refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant) - Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home) - Remove GUARDIANS export from constants/index.ts - Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS: - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts - SpireCombatPage.tsx, SpireHeader.tsx - Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant - guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts - Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
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@@ -208,6 +208,7 @@ Mana-Loop/
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│ │ │ ├── mana-utils.test.ts
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│ │ │ ├── pact-utils.test.ts
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│ │ │ ├── regression-fixes.test.ts
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│ │ │ ├── room-utils-floor-state.test.ts
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│ │ │ ├── room-utils.test.ts
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│ │ │ ├── spire-utils.test.ts
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│ │ │ ├── store-actions-combat-prestige.test.ts
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@@ -229,7 +230,6 @@ Mana-Loop/
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│ │ │ │ └── utility-spells.ts
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│ │ │ ├── core.ts
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│ │ │ ├── elements.ts
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│ │ │ ├── guardians.ts
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│ │ │ ├── index.ts
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│ │ │ ├── prestige.ts
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│ │ │ ├── rooms.ts
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@@ -296,6 +296,7 @@ Mana-Loop/
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│ │ │ ├── enchantment-effects.ts
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│ │ │ ├── enchantment-types.ts
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│ │ │ ├── fabricator-recipes.ts
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│ │ │ ├── guardian-data.ts
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│ │ │ ├── guardian-encounters.ts
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│ │ │ └── loot-drops.ts
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│ │ ├── effects/
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