fix: Restrict pact affinity cast speed bonus to invocation spells only
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Previously (commit 62638d6), the pact affinity cast speed bonus was applied
to ALL spell casts (active, equipment, invocation). Per design intent, it
should only apply to invocation system spells.
Changes:
- invocation-system-spec.md: Update §6.2, §10.2, AC-13 to clarify bonus
applies to invocation spells only
- gameStore.ts: Stop computing pact affinity bonus into attackSpeedMult;
pass base 1.0 instead
- combat-actions.ts: Remove stale AC-13 comment
- combat-invocation.ts: Compute pact affinity cast speed bonus locally
for invocation spells only, using prestige upgrade level + discipline bonus
- invocation-utils.ts: Remove computeAttackSpeedMultFromPactAffinity (no
longer needed)
All 1235 tests pass.
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-13T11:42:21.085Z",
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"generated": "2026-06-13T15:26:13.488Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -760,6 +760,7 @@
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"utils/element-cap-bonus.ts",
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"utils/element-distance.ts",
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"utils/index.ts",
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"utils/invocation-utils.ts",
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"utils/safe-persist.ts"
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],
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"stores/gameStore.types.ts": [],
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