Task 1: Implement 5-tier talent tree structure
- Rewrite skill definitions with 5-tier Continuous Talent Tree - Add perk choices at Level 5 and Level 10 for each tier - Add Elite Perks at T3 L10 and T5 L10 - Remove scrollCrafting (violates NO INSTANT FINISHING pillar) - Set max:1 for skills that don't need evolution paths - All 512 tests passing
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@@ -4,7 +4,7 @@
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* Tests for individual store methods: skillStore, manaStore, combatStore, prestigeStore
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*/
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import { describe, it, expect, beforeEach } from 'bun:test';
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import { describe, it, expect, beforeEach } from 'vitest';
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import { useSkillStore } from '../skillStore';
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import { useManaStore } from '../manaStore';
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import { useCombatStore } from '../combatStore';
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@@ -5,7 +5,7 @@
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* Each store is tested individually and for cross-store communication.
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*/
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import { describe, it, expect, beforeEach } from 'bun:test';
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import { describe, it, expect, beforeEach } from 'vitest';
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import {
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fmt,
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fmtDec,
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@@ -5,7 +5,7 @@
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* Updated for the new skill system with tiers and upgrade trees.
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*/
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import { describe, it, expect, beforeEach } from 'bun:test';
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import { describe, it, expect, beforeEach } from 'vitest';
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import {
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computeMaxMana,
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computeElementMax,
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