refactor: remove GUARDIANS constant, consolidate into guardian-data.ts

- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant)
- Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home)
- Remove GUARDIANS export from constants/index.ts
- Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS:
  - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts
  - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts
  - SpireCombatPage.tsx, SpireHeader.tsx
- Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant
- guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts
- Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
This commit is contained in:
2026-05-23 16:09:19 +02:00
parent d7b822d965
commit 513cab81a3
21 changed files with 228 additions and 217 deletions
@@ -29,8 +29,9 @@ describe('Tab barrel export', () => {
describe('Guardian data', () => {
it('all guardians have required fields', async () => {
const { GUARDIANS } = await import('@/lib/game/constants/guardians');
for (const [floor, def] of Object.entries(GUARDIANS)) {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
for (const floor of [10, 20, 30, 40, 50, 60, 80, 90, 100]) {
const def = getGuardianForFloor(floor)!;
expect(def.name).toBeTruthy();
expect(def.element).toBeTruthy();
expect(def.hp).toBeGreaterThan(0);
@@ -49,10 +50,10 @@ describe('Guardian data', () => {
});
it('guardians are defined at expected floors', async () => {
const { GUARDIANS } = await import('@/lib/game/constants/guardians');
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
const expectedFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
for (const floor of expectedFloors) {
expect(GUARDIANS[floor]).toBeDefined();
expect(getGuardianForFloor(floor)).not.toBeNull();
}
});
@@ -62,8 +63,9 @@ describe('Guardian data', () => {
'critChance', 'critDamage', 'spellEfficiency', 'manaGain', 'insightGain',
'studySpeed', 'prestigeInsight',
];
const { GUARDIANS } = await import('@/lib/game/constants/guardians');
for (const def of Object.values(GUARDIANS)) {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
for (const floor of [10, 20, 30, 40, 50, 60, 80, 90, 100]) {
const def = getGuardianForFloor(floor)!;
for (const boon of def.boons) {
expect(validBoonTypes).toContain(boon.type);
expect(boon.value).toBeGreaterThan(0);
@@ -6,8 +6,7 @@ import { useCombatStore, useManaStore, usePrestigeStore, fmt, computeMaxMana, co
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import { getUnifiedEffects } from '@/lib/game/effects';
import { useCraftingStore } from '@/lib/game/stores/craftingStore';
import { GUARDIANS } from '@/lib/game/constants';
import { getExtendedGuardian, isGuardianFloor } from '@/lib/game/data/guardian-encounters';
import { getGuardianForFloor, isGuardianFloor } from '@/lib/game/data/guardian-encounters';
import { getRoomsForFloor, generateSpireFloorState } from '@/lib/game/utils/spire-utils';
import { SpireHeader } from './SpireHeader';
import { RoomDisplay } from './RoomDisplay';
@@ -122,7 +121,7 @@ export function SpireCombatPage() {
setClearedFloor(currentFloor, true);
if (wasGuardian) {
const guardian = GUARDIANS[currentFloor] || getExtendedGuardian(currentFloor);
const guardian = getGuardianForFloor(currentFloor);
if (guardian) {
addActivityLog('enemy_defeated', `⚔️ ${guardian.name} defeated!`, {
enemyName: guardian.name,
@@ -5,8 +5,7 @@ import { Button } from '@/components/ui/button';
import { Card, CardContent } from '@/components/ui/card';
import { Progress } from '@/components/ui/progress';
import { Mountain, ArrowUp, ArrowDown, LogOut } from 'lucide-react';
import { GUARDIANS } from '@/lib/game/constants';
import { isGuardianFloor, getExtendedGuardian } from '@/lib/game/data/guardian-encounters';
import { getGuardianForFloor, isGuardianFloor } from '@/lib/game/data/guardian-encounters';
interface SpireHeaderProps {
currentFloor: number;
@@ -34,7 +33,7 @@ export function SpireHeader({
const maxFloorReached = useCombatStore((s) => s.maxFloorReached);
const { insight } = usePrestigeStore((s) => ({ insight: s.insight }));
const guardian = GUARDIANS[currentFloor] || getExtendedGuardian(currentFloor);
const guardian = getGuardianForFloor(currentFloor);
const isGuardian = isGuardianFloor(currentFloor);
const hpPercent = floorMaxHP > 0 ? (floorHP / floorMaxHP) * 100 : 100;
const roomProgress = totalRooms > 0 ? ((roomsCleared) / totalRooms) * 100 : 0;
@@ -27,23 +27,26 @@ describe('Tab barrel export', () => {
// ─── Test: Guardian data ───────────────────────────────────────────────────────
describe('Guardian constants', () => {
it('has 9 guardians defined', async () => {
const { GUARDIANS } = await import('@/lib/game/constants');
expect(Object.keys(GUARDIANS).length).toBe(9);
describe('Guardian data', () => {
it('has 9 static guardians plus extended guardians', async () => {
const { getAllGuardianFloors } = await import('@/lib/game/data/guardian-encounters');
const floors = getAllGuardianFloors();
// 9 static + compound (110) + exotic (120,130,140) + combo (150-240) = 23 total
expect(floors.length).toBeGreaterThanOrEqual(9);
});
it('guardians are at expected floors', async () => {
const { GUARDIANS } = await import('@/lib/game/constants');
it('guardians are at expected base floors', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
const expectedFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
for (const floor of expectedFloors) {
expect(GUARDIANS[floor]).toBeDefined();
expect(getGuardianForFloor(floor)).not.toBeNull();
}
});
it('all guardians have required fields', async () => {
const { GUARDIANS } = await import('@/lib/game/constants');
for (const [, def] of Object.entries(GUARDIANS)) {
it('all base guardians have required fields', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
for (const floor of [10, 20, 30, 40, 50, 60, 80, 90, 100]) {
const def = getGuardianForFloor(floor)!;
expect(def.name).toBeTruthy();
expect(def.element).toBeTruthy();
expect(def.hp).toBeGreaterThan(0);
@@ -53,9 +56,9 @@ describe('Guardian constants', () => {
}
});
it('all guardians have unique elements', async () => {
const { GUARDIANS } = await import('@/lib/game/constants');
const elements = Object.values(GUARDIANS).map((g) => g.element);
it('all base guardians have unique elements', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
const elements = [10, 20, 30, 40, 50, 60, 80, 90, 100].map((f) => getGuardianForFloor(f)!.element);
const uniqueElements = new Set(elements);
expect(uniqueElements.size).toBe(elements.length);
});