fix: Restrict pact affinity cast speed bonus to invocation spells only
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Previously (commit 62638d6), the pact affinity cast speed bonus was applied
to ALL spell casts (active, equipment, invocation). Per design intent, it
should only apply to invocation system spells.
Changes:
- invocation-system-spec.md: Update §6.2, §10.2, AC-13 to clarify bonus
applies to invocation spells only
- gameStore.ts: Stop computing pact affinity bonus into attackSpeedMult;
pass base 1.0 instead
- combat-actions.ts: Remove stale AC-13 comment
- combat-invocation.ts: Compute pact affinity cast speed bonus locally
for invocation spells only, using prestige upgrade level + discipline bonus
- invocation-utils.ts: Remove computeAttackSpeedMultFromPactAffinity (no
longer needed)
All 1235 tests pass.
This commit is contained in:
@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-13T11:42:23.525Z
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Generated: 2026-06-13T15:26:15.912Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-13T11:42:21.085Z",
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"generated": "2026-06-13T15:26:13.488Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -760,6 +760,7 @@
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"utils/element-cap-bonus.ts",
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"utils/element-distance.ts",
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"utils/index.ts",
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"utils/invocation-utils.ts",
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"utils/safe-persist.ts"
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],
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"stores/gameStore.types.ts": [],
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@@ -17,7 +17,7 @@ auto-cast elemental spells at a fraction of their normal cost.
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- Make pacts feel *active* in combat, not just passive stat sticks
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- Reward players who have signed more/higher-tier pacts (faster charge, stronger spells)
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- Create meaningful decisions: when to invoke, which guardian gets channeled, mana management during invocation
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- Give Pact Affinity a combat role (cast speed) so it matters outside of ritual time reduction
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- Give Pact Affinity a combat role (cast speed for invocation spells) so it matters outside of ritual time reduction
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- Add a new Invoker discipline (`guardian-invocation`) for vertical progression of the system
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---
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@@ -261,13 +261,13 @@ This gives diminishing returns:
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### 6.2 Application
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The cast speed bonus applies to **all spell casts** (active spell, equipment
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spells, and invocation spells) while in combat (`climb` action). It is applied
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as a multiplier to the `totalAttackSpeed` value used in cast progress
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calculation:
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The cast speed bonus applies to **invocation spells only** — the spells auto-cast
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by the Invocation system while channeling a guardian. It does **not** apply to the
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player's active spell or equipment spells. It is applied as a multiplier to the
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attack speed used in the invocation spell's cast progress calculation:
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```
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effectiveAttackSpeed = totalAttackSpeed × (1 + castSpeedBonus)
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effectiveAttackSpeed = baseAttackSpeed × (1 + castSpeedBonus)
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```
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### 6.3 Affinity Sources (Unchanged)
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@@ -497,15 +497,16 @@ spell block, add an **invocation block**:
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### 10.2 Pact Affinity Cast Speed
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In the cast progress calculation, apply the cast speed bonus:
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In the invocation spell cast progress calculation, apply the cast speed bonus:
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```
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const castSpeedBonus = computeCastSpeedBonus(pactAffinity);
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const effectiveAttackSpeed = totalAttackSpeed × (1 + castSpeedBonus);
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const progressPerTick = HOURS_PER_TICK × spellCastSpeed × effectiveAttackSpeed;
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const effectiveAttackSpeed = baseAttackSpeed × (1 + castSpeedBonus);
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const invProgressPerTick = HOURS_PER_TICK × invCastSpeed × effectiveAttackSpeed;
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```
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This applies to **all** cast progress calculations (active, equipment, invocation).
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This applies to **invocation spells only** (not to the player's active spell or
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equipment spells).
