fix: resolve priority 4 issues — discipline mutation, skill→discipline migration, uiStore persistence, game loop interval, toast listener leak, page re-renders
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- Issue 70: Fix discipline-slice.ts nested element mutation (use immutable spread) - Issue 71: Add persist middleware to uiStore for paused/gameOver/victory - Issue 72: Wire discipline effects into calcDamage (spell-casting, void-manipulation) - Issue 73: Fix useGameLoop interval recreation (use getState() + empty deps) - Issue 74: Fix use-toast.ts listener leak (change [state] dep to []) - Issue 75: Reduce page.tsx re-renders with useShallow for multi-field subscriptions - Issue 76: Fix createGatherMana hardcoded click mana (use computeClickMana with discipline effects) - Issue 77: Pass discipline effects to computeMaxMana/computeRegen/calcInsight in tick() - Export DisciplineBonuses type and useDisciplineStore from barrel exports - Update tests to match new function signatures
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@@ -20,6 +20,8 @@ export type { CraftingState, CraftingActions } from './craftingStore';
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export { useAttunementStore } from './attunementStore';
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export type { AttunementStoreState } from './attunementStore';
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export { useDisciplineStore } from './discipline-slice';
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export { useGameStore } from './gameStore';
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export { useGameLoop } from './gameHooks';
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export type { GameCoordinatorState, GameCoordinatorStore } from './gameStore';
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