirmReset] = useState(false);
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const { showComponentNames, toggleComponentNames } = useDebug();
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const handleReset = () => {
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if (confirmReset) {
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store.resetGame();
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setConfirmReset(false);
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} else {
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setConfirmReset(true);
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setTimeout(() => setConfirmReset(false), 3000);
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}
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};
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const handleAddMana = (amount: number) => {
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// Use gatherMana multiple times to add mana
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for (let i = 0; i < amount; i++) {
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store.gatherMana();
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}
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};
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const handleUnlockAttunement = (id: string) => {
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// Debug action to unlock attunements
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if (store.debugUnlockAttunement) {
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store.debugUnlockAttunement(id);
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}
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};
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const handleUnlockElement = (element: string) => {
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store.unlockElement(element);
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};
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const handleAddElementalMana = (element: string, amount: number) => {
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const elem = store.elements[element];
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if (elem?.unlocked) {
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// Add directly to element pool - need to implement in store
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if (store.debugAddElementalMana) {
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store.debugAddElementalMana(element, amount);
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}
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}
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};
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const handleSetTime = (day: number, hour: number) => {
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if (store.debugSetTime) {
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store.debugSetTime(day, hour);
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}
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};
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const handleAddAttunementXP = (id: string, amount: number) => {
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if (store.debugAddAttunementXP) {
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store.debugAddAttunementXP(id, amount);
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}
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};
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return (
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<div className="space-y-4">
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{/* Warning Banner */}
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<Card className="bg-amber-900/20 border-amber-600/50">
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<CardContent className="pt-4">
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<div className="flex items-center gap-2 text-amber-400">
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<AlertTriangle className="w-5 h-5" />
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<span className="font-semibold">Debug Mode</span>
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</div>
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<p className="text-sm text-amber-300/70 mt-1">
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These tools are for development and testing. Using them may break game balance or save data.
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</p>
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</CardContent>
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</Card>
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{/* Display Options */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
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<Eye className="w-4 h-4" />
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Display Options
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="flex items-center justify-between">
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<div className="space-y-0.5">
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<Label htmlFor="show-component-names" className="text-sm">Show Component Names</Label>
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<p className="text-xs text-gray-400">
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Display component names at the top of each component for debugging
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</p>
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</div>
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<Switch
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id="show-component-names"
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checked={showComponentNames}
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onCheckedChange={toggleComponentNames}
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/>
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</div>
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</CardContent>
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</Card>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{/* Game Reset */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-red-400 text-sm flex items-center gap-2">
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<RotateCcw className="w-4 h-4" />
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Game Reset
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<p className="text-xs text-gray-400">
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Reset all game progress and start fresh. This cannot be undone.
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</p>
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<Button
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className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
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onClick={handleReset}
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>
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{confirmReset ? (
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<>
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<AlertTriangle className="w-4 h-4 mr-2" />
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Click Again to Confirm Reset
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</>
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) : (
