refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant) - Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home) - Remove GUARDIANS export from constants/index.ts - Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS: - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts - SpireCombatPage.tsx, SpireHeader.tsx - Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant - guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts - Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
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@@ -4,7 +4,8 @@
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { TICK_MS, HOURS_PER_TICK, MAX_DAY, GUARDIANS, getStudySpeedMultiplier } from '../constants';
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import { TICK_MS, HOURS_PER_TICK, MAX_DAY, getStudySpeedMultiplier } from '../constants';
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import { getGuardianForFloor } from '../data/guardian-encounters';
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import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
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import { computeEquipmentEffects } from '../effects';
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import type { ComputedEffects } from '../effects/upgrade-effects.types';
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@@ -234,7 +235,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
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// Pact ritual progress
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if (ctx.prestige.pactRitualFloor !== null) {
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const guardian = GUARDIANS[ctx.prestige.pactRitualFloor];
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const guardian = getGuardianForFloor(ctx.prestige.pactRitualFloor);
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if (guardian) {
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const pactAffinityBonus = 1 - (ctx.prestige.prestigeUpgrades.pactAffinity || 0) * 0.1;
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const requiredTime = guardian.pactTime * pactAffinityBonus;
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@@ -275,7 +276,8 @@ export const useGameStore = create<GameCoordinatorStore>()(
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1,
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(floor, wasGuardian) => {
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if (wasGuardian) {
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addLog(`⚔️ ${GUARDIANS[floor]?.name || 'Guardian'} defeated! Visit the Grimoire to sign a pact.`);
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const defeatedGuardian = getGuardianForFloor(floor);
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addLog(`\u2694\ufe0f ${defeatedGuardian?.name || 'Guardian'} defeated! Visit the Grimoire to sign a pact.`);
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} else if (floor % 5 === 0) {
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addLog(`🏰 Floor ${floor} cleared!`);
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}
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