Fix BUG 2: Set currentAction to 'study' when starting skill or spell study
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The startStudyingSkill() and startStudyingSpell() functions in skillStore.ts
were setting currentStudyTarget but not updating currentAction in combatStore.
Added useCombatStore.getState().setAction('study') calls to both functions
so the game tick properly processes study progress.
This commit is contained in:
2026-05-07 10:26:45 +02:00
parent 81ad79dd95
commit 54d5e576ab
4 changed files with 17 additions and 6 deletions
+5 -5
View File
@@ -1,6 +1,6 @@
'use client';
import { useCombatStore, useCraftingStore, useManaStore, useSkillStore } from '@/lib/game/stores';
import { useCombatStore, useCraftingStore, useManaStore, usePrestigeStore } from '@/lib/game/stores';
import { GameCard, ElementBadge } from '@/components/ui';
import { Badge } from '@/components/ui/badge';
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
@@ -20,8 +20,8 @@ export function SpellsTab() {
const rawMana = useManaStore((s) => s.rawMana);
const elements = useManaStore((s) => s.elements);
const signedPacts = useSkillStore((s) => s.signedPacts);
const unlockedEffects = useSkillStore((s) => s.unlockedEffects);
const signedPacts = usePrestigeStore((s) => s.signedPacts);
const unlockedEffects = useCraftingStore((s) => s.unlockedEffects);
// Get spells from equipment
const equipmentSpellIds: string[] = [];
@@ -109,7 +109,7 @@ export function SpellsTab() {
<div className="text-xs text-[var(--text-secondary)]">
{def.elem !== 'raw' && (
<span className="mr-2">
<ElementBadge elementId={def.elem} size="sm" /> {elemDef?.name}
<ElementBadge element={def.elem} size="sm" /> {elemDef?.name}
</span>
)}
<span> {def.dmg} dmg</span>
@@ -213,7 +213,7 @@ export function SpellsTab() {
<div className="text-xs text-[var(--text-secondary)]">
{def.elem !== 'raw' && (
<span className="mr-2">
<ElementBadge elementId={def.elem} size="sm" /> {elemDef?.name}
<ElementBadge element={def.elem} size="sm" /> {elemDef?.name}
</span>
)}
<span> {def.dmg} dmg</span>