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<>
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<RotateCcw className="w-4 h-4 mr-2" />
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Reset Game
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</>
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)}
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</Button>
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</CardContent>
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</Card>
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{/* Mana Debug */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
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<Zap className="w-4 h-4" />
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Mana Debug
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400 mb-2">
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Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
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<Plus className="w-3 h-3 mr-1" /> +10
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
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<Plus className="w-3 h-3 mr-1" /> +100
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
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<Plus className="w-3 h-3 mr-1" /> +1K
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
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<Plus className="w-3 h-3 mr-1" /> +10K
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="text-xs text-gray-400">Fill to max:</div>
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<Button
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size="sm"
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className="w-full bg-blue-600 hover:bg-blue-700"
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onClick={() => {
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const max = store.getMaxMana();
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const current = store.rawMana;
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for (let i = 0; i < Math.floor(max - current); i++) {
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store.gatherMana();
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}
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}}
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>
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Fill Mana
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</Button>
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</CardContent>
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</Card>
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{/* Time Control */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
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<Clock className="w-4 h-4" />
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Time Control
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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<div className="text-xs text-gray-400">
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Current: Day {store.day}, Hour {store.hour}
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</div>
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<div className="flex gap-2 flex-wrap">
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<Button size="sm" variant="outline" onClick={() => handleSetTime(1, 0)}>
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Day 1
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleSetTime(10, 0)}>
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Day 10
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleSetTime(20, 0)}>
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Day 20
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</Button>
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<Button size="sm" variant="outline" onClick={() => handleSetTime(30, 0)}>
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Day 30
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</Button>
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</div>
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<Separator className="bg-gray-700" />
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<div className="flex gap-2">
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<Button
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size="sm"
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variant="outline"
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onClick={() => store.togglePause()}
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>
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{store.paused ? '▶ Resume' : '⏸ Pause'}
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</Button>
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</div>
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</CardContent>
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</Card>
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{/* Attunement Unlock */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-purple-400 text-sm flex items-center gap-2">
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<Sparkles className="w-4 h-4" />
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Attunements
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
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const isActive = store.attunements?.[id]?.active;
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const level = store.attunements?.[id]?.level || 1;
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const xp = store.attunements?.[id]?.experience || 0;
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return (
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<div key={id} className="flex items-center justify-between p-2 bg-gray-800/50 rounded">
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<div className="flex items-center gap-2">
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<span>{def.icon}</span>
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<div>
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<div className="text-sm font-medium">{def.name}</div>
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{isActive && (
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<div className="text-xs text-gray-400">Lv.{level} • {xp} XP</div>
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)}
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</div>
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</div>
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<div className="flex gap-1">
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{!isActive && (
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleUnlockAttunement(id)}
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>
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<Unlock className="w-3 h-3" />
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</Button>
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)}
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{isActive && (
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<>
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleAddAttunementXP(id, 50)}
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>
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+50 XP
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => handleAddAttunementXP(id, 500)}
