From 50a3704a7d644fc6b18b6a3580b6edcd1ee8eb70 Mon Sep 17 00:00:00 2001 From: Z User Date: Sat, 28 Mar 2026 12:16:08 +0000 Subject: [PATCH] Remove movement speed, fix golemancy, cleanup MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Remove movement speed references (spire_runner, swift_descent enchantments) - Remove slow effect from Mud Golem variant (changed to drown effect) - Delete unused attunements.ts file (legacy code) - Add max golem limit: 1 per Fabricator attunement level - Add max 1 golem of each type restriction - Display mana/hr and damage/hr in golemancy UI - Display active golem limit in header - Show special effects for golem variants - Keep expeditious_retreat enchantment for teleporting down floors 🤖 Generated with [Claude Code](https://claude.ai/code) --- src/components/game/tabs/CraftingTab.tsx | 43 +- src/lib/game/attunements.ts | 567 ----------------------- src/lib/game/constants.ts | 4 +- src/lib/game/data/enchantment-effects.ts | 20 - src/lib/game/store.ts | 14 +- 5 files changed, 54 insertions(+), 594 deletions(-) delete mode 100755 src/lib/game/attunements.ts diff --git a/src/components/game/tabs/CraftingTab.tsx b/src/components/game/tabs/CraftingTab.tsx index a38f1c3..ba44740 100755 --- a/src/components/game/tabs/CraftingTab.tsx +++ b/src/components/game/tabs/CraftingTab.tsx @@ -984,6 +984,18 @@ export function CraftingTab({ store }: CraftingTabProps) { + {/* Additional Stats */} +
+
+ DMG/hr: + {golemDef.baseDamage * golemDef.attackSpeed} +
+
+ Mana/hr: + {golemDef.drainRate} {elementDef?.name || golemDef.element} +
+
+