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---
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@@ -572,7 +573,7 @@ gameStore.tick()
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| AC-10 | Charge only fills while in `climb` action. |
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| AC-11 | Invocation spell casts in parallel with the player's active spell and equipment spells. |
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| AC-12 | Pact Affinity grants a cast speed bonus using `MAX_BONUS × (1 - 1 / (1 + pactAffinity × 1.5))`, capped at 50%. |
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| AC-13 | Cast speed bonus applies to all spell casts (active, equipment, invocation). |
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| AC-13 | Cast speed bonus applies to invocation spells only (not active/equipment spells). |
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| AC-14 | The `guardian-invocation` discipline requires at least one signed pact. |
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| AC-15 | `invocation-efficiency` once perk reduces cost multiplier by 0.02. |
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| AC-16 | `invocation-speed` infinite perk grants +0.05 charge rate bonus every 150 XP. |
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@@ -92,6 +92,7 @@ export function processCombatTick(
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bypassBarrier?: boolean,
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) => number,
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equippedSwords?: Record<string, EquipmentInstance>,
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pactAffinityUpgrade?: number,
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): CombatTickResult {
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const state = get();
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const logMessages: string[] = [];
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@@ -134,7 +135,6 @@ export function processCombatTick(
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// ─── Spell casting (only when a valid spell is configured) ────────────────
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if (spellDef) {
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const disciplineEffects = computeDisciplineEffects();
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// AC-13: Pact affinity cast speed bonus already applied to attackSpeedMult by gameStore
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const totalAttackSpeed = attackSpeedMult;
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const spellCastSpeed = spellDef.castSpeed || 1;
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const progressPerTick = HOURS_PER_TICK * spellCastSpeed * totalAttackSpeed;
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@@ -263,7 +263,7 @@ export function processCombatTick(
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// ─── Invocation system (spec §10.1) ───────────────────────────────────
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const invResult = processInvocationTick(
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{ get, set, rawMana, elements, attackSpeedMult, signedPacts, currentRoom, floorHP },
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{ get, set, rawMana, elements, attackSpeedMult, signedPacts, currentRoom, floorHP, pactAffinityUpgrade: pactAffinityUpgrade || 0 },
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onFloorCleared,
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onDamageDealt,
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);
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@@ -15,9 +15,9 @@ import {
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selectInvocationSpell,
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deductInvocationSpellCost,
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computeChargeFillRate,
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computeCastSpeedBonus,
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computeCostMultiplier,
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computeDrainRateMultiplier,
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computeDrainPerTick,
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type ActiveInvocation,
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} from '../utils/invocation-utils';
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@@ -30,6 +30,7 @@ export interface InvocationTickParams {
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signedPacts: number[];
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currentRoom: FloorState;
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floorHP: number;
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pactAffinityUpgrade: number;
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}
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export interface InvocationTickResult {
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@@ -53,7 +54,7 @@ export function processInvocationTick(
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modifiedDamage?: number;
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},
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): InvocationTickResult {
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const { get, set, rawMana: startRawMana, elements: startElements, attackSpeedMult, signedPacts, currentRoom, floorHP: startFloorHP } = params;
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const { get, set, rawMana: startRawMana, elements: startElements, attackSpeedMult, signedPacts, currentRoom, floorHP: startFloorHP, pactAffinityUpgrade } = params;
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let rawMana = startRawMana;
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let elements = startElements;
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let floorHP = startFloorHP;
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@@ -67,7 +68,7 @@ export function processInvocationTick(
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if (activeInvocation !== null) {
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// ── Invocation is active: drain charge and process cast ──
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const invResult = processActiveInvocation({
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get, set, rawMana, elements, attackSpeedMult, signedPacts,
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get, set, rawMana, elements, attackSpeedMult, signedPacts, pactAffinityUpgrade,
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currentFloor, floorHP, floorMaxHP, currentRoom: currentRoomState,
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invocationCharge, activeInvocation, logMessages,
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}, onFloorCleared, onDamageDealt);
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@@ -138,6 +139,7 @@ interface ActiveInvParams {
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elements: Record<string, { current: number; max: number; unlocked: boolean }>;
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attackSpeedMult: number;
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signedPacts: number[];
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pactAffinityUpgrade: number;
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currentFloor: number;
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floorHP: number;
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floorMaxHP: number;