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>
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+500 XP
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</Button>
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</>
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)}
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</div>
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</div>
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);
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})}
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</CardContent>
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</Card>
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{/* Element Unlock */}
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
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<CardHeader className="pb-2">
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<CardTitle className="text-green-400 text-sm flex items-center gap-2">
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<Star className="w-4 h-4" />
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Elemental Mana
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
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{Object.entries(ELEMENTS).map(([id, def]) => {
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const elem = store.elements[id];
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const isUnlocked = elem?.unlocked;
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return (
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<div
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key={id}
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className={`p-2 rounded border ${
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isUnlocked ? 'border-gray-600' : 'border-gray-800 opacity-60'
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}`}
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style={{
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borderColor: isUnlocked ? def.color : undefined
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}}
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>
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<div className="flex items-center justify-between mb-1">
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<span style={{ color: def.color }}>{def.sym}</span>
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{!isUnlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-5 p-0"
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onClick={() => handleUnlockElement(id)}
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>
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<Lock className="w-3 h-3" />
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</Button>
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)}
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</div>
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<div className="text-xs" style={{ color: def.color }}>{def.name}</div>
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{isUnlocked && (
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<div className="text-xs text-gray-400 mt-1">
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{elem.current.toFixed(0)}/{elem.max}
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</div>
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)}
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{isUnlocked && (
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<Button
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size="sm"
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variant="ghost"
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className="h-5 w-full mt-1 text-xs"
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onClick={() => handleAddElementalMana(id, 100)}
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>
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+100
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</Button>
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)}
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</div>
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);
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})}
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</div>
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</CardContent>
|
||||
</Card>
|
||||
|
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{/* Skills Debug */}
|
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<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
|
||||
<CardHeader className="pb-2">
|
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<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
|
||||
<Settings className="w-4 h-4" />
|
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Quick Actions
|
||||
</CardTitle>
|
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</CardHeader>
|
||||
<CardContent>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Unlock all base elements
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['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'].forEach(e => {
|
||||
if (!store.elements[e]?.unlocked) {
|
||||
store.unlockElement(e);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock All Base Elements
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Unlock utility elements (only transference remains)
|
||||
['transference'].forEach(e => {
|
||||
if (!store.elements[e]?.unlocked) {
|
||||
store.unlockElement(e);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock Utility Elements
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Max floor
|
||||
if (store.debugSetFloor) {
|
||||
store.debugSetFloor(100);
|
||||
}
|
||||
}}
|
||||
>
|
||||
Skip to Floor 100
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Reset floor HP
|
||||
if (store.resetFloorHP) {
|
||||
store.resetFloorHP();
|
||||
}
|
||||
}}
|
||||
>
|
||||
Reset Floor HP
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Skill Research Debug */}
|
||||
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-purple-400 text-sm flex items-center gap-2">
|
||||
<BookOpen className="w-4 h-4" />
|
||||
Skill Research Debug
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="space-y-3">
|
||||
{/* Enchanting Skills */}
|
||||
<div>
|
||||
<div className="text-xs text-gray-400 mb-2">Enchanting Skills:</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Level up all enchanting skills by 1
|
||||
const enchantSkills = ['enchanting', 'efficientEnchant', 'disenchanting', 'enchantSpeed', 'scrollCrafting', 'essenceRefining'];
|
||||
enchantSkills.forEach(skillId => {
|
||||
if (store.skills[skillId] !== undefined) {
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
||||
store.skills[skillId] = 1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
+1 All Enchanting
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Max all enchanting skills
|
||||
const enchantSkills = ['enchanting', 'efficientEnchant', 'disenchanting', 'enchantSpeed', 'scrollCrafting', 'essenceRefining'];
|
||||
enchantSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 10;
|
||||
});
|
||||
}}
|
||||
>
|
||||
Max All Enchanting
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Mana Skills */}
|
||||
<div>
|
||||
<div className="text-xs text-gray-400 mb-2">Mana Skills:</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const manaSkills = ['manaWell', 'manaFlow', 'elemAttune', 'manaOverflow'];
