refactor: consolidate duplicate functions (calculateDesignTime, calculateDesignCapacityCost, generateSwarmEnemies)
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@@ -1,6 +1,7 @@
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from '@/lib/game/data/enchantment-effects';
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import type { DesignEffect, EquipmentInstance, EquipmentCategory } from '@/lib/game/types';
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import { calculateDesignCapacityCost as calcCapacityCost, calculateDesignTime as calcDesignTime } from '@/lib/game/crafting-design';
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/**
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* Get available effects for selected equipment type (only unlocked ones)
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@@ -85,15 +86,13 @@ export function getIncompatibilityReason(
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/**
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* Calculate total capacity cost for current design
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* Delegates to canonical calculateDesignCapacityCost from crafting-design
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*/
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export function calculateDesignCapacityCost(
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selectedEffects: DesignEffect[],
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efficiencyBonus: number
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): number {
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return selectedEffects.reduce(
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(total, eff) => total + calculateEffectCapacityCost(eff.effectId, eff.stacks, efficiencyBonus),
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0
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);
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return calcCapacityCost(selectedEffects, efficiencyBonus);
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}
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/**
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@@ -105,9 +104,10 @@ export function getEquipmentCapacity(selectedEquipmentType: string | null): numb
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/**
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* Calculate design time
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* Delegates to canonical calculateDesignTime from crafting-design
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*/
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export function calculateDesignTime(selectedEffects: DesignEffect[]): number {
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return selectedEffects.reduce((total, eff) => total + 0.5 * eff.stacks, 1);
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return calcDesignTime(selectedEffects);
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}
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/**
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