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@@ -156,7 +158,7 @@ function processActiveInvocation(
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modifiedDamage?: number;
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},
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): InvocationTickResult {
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let { get, set, rawMana, elements, attackSpeedMult, signedPacts } = p;
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let { get, set, rawMana, elements, attackSpeedMult, signedPacts, pactAffinityUpgrade } = p;
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let { currentFloor, floorHP, floorMaxHP, currentRoom } = p;
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let { invocationCharge, activeInvocation } = p;
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const logMessages = p.logMessages;
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@@ -171,9 +173,13 @@ function processActiveInvocation(
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const drainPerTick = computeDrainPerTick(invSpellDef.cost.amount, drainMult);
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invocationCharge = Math.max(0, invocationCharge - drainPerTick);
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// Cast progress uses attackSpeedMult which already includes pact affinity bonus (AC-12/AC-13)
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// AC-12/AC-13: Apply pact affinity cast speed bonus to invocation spells only
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// pactAffinityUpgrade is the prestige level (0-9), each level = +0.1; pactAffinityBonus comes from discipline
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const pactAffinity = pactAffinityUpgrade * 0.1 + (disciplineEffects.bonuses.pactAffinityBonus || 0);
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const castSpeedBonus = computeCastSpeedBonus(pactAffinity);
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const effectiveAttackSpeed = attackSpeedMult * (1 + castSpeedBonus);
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const invCastSpeed = invSpellDef.castSpeed || 1;
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const invProgressPerTick = HOURS_PER_TICK * invCastSpeed * attackSpeedMult;
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const invProgressPerTick = HOURS_PER_TICK * invCastSpeed * effectiveAttackSpeed;
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const newCastProgress = activeInvocation.castProgress + invProgressPerTick;
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if (newCastProgress >= 1 && floorHP > 0) {
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@@ -32,7 +32,7 @@ import type { TickContext, TickWrites } from './tick-pipeline';
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import type { GameCoordinatorState } from './gameStore.types';
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import type { EnemyState } from '../types';
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import { applyEnemyDefenses as applyEnemyDefensesFromPipeline } from './pipelines/combat-tick';
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import { computeAttackSpeedMultFromPactAffinity } from '../utils/invocation-utils';
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// Track paused conversions already logged to avoid flooding the activity log every tick
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const loggedPausedConversions = new Set<string>();
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@@ -290,11 +290,9 @@ export const useGameStore = create<GameCoordinatorStore>()(
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}));
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useCombatStore.setState({ equipmentSpellStates });
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// AC-12/AC-13: Pact affinity cast speed bonus (prestige + discipline)
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const attackSpeedMult = computeAttackSpeedMultFromPactAffinity(
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ctx.prestige.prestigeUpgrades.pactAffinity || 0,
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disciplineEffects.bonuses.pactAffinityBonus || 0,
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);
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// Pact affinity cast speed bonus only applies to invocation spells (AC-12/AC-13),
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// computed locally in combat-invocation.ts. Active/equipment spells use base 1.0.
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const attackSpeedMult = 1;
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const cr = useCombatStore.getState().processCombatTick(
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rawMana, elements, maxMana, attackSpeedMult,
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combatCbs.onFloorCleared,
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@@ -305,6 +303,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
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(dmg, enemy, roomType, addLogFn, bypassArmor, bypassBarrier) =>
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applyEnemyDefensesFromPipeline(dmg, enemy, roomType, addLogFn, bypassArmor, bypassBarrier),
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equippedSwords,
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ctx.prestige.prestigeUpgrades.pactAffinity || 0,
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);
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rawMana = cr.rawMana; elements = cr.elements;
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totalManaGathered += cr.totalManaGathered || 0;
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@@ -198,21 +198,6 @@ export function computeDrainRateMultiplier(disciplineBonuses: DisciplineBonuses)
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return Math.max(MIN_DRAIN_MULTIPLIER, BASE_DRAIN_MULTIPLIER + reduction);
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}
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// ─── Pact Affinity Attack Speed ───────────────────────────────────────────────
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/**
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* Compute the effective attack speed multiplier from pact affinity.
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* Combines prestige upgrade + discipline bonus, applies diminishing returns formula.
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* Used by gameStore to compute the attackSpeedMult passed to processCombatTick.
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*/
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export function computeAttackSpeedMultFromPactAffinity(
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pactAffinityUpgrade: number,
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pactAffinityBonus: number,
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): number {
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const total = pactAffinityUpgrade + pactAffinityBonus;
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return 1 * (1 + computeCastSpeedBonus(total));
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}
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// ─── Drain Per Tick ────────────────────────────────────────────────────────────
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/**
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