Task 1: Implement 5-tier talent tree structure
- Rewrite skill definitions with 5-tier Continuous Talent Tree - Add perk choices at Level 5 and Level 10 for each tier - Add Elite Perks at T3 L10 and T5 L10 - Remove scrollCrafting (violates NO INSTANT FINISHING pillar) - Set max:1 for skills that don't need evolution paths - All 512 tests passing
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@@ -5,7 +5,7 @@
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* Updated for the new skill system with tiers and upgrade trees.
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*/
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import { describe, it, expect, beforeEach } from 'bun:test';
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import { describe, it, expect, beforeEach } from 'vitest';
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import {
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fmt,
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fmtDec,
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@@ -980,14 +980,14 @@ describe('Individual Skill Tests', () => {
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describe('golemMastery', () => {
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it('should be defined with correct properties', () => {
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expect(SKILLS_DEF.golemMastery).toBeDefined();
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expect(SKILLS_DEF.golemMastery.max).toBe(5);
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expect(SKILLS_DEF.golemMastery.max).toBe(1);
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});
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});
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describe('golemEfficiency', () => {
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it('should be defined with correct properties', () => {
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expect(SKILLS_DEF.golemEfficiency).toBeDefined();
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expect(SKILLS_DEF.golemEfficiency.max).toBe(5);
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expect(SKILLS_DEF.golemEfficiency.max).toBe(1);
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});
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});
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@@ -996,7 +996,7 @@ describe('Individual Skill Tests', () => {
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describe('effCrafting', () => {
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it('should reduce craft time by 10% per level', () => {
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expect(SKILLS_DEF.effCrafting).toBeDefined();
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expect(SKILLS_DEF.effCrafting.max).toBe(5);
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expect(SKILLS_DEF.effCrafting.max).toBe(1);
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expect(SKILLS_DEF.effCrafting.desc).toContain('10% craft time');
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});
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});
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@@ -1004,14 +1004,14 @@ describe('Individual Skill Tests', () => {
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describe('fieldRepair', () => {
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it('should be defined with correct properties', () => {
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expect(SKILLS_DEF.fieldRepair).toBeDefined();
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expect(SKILLS_DEF.fieldRepair.max).toBe(5);
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expect(SKILLS_DEF.fieldRepair.max).toBe(1);
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});
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});
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describe('elemCrafting', () => {
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it('should add +25% craft output per level', () => {
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expect(SKILLS_DEF.elemCrafting).toBeDefined();
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expect(SKILLS_DEF.elemCrafting.max).toBe(3);
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expect(SKILLS_DEF.elemCrafting.max).toBe(1);
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expect(SKILLS_DEF.elemCrafting.desc).toContain('25% craft output');
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});
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});
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