|
||||
manaSkills.forEach(skillId => {
|
||||
if (store.skills[skillId] !== undefined) {
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
||||
store.skills[skillId] = 1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
+1 All Mana
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const manaSkills = ['manaWell', 'manaFlow', 'elemAttune', 'manaOverflow'];
|
||||
manaSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 10;
|
||||
});
|
||||
}}
|
||||
>
|
||||
Max All Mana
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Study Skills */}
|
||||
<div>
|
||||
<div className="text-xs text-gray-400 mb-2">Study Skills:</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const studySkills = ['quickLearner', 'focusedMind', 'meditation', 'knowledgeRetention'];
|
||||
studySkills.forEach(skillId => {
|
||||
if (store.skills[skillId] !== undefined) {
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
||||
store.skills[skillId] = 1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
+1 All Study
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const studySkills = ['quickLearner', 'focusedMind', 'meditation', 'knowledgeRetention'];
|
||||
studySkills.forEach(skillId => {
|
||||
store.skills[skillId] = 10;
|
||||
});
|
||||
}}
|
||||
>
|
||||
Max All Study
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Crafting Skills */}
|
||||
<div>
|
||||
<div className="text-xs text-gray-400 mb-2">Crafting Skills:</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const craftSkills = ['effCrafting', 'fieldRepair', 'elemCrafting'];
|
||||
craftSkills.forEach(skillId => {
|
||||
if (store.skills[skillId] !== undefined) {
|
||||
store.skills[skillId] = Math.min((store.skills[skillId] || 0) + 1, 10);
|
||||
} else {
|
||||
store.skills[skillId] = 1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
+1 All Crafting
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
const craftSkills = ['effCrafting', 'fieldRepair', 'elemCrafting'];
|
||||
craftSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 10;
|
||||
});
|
||||
}}
|
||||
>
|
||||
Max All Crafting
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Research Effects */}
|
||||
<div>
|
||||
<div className="text-xs text-gray-400 mb-2">Research Effects:</div>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Unlock all spell research
|
||||
const researchSkills = [
|
||||
'researchManaSpells', 'researchFireSpells', 'researchWaterSpells',
|
||||
'researchAirSpells', 'researchEarthSpells', 'researchLightSpells',
|
||||
'researchDarkSpells', 'researchLifeDeathSpells',
|
||||
'researchAdvancedFire', 'researchAdvancedWater', 'researchAdvancedAir',
|
||||
'researchAdvancedEarth', 'researchAdvancedLight', 'researchAdvancedDark',
|
||||
'researchMasterFire', 'researchMasterWater', 'researchMasterEarth',
|
||||
'researchDamageEffects', 'researchCombatEffects',
|
||||
'researchManaEffects', 'researchAdvancedManaEffects', 'researchUtilityEffects'
|
||||
];
|
||||
researchSkills.forEach(skillId => {
|
||||
store.skills[skillId] = 1;
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock All Research
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
// Add all unlocked effects to unlockedEffects
|
||||
const effectIds = Object.keys(store.unlockedEffects || {});
|
||||
// Add spell effects, mana effects, combat effects, utility effects
|
||||
const allEffectIds = [
|
||||
// Spell effects
|
||||
'spell_manaBolt', 'spell_manaStrike', 'spell_fireball', 'spell_emberShot',
|
||||
'spell_waterJet', 'spell_iceShard', 'spell_gust', 'spell_windSlash',
|
||||
'spell_stoneBullet', 'spell_rockSpike', 'spell_lightLance', 'spell_radiance',
|
||||
'spell_shadowBolt', 'spell_darkPulse', 'spell_drain',
|
||||
// Tier 2 spells
|
||||
'spell_inferno', 'spell_flameWave', 'spell_tidalWave', 'spell_iceStorm',
|
||||
'spell_hurricane', 'spell_windBlade', 'spell_earthquake', 'spell_stoneBarrage',
|
||||
'spell_solarFlare', 'spell_divineSmite', 'spell_voidRift', 'spell_shadowStorm',
|
||||
// Tier 3 spells
|
||||
'spell_pyroclasm', 'spell_tsunami', 'spell_meteorStrike',
|
||||
// Lightning
|
||||
'spell_spark', 'spell_lightningBolt', 'spell_chainLightning',
|
||||
'spell_stormCall', 'spell_thunderStrike',
|
||||
// Metal and Sand
|
||||
'spell_metalShard', 'spell_ironFist', 'spell_steelTempest', 'spell_furnaceBlast',
|
||||
'spell_sandBlast', 'spell_sandstorm', 'spell_desertWind', 'spell_duneCollapse',
|
||||
// Mana effects
|
||||
'mana_cap_50', 'mana_cap_100', 'mana_regen_1', 'mana_regen_2', 'mana_regen_5',
|
||||
'click_mana_1', 'click_mana_3',
|
||||
// Combat effects
|
||||
'damage_5', 'damage_10', 'damage_pct_10', 'crit_5', 'attack_speed_10',
|
||||
// Utility effects
|
||||
'meditate_10', 'study_10', 'insight_5',
|
||||
// Special
|
||||
'spell_echo_10', 'guardian_dmg_10', 'overpower_80',
|
||||
// Weapon mana
|
||||
'weapon_mana_cap_20', 'weapon_mana_cap_50', 'weapon_mana_cap_100',
|
||||
'weapon_mana_regen_1', 'weapon_mana_regen_2', 'weapon_mana_regen_5',
|
||||
// Sword enchants
|
||||
'sword_fire', 'sword_frost', 'sword_lightning', 'sword_void'
|
||||
];
|
||||
allEffectIds.forEach(id => {
|
||||
if (!store.unlockedEffects.includes(id)) {
|
||||
store.unlockedEffects.push(id);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
Unlock All Effects
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Max All */}
|
||||
<Separator className="bg-gray-700" />
|
||||
<div className="flex gap-2">
|
||||
<Button
|
||||
size="sm"
|
||||
className="bg-purple-600 hover:bg-purple-700"
|
||||
onClick={() => {
|
||||
// Max all skills
|
||||
Object.keys(store.skills).forEach(skillId => {
|
||||
const current = store.skills[skillId] || 0;
|
||||
if (current < 10) {
|
||||
store.skills[skillId] = 10;
|
||||
}
|
||||
});
|
||||
// Unlock all effects
|
||||
const allEffectIds = [
|
||||
'spell_manaBolt', 'spell_manaStrike', 'spell_fireball', 'spell_emberShot',
|
||||
'spell_waterJet', 'spell_iceShard', 'spell_gust', 'spell_windSlash',
|
||||
'spell_stoneBullet', 'spell_rockSpike', 'spell_lightLance', 'spell_radiance',
|
||||
'spell_shadowBolt', 'spell_darkPulse', 'spell_drain', 'spell_inferno',
|
||||
'spell_flameWave', 'spell_tidalWave', 'spell_iceStorm', 'spell_hurricane',
|
||||
'spell_windBlade', 'spell_earthquake', 'spell_stoneBarrage', 'spell_solarFlare',
|
||||
'spell_divineSmite', 'spell_voidRift', 'spell_shadowStorm', 'spell_pyroclasm',
|
||||
'spell_tsunami', 'spell_meteorStrike', 'spell_spark', 'spell_lightningBolt',
|
||||
'spell_chainLightning', 'spell_stormCall', 'spell_thunderStrike', 'spell_metalShard',
|
||||
'spell_ironFist', 'spell_steelTempest', 'spell_furnaceBlast', 'spell_sandBlast',
|
||||
'spell_sandstorm', 'spell_desertWind', 'spell_duneCollapse',
|
||||
'mana_cap_50', 'mana_cap_100', 'mana_regen_1', 'mana_regen_2', 'mana_regen_5',
|
||||
'click_mana_1', 'click_mana_3', 'damage_5', 'damage_10', 'damage_pct_10',
|
||||
'crit_5', 'attack_speed_10', 'meditate_10', 'study_10', 'insight_5',
|
||||
'spell_echo_10', 'guardian_dmg_10', 'overpower_80',
|
||||
'weapon_mana_cap_20', 'weapon_mana_cap_50', 'weapon_mana_cap_100',
|
||||
'weapon_mana_regen_1', 'weapon_mana_regen_2', 'weapon_mana_regen_5',
|
||||
'sword_fire', 'sword_frost', 'sword_lightning', 'sword_void'
|
||||
];
|
||||
allEffectIds.forEach(id => {
|
||||
if (!store.unlockedEffects.includes(id)) {
|
||||
store.unlockedEffects.push(id);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
🚀 Max Everything
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user