refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant) - Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home) - Remove GUARDIANS export from constants/index.ts - Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS: - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts - SpireCombatPage.tsx, SpireHeader.tsx - Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant - guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts - Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
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@@ -5,7 +5,8 @@ import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { Memory } from '../types';
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import { GUARDIANS, PRESTIGE_DEF } from '../constants';
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import { PRESTIGE_DEF } from '../constants';
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import { getGuardianForFloor } from '../data/guardian-encounters';
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import { ok, okVoid, fail, ErrorCode } from '../utils/result';
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import type { Result } from '../utils/result';
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@@ -151,7 +152,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
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startPactRitual: (floor: number, rawMana: number) => {
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const state = get();
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const guardian = GUARDIANS[floor];
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const guardian = getGuardianForFloor(floor);
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if (!guardian) return fail(ErrorCode.INVALID_INPUT, `No guardian at floor ${floor}`);
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if (!state.defeatedGuardians.includes(floor)) return fail(ErrorCode.GUARDIAN_NOT_DEFEATED, `Guardian at floor ${floor} has not been defeated`);
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@@ -178,7 +179,7 @@ export const usePrestigeStore = create<PrestigeStore>()(
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const state = get();
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if (state.pactRitualFloor === null) return;
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const guardian = GUARDIANS[state.pactRitualFloor];
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const guardian = getGuardianForFloor(state.pactRitualFloor);
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if (!guardian) return;
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set({
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