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// ─── Mana Store ───────────────────────────────────────────────────────────────
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// Handles raw mana, elements, meditation, and mana regeneration
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { ELEMENTS, MANA_PER_ELEMENT, BASE_UNLOCKED_ELEMENTS } from '../constants';
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import type { ElementState } from '../types';
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export interface ManaState {
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rawMana: number;
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meditateTicks: number;
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totalManaGathered: number;
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elements: Record<string, ElementState>;
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// Actions
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setRawMana: (amount: number) => void;
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addRawMana: (amount: number, maxMana: number) => void;
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spendRawMana: (amount: number) => boolean;
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gatherMana: (amount: number, maxMana: number) => void;
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// Meditation
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setMeditateTicks: (ticks: number) => void;
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incrementMeditateTicks: () => void;
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resetMeditateTicks: () => void;
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// Elements
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convertMana: (element: string, amount: number) => boolean;
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unlockElement: (element: string, cost: number) => boolean;
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addElementMana: (element: string, amount: number, max: number) => void;
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spendElementMana: (element: string, amount: number) => boolean;
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setElementMax: (max: number) => void;
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craftComposite: (target: string, recipe: string[]) => boolean;
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// Reset
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resetMana: (
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prestigeUpgrades: Record<string, number>,
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skills?: Record<string, number>,
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skillUpgrades?: Record<string, string[]>,
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skillTiers?: Record<string, number>
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) => void;
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}
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export const useManaStore = create<ManaState>()(
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persist(
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(set, get) => ({
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rawMana: 10,
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meditateTicks: 0,
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totalManaGathered: 0,
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elements: Object.fromEntries(
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Object.keys(ELEMENTS).map(k => [
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k,
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{
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current: 0,
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max: 10,
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unlocked: BASE_UNLOCKED_ELEMENTS.includes(k),
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}
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])
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) as Record<string, ElementState>,
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setRawMana: (amount: number) => {
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set({ rawMana: Math.max(0, amount) });
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},
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addRawMana: (amount: number, maxMana: number) => {
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set((state) => ({
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rawMana: Math.min(state.rawMana + amount, maxMana),
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totalManaGathered: state.totalManaGathered + amount,
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}));
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},
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spendRawMana: (amount: number) => {
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const state = get();
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if (state.rawMana < amount) return false;
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set({ rawMana: state.rawMana - amount });
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return true;
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},
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gatherMana: (amount: number, maxMana: number) => {
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set((state) => ({
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rawMana: Math.min(state.rawMana + amount, maxMana),
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totalManaGathered: state.totalManaGathered + amount,
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}));
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},
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setMeditateTicks: (ticks: number) => {
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set({ meditateTicks: ticks });
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},
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incrementMeditateTicks: () => {
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set((state) => ({ meditateTicks: state.meditateTicks + 1 }));
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},
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resetMeditateTicks: () => {
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set({ meditateTicks: 0 });
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},
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convertMana: (element: string, amount: number) => {
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const state = get();
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const elem = state.elements[element];
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if (!elem?.unlocked) return false;
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const cost = MANA_PER_ELEMENT * amount;
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if (state.rawMana < cost) return false;
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if (elem.current >= elem.max) return false;
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const canConvert = Math.min(
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amount,
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Math.floor(state.rawMana / MANA_PER_ELEMENT),
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elem.max - elem.current
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);
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if (canConvert <= 0) return false;
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set({
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rawMana: state.rawMana - canConvert * MANA_PER_ELEMENT,
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elements: {
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...state.elements,
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[element]: { ...elem, current: elem.current + canConvert },
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},
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});
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return true;
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},
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unlockElement: (element: string, cost: number) => {
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const state = get();
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if (state.elements[element]?.unlocked) return false;
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if (state.rawMana < cost) return false;
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set({
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rawMana: state.rawMana - cost,
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elements: {
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...state.elements,
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[element]: { ...state.elements[element], unlocked: true },
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},
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});
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return true;
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},
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addElementMana: (element: string, amount: number, max: number) => {
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set((state) => {
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const elem = state.elements[element];
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if (!elem) return state;
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return {
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elements: {
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...state.elements,
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[element]: {
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...elem,
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current: Math.min(elem.current + amount, max),
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},
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},
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};
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});
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},
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spendElementMana: (element: string, amount: number) => {
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const state = get();
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const elem = state.elements[element];
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if (!elem || elem.current < amount) return false;
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set({
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elements: {
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...state.elements,
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[element]: { ...elem, current: elem.current - amount },
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},
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});
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return true;
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},
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setElementMax: (max: number) => {
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set((state) => ({
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elements: Object.fromEntries(
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Object.entries(state.elements).map(([k, v]) => [k, { ...v, max }])
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) as Record<string, ElementState>,
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}));
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},
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craftComposite: (target: string, recipe: string[]) => {
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const state = get();
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// Count required ingredients
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const costs: Record<string, number> = {};
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recipe.forEach(r => {
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costs[r] = (costs[r] || 0) + 1;
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});
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// Check if we have all ingredients
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for (const [r, amt] of Object.entries(costs)) {
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if ((state.elements[r]?.current || 0) < amt) return false;
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}
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// Deduct ingredients
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const newElems = { ...state.elements };
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for (const [r, amt] of Object.entries(costs)) {
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newElems[r] = {
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...newElems[r],
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current: newElems[r].current - amt,
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};
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}
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// Add crafted element
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const targetElem = newElems[target];
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newElems[target] = {
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...(targetElem || { current: 0, max: 10, unlocked: false }),
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current: (targetElem?.current || 0) + 1,
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unlocked: true,
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};
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set({ elements: newElems });
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return true;
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},
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resetMana: (
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prestigeUpgrades: Record<string, number>,
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skills: Record<string, number> = {},
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skillUpgrades: Record<string, string[]> = {},
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skillTiers: Record<string, number> = {}
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) => {
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const elementMax = 10 + (prestigeUpgrades.elemMax || 0) * 5;
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const startingMana = 10 + (prestigeUpgrades.manaStart || 0) * 10;
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const elements = makeInitialElements(elementMax, prestigeUpgrades);
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set({
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rawMana: startingMana,
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meditateTicks: 0,
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totalManaGathered: 0,
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elements,
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});
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},
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}),
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{
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name: 'mana-loop-mana',
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partialize: (state) => ({
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rawMana: state.rawMana,
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totalManaGathered: state.totalManaGathered,
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elements: state.elements,
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}),
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}
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)
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);
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// Helper function to create initial elements
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export function makeInitialElements(
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elementMax: number,
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prestigeUpgrades: Record<string, number> = {}
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): Record<string, ElementState> {
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const elemStart = (prestigeUpgrades.elemStart || 0) * 5;
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const elements: Record<string, ElementState> = {};
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Object.keys(ELEMENTS).forEach(k => {
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const isUnlocked = BASE_UNLOCKED_ELEMENTS.includes(k);
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elements[k] = {
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current: isUnlocked ? elemStart : 0,
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max: elementMax,
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unlocked: isUnlocked,
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};
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});
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return elements;
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}
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