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Z User
2026-04-03 17:23:15 +00:00
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'use client';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
import { calcDamage, canAffordSpellCost, fmt } from '@/lib/game/store';
import { formatSpellCost, getSpellCostColor } from '@/lib/game/formatting';
interface SpellsTabProps {
store: {
spells: Record<string, { learned: boolean; level: number; studyProgress: number }>;
equippedInstances: Record<string, string | null>;
equipmentInstances: Record<string, { instanceId: string; name: string; enchantments: { effectId: string; stacks: number }[] }>;
activeSpell: string;
rawMana: number;
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
signedPacts: number[];
unlockedEffects: string[];
setSpell: (spellId: string) => void;
};
}
export function SpellsTab({ store }: SpellsTabProps) {
// Get spells from equipment
const equipmentSpellIds: string[] = [];
const spellSources: Record<string, string[]> = {};
for (const instanceId of Object.values(store.equippedInstances)) {
if (!instanceId) continue;
const instance = store.equipmentInstances[instanceId];
if (!instance) continue;
for (const ench of instance.enchantments) {
const effectDef = ENCHANTMENT_EFFECTS[ench.effectId];
if (effectDef?.effect.type === 'spell' && effectDef.effect.spellId) {
const spellId = effectDef.effect.spellId;
if (!equipmentSpellIds.includes(spellId)) {
equipmentSpellIds.push(spellId);
}
if (!spellSources[spellId]) {
spellSources[spellId] = [];
}
spellSources[spellId].push(instance.name);
}
}
}
const canCastSpell = (spellId: string): boolean => {
const spell = SPELLS_DEF[spellId];
if (!spell) return false;
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
};
return (
<div className="space-y-6">
{/* Equipment-Granted Spells */}
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-cyan-400"> Known Spells</h3>
<p className="text-sm text-gray-400 mb-4">
Spells are obtained by enchanting equipment with spell effects.
Visit the Crafting tab to design and apply enchantments.
</p>
{equipmentSpellIds.length > 0 ? (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{equipmentSpellIds.map(id => {
const def = SPELLS_DEF[id];
if (!def) return null;
const isActive = store.activeSpell === id;
const canCast = canCastSpell(id);
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
const sources = spellSources[id] || [];
return (
<Card
key={id}
className={`bg-gray-900/80 border-cyan-600/50 ${canCast ? 'ring-1 ring-green-500/30' : ''}`}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
{def.name}
</CardTitle>
<Badge className="bg-cyan-900/50 text-cyan-300 text-xs">Equipment</Badge>
</div>
</CardHeader>
<CardContent className="space-y-2">
<div className="text-xs text-gray-400">
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
<span> {def.dmg} dmg</span>
</div>
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
Cost: {formatSpellCost(def.cost)}
</div>
<div className="text-xs text-cyan-400/70">From: {sources.join(', ')}</div>
<div className="flex gap-2">
{isActive ? (
<Badge className="bg-amber-900/50 text-amber-300">Active</Badge>
) : (
<Button size="sm" variant="outline" onClick={() => store.setSpell(id)}>
Set Active
</Button>
)}
</div>
</CardContent>
</Card>
);
})}
</div>
) : (
<div className="text-center p-8 bg-gray-800/30 rounded border border-gray-700">
<div className="text-gray-500 mb-2">No spells known yet</div>
<div className="text-sm text-gray-600">Enchant a staff with a spell effect to gain spells</div>
</div>
)}
</div>
{/* Pact Spells (from guardian defeats) */}
{store.signedPacts.length > 0 && (
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-amber-400">🏆 Pact Spells</h3>
<p className="text-sm text-gray-400 mb-3">Spells earned through guardian pacts appear here.</p>
</div>
)}
{/* Spell Reference - show all available spells for enchanting */}
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-purple-400">📚 Spell Reference</h3>
<p className="text-sm text-gray-400 mb-4">
These spells can be applied to equipment through the enchanting system.
Research enchantment effects in the Skills tab to unlock them for designing.
</p>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{Object.entries(SPELLS_DEF).map(([id, def]) => {
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
const isUnlocked = store.unlockedEffects?.includes(`spell_${id}`);
return (
<Card
key={id}
className={`bg-gray-900/80 border-gray-700 ${isUnlocked ? 'border-purple-500/50' : 'opacity-60'}`}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
{def.name}
</CardTitle>
<div className="flex gap-1">
{def.tier > 0 && <Badge variant="outline" className="text-xs">T{def.tier}</Badge>}
{isUnlocked && <Badge className="bg-purple-900/50 text-purple-300 text-xs">Unlocked</Badge>}
</div>
</div>
</CardHeader>
<CardContent className="space-y-2">
<div className="text-xs text-gray-400">
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
<span> {def.dmg} dmg</span>
</div>
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
Cost: {formatSpellCost(def.cost)}
</div>
{def.desc && (
<div className="text-xs text-gray-500 italic">{def.desc}</div>
)}
{!isUnlocked && (
<div className="text-xs text-amber-400/70">Research to unlock for enchanting</div>
)}
</CardContent>
</Card>
);
})}
</div>
</div>
</div>
);
}