Fix BUG 2: Set currentAction to 'study' when starting skill or spell study
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The startStudyingSkill() and startStudyingