Task 2: SpireTab Overhaul - add Climb the Spire button, implement Spire Mode with exit condition
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@@ -19,9 +19,10 @@ import { getUnifiedEffects } from '@/lib/game/effects';
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interface SpireTabProps {
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store: GameStore;
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simpleMode?: boolean; // When true, only show essential Spire info (for Spire Mode)
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}
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export function SpireTab({ store }: SpireTabProps) {
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export function SpireTab({ store, simpleMode = false }: SpireTabProps) {
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const floorElem = getFloorElement(store.currentFloor);
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const floorElemDef = ELEMENTS[floorElem];
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const isGuardianFloor = !!GUARDIANS[store.currentFloor];
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@@ -48,7 +49,7 @@ export function SpireTab({ store }: SpireTabProps) {
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return (
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<TooltipProvider>
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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<div className={`grid gap-4 ${simpleMode ? 'grid-cols-1' : 'grid-cols-1 lg:grid-cols-2'}`}>
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{/* Current Floor Card */}
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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@@ -92,35 +93,39 @@ export function SpireTab({ store }: SpireTabProps) {
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</div>
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</div>
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<Separator className="bg-gray-700" />
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{/* Floor Navigation - Direction indicator only */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<span className="text-xs text-gray-400">Direction</span>
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<div className="flex gap-1">
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<Badge variant={climbDirection === 'up' ? 'default' : 'outline'}
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className={climbDirection === 'up' ? 'bg-green-600' : ''}>
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<ChevronUp className="w-3 h-3 mr-1" />
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Up
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</Badge>
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<Badge variant={climbDirection === 'down' ? 'default' : 'outline'}
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className={climbDirection === 'down' ? 'bg-blue-600' : ''}>
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<ChevronDown className="w-3 h-3 mr-1" />
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Down
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</Badge>
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{!simpleMode && (
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<>
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<Separator className="bg-gray-700" />
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{/* Floor Navigation - Direction indicator only */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<span className="text-xs text-gray-400">Direction</span>
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<div className="flex gap-1">
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<Badge variant={climbDirection === 'up' ? 'default' : 'outline'}
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className={climbDirection === 'up' ? 'bg-green-600' : ''}>
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<ChevronUp className="w-3 h-3 mr-1" />
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Up
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</Badge>
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<Badge variant={climbDirection === 'down' ? 'default' : 'outline'}
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className={climbDirection === 'down' ? 'bg-blue-600' : ''}>
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<ChevronDown className="w-3 h-3 mr-1" />
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Down
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</Badge>
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</div>
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</div>
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{isFloorCleared && (
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<div className="text-xs text-amber-400 text-center flex items-center justify-center gap-1">
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<RotateCcw className="w-3 h-3" />
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Floor cleared! Advancing...
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</div>
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)}
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</div>
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</div>
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{isFloorCleared && (
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<div className="text-xs text-amber-400 text-center flex items-center justify-center gap-1">
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<RotateCcw className="w-3 h-3" />
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Floor cleared! Advancing...
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</div>
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)}
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</div>
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<Separator className="bg-gray-700" />
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<Separator className="bg-gray-700" />
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</>
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)}
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<div className="text-sm text-gray-400">
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Best: Floor <strong className="text-gray-200">{store.maxFloorReached}</strong> •
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@@ -205,8 +210,8 @@ export function SpireTab({ store }: SpireTabProps) {
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</CardContent>
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</Card>
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{/* Summoned Golems Card */}
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{store.golemancy.summonedGolems.length > 0 && (
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{/* Summoned Golems Card - Always show in simple mode, conditional in normal mode */}
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{(simpleMode || store.golemancy.summonedGolems.length > 0) && (
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<Card className="bg-gray-900/80 border-amber-600/50">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
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@@ -257,8 +262,8 @@ export function SpireTab({ store }: SpireTabProps) {
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</Card>
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)}
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{/* Current Study (if any) */}
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{store.currentStudyTarget && (
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{/* Current Study (if any) - Only show in normal mode */}
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{!simpleMode && store.currentStudyTarget && (
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<Card className="bg-gray-900/80 border-purple-600/50 lg:col-span-2">
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<CardContent className="pt-4 space-y-3">
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<StudyProgress
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@@ -299,8 +304,8 @@ export function SpireTab({ store }: SpireTabProps) {
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</Card>
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)}
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{/* Crafting Progress (if any) */}
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{(store.designProgress || store.preparationProgress || store.applicationProgress) && (
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{/* Crafting Progress (if any) - Only show in normal mode */}
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{!simpleMode && (store.designProgress || store.preparationProgress || store.applicationProgress) && (
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<Card className="bg-gray-900/80 border-cyan-600/50 lg:col-span-2">
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<CardContent className="pt-4">
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<CraftingProgress
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@@ -319,26 +324,28 @@ export function SpireTab({ store }: SpireTabProps) {
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</Card>
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)}
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{/* Activity Log */}
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<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">Activity Log</CardTitle>
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</CardHeader>
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<CardContent>
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<ScrollArea className="h-32">
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<div className="space-y-1">
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{store.log.slice(0, 20).map((entry, i) => (
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<div
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key={i}
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className={`text-sm ${i === 0 ? 'text-gray-200' : 'text-gray-500'} italic`}
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>
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{entry}
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</div>
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))}
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</div>
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</ScrollArea>
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</CardContent>
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</Card>
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{/* Activity Log - Only show in normal mode */}
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{!simpleMode && (
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<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs">Activity Log</CardTitle>
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</CardHeader>
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<CardContent>
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<ScrollArea className="h-32">
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<div className="space-y-1">
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{store.log.slice(0, 20).map((entry, i) => (
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<div
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key={i}
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className={`text-sm ${i === 0 ? 'text-gray-200' : 'text-gray-500'} italic`}
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>
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{entry}
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</div>
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))}
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</div>
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</ScrollArea>
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</CardContent>
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</Card>
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)}
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</div>
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</TooltipProvider>
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);
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