fix: resolve priority 4 issues — discipline mutation, skill→discipline migration, uiStore persistence, game loop interval, toast listener leak, page re-renders
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- Issue 70: Fix discipline-slice.ts nested element mutation (use immutable spread)
- Issue 71: Add persist middleware to uiStore for paused/gameOver/victory
- Issue 72: Wire discipline effects into calcDamage (spell-casting, void-manipulation)
- Issue 73: Fix useGameLoop interval recreation (use getState() + empty deps)
- Issue 74: Fix use-toast.ts listener leak (change [state] dep to [])
- Issue 75: Reduce page.tsx re-renders with useShallow for multi-field subscriptions
- Issue 76: Fix createGatherMana hardcoded click mana (use computeClickMana with discipline effects)
- Issue 77: Pass discipline effects to computeMaxMana/computeRegen/calcInsight in tick()
- Export DisciplineBonuses type and useDisciplineStore from barrel exports
- Update tests to match new function signatures
This commit is contained in:
2026-05-19 13:53:33 +02:00
parent ebcaab62bf
commit 50a9a62060
17 changed files with 215 additions and 154 deletions
+7
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@@ -6,6 +6,8 @@ import type { CombatState } from './combat-state.types';
import type { SpellState } from '../types';
import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
import { usePrestigeStore } from './prestigeStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export function processCombatTick(
get: () => CombatState,
@@ -35,6 +37,9 @@ export function processCombatTick(
return { rawMana, elements, logMessages, totalManaGathered };
}
// Compute discipline bonuses once per tick
const disciplineEffects = computeDisciplineEffects(useDisciplineStore.getState() as any);
// Calculate cast speed (no skill bonus)
const totalAttackSpeed = attackSpeedMult;
const spellCastSpeed = spellDef.castSpeed || 1;
@@ -57,6 +62,7 @@ export function processCombatTick(
{ skills: {}, signedPacts: usePrestigeStore.getState().signedPacts },
spellId,
floorElement,
disciplineEffects,
);
// Let gameStore apply damage modifiers (executioner, berserker)
@@ -111,6 +117,7 @@ export function processCombatTick(
{ skills: {}, signedPacts: usePrestigeStore.getState().signedPacts },
eSpell.spellId,
eFloorElement,
disciplineEffects,
);
const eResult = onDamageDealt(eDamage);
+12 -5
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@@ -1,8 +1,10 @@
import { computeMaxMana } from '../utils';
import { computeMaxMana, computeClickMana } from '../utils';
import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createResetGame = (set: (state: any) => void, initialState: any) => () => {
// Clear all persisted state
@@ -14,6 +16,7 @@ export const createResetGame = (set: (state: any) => void, initialState: any) =>
localStorage.removeItem('mana-loop-game-storage');
localStorage.removeItem('mana-loop-crafting-storage');
localStorage.removeItem('mana-loop-attunement-storage');
localStorage.removeItem('mana-loop-discipline-store');
}
const startFloor = 1;
@@ -30,11 +33,14 @@ export const createResetGame = (set: (state: any) => void, initialState: any) =>
};
export const createGatherMana = () => () => {
const manaState = useManaStore.getState();
const prestigeState = usePrestigeStore.getState();
const disciplineEffects = computeDisciplineEffects(useDisciplineStore.getState() as any);
// Base click mana (no skill bonuses)
const cm = 1;
// Compute click mana with discipline bonuses (mana-channeling → clickManaMultiplier)
const cm = computeClickMana(
{ skills: {} },
disciplineEffects,
);
const max = computeMaxMana(
{
@@ -43,7 +49,8 @@ export const createGatherMana = () => () => {
skillUpgrades: {},
skillTiers: {}
},
undefined
undefined,
disciplineEffects,
);
useManaStore.getState().gatherMana(cm, max);
+26 -17
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@@ -5,7 +5,9 @@ import { usePrestigeStore } from './prestigeStore';
import { useCombatStore } from './combatStore';
import { useUIStore } from './uiStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
import { getUnifiedEffects } from '../effects';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
computeRegen,
@@ -16,12 +18,10 @@ import {
import { TICK_MS } from '../constants';
export function useGameLoop() {
const tick = useGameStore((s) => s.tick);
useEffect(() => {
const interval = setInterval(tick, TICK_MS);
const interval = setInterval(() => useGameStore.getState().tick(), TICK_MS);
return () => clearInterval(interval);
}, [tick]);
}, []);
}
// ─── Shared Selector Hooks for Common Derived State ────────────────────────────
@@ -32,13 +32,18 @@ export function useGameLoop() {
export function useUnifiedEffects() {
const equippedInstances = useCraftingStore((s) => s.equippedInstances);
const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
const disciplineStoreState = useDisciplineStore();
const disciplineEffects = computeDisciplineEffects(disciplineStoreState as any);
return getUnifiedEffects({
skillUpgrades: {},
skillTiers: {},
equippedInstances,
equipmentInstances,
});
return {
...getUnifiedEffects({
skillUpgrades: {},
skillTiers: {},
equippedInstances,
equipmentInstances,
}),
disciplineEffects,
};
}
/**
@@ -51,6 +56,8 @@ export function useManaStats() {
const hour = useGameStore((s) => s.hour);
const equippedInstances = useCraftingStore((s) => s.equippedInstances);
const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
const disciplineStoreState = useDisciplineStore();
const disciplineEffects = computeDisciplineEffects(disciplineStoreState as any);
const upgradeEffects = getUnifiedEffects({
skillUpgrades: {},
@@ -61,29 +68,31 @@ export function useManaStats() {
const maxMana = computeMaxMana(
{ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
upgradeEffects
upgradeEffects as any,
disciplineEffects,
);
const baseRegen = computeRegen(
{ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
upgradeEffects
{ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, attunements: {} },
upgradeEffects as any,
disciplineEffects,
);
const clickMana = computeClickMana({
skills: {},
});
}, disciplineEffects);
const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency);
const meditationMultiplier = getMeditationBonus(meditateTicks, {}, (upgradeEffects as any).meditationEfficiency);
const incursionStrength = getIncursionStrength(day, hour);
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
// Mana Cascade bonus
const manaCascadeBonus = upgradeEffects.specials.has('mana_cascade')
const manaCascadeBonus = (upgradeEffects as any).specials.has('mana_cascade')
? Math.floor(maxMana /100) * 0.1
: 0;
// Mana Waterfall bonus
const manaWaterfallBonus = upgradeEffects.specials.has('mana_waterfall')
const manaWaterfallBonus = (upgradeEffects as any).specials.has('mana_waterfall')
? Math.floor(maxMana /100) * 0.25
: 0;
+4 -1
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@@ -5,19 +5,22 @@ import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createStartNewLoop = (set: (state: any) => void) => () => {
const prestigeState = usePrestigeStore.getState();
const combatState = useCombatStore.getState();
const manaState = useManaStore.getState();
const disciplineEffects = computeDisciplineEffects(useDisciplineStore.getState() as any);
const insightGained = prestigeState.loopInsight || calcInsight({
maxFloorReached: combatState.maxFloorReached,
totalManaGathered: manaState.totalManaGathered,
signedPacts: prestigeState.signedPacts,
prestigeUpgrades: prestigeState.prestigeUpgrades,
skills: {},
});
}, disciplineEffects);
const total = prestigeState.insight + insightGained;
+6 -4
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@@ -97,11 +97,13 @@ export const useGameStore = create<GameCoordinatorStore>()(
const maxMana = computeMaxMana(
{ skills: {}, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
undefined
undefined,
disciplineEffects,
);
const baseRegen = computeRegen(
{ skills: {}, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, attunements: {} },
undefined
undefined,
disciplineEffects,
);
// Time progression
@@ -120,7 +122,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
signedPacts: prestigeState.signedPacts,
prestigeUpgrades: prestigeState.prestigeUpgrades,
skills: {},
});
}, disciplineEffects);
addLog(`⏰ The loop ends. Gained ${insightGained} Insight.`);
useUIStore.getState().setGameOver(true, false);
@@ -137,7 +139,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
signedPacts: prestigeState.signedPacts,
prestigeUpgrades: prestigeState.prestigeUpgrades,
skills: {},
}) * 3;
}, disciplineEffects) * 3;
addLog(`🏆 VICTORY! The Awakened One falls! Gained ${insightGained} Insight!`);
useUIStore.getState().setGameOver(true, true);
+2
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@@ -20,6 +20,8 @@ export type { CraftingState, CraftingActions } from './craftingStore';
export { useAttunementStore } from './attunementStore';
export type { AttunementStoreState } from './attunementStore';
export { useDisciplineStore } from './discipline-slice';
export { useGameStore } from './gameStore';
export { useGameLoop } from './gameHooks';
export type { GameCoordinatorState, GameCoordinatorStore } from './gameStore';
+39 -33
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@@ -2,6 +2,7 @@
// Handles logs, pause state, and UI-specific state
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
export interface LogEntry {
message: string;
@@ -25,40 +26,45 @@ export interface UIState {
const MAX_LOGS = 50;
export const useUIStore = create<UIState>((set) => ({
logs: ['✨ The loop begins. You start with Mana Bolt. Gather your strength, mage.'],
paused: false,
gameOver: false,
victory: false,
addLog: (message: string) => {
set((state) => ({
logs: [message, ...state.logs.slice(0, MAX_LOGS - 1)],
}));
},
clearLogs: () => {
set({ logs: [] });
},
togglePause: () => {
set((state) => ({ paused: !state.paused }));
},
setPaused: (paused: boolean) => {
set({ paused });
},
setGameOver: (gameOver: boolean, victory: boolean = false) => {
set({ gameOver, victory });
},
reset: () => {
set({
export const useUIStore = create<UIState>()(
persist(
(set) => ({
logs: ['✨ The loop begins. You start with Mana Bolt. Gather your strength, mage.'],
paused: false,
gameOver: false,
victory: false,
});
},
}));
addLog: (message: string) => {
set((state) => ({
logs: [message, ...state.logs.slice(0, MAX_LOGS - 1)],
}));
},
clearLogs: () => {
set({ logs: [] });
},
togglePause: () => {
set((state) => ({ paused: !state.paused }));
},
setPaused: (paused: boolean) => {
set({ paused });
},
setGameOver: (gameOver: boolean, victory: boolean = false) => {
set({ gameOver, victory });
},
reset: () => {
set({
logs: ['✨ The loop begins. You start with Mana Bolt. Gather your strength, mage.'],
paused: false,
gameOver: false,
victory: false,
});
},
}),
{ name: 'mana-loop-ui-storage' }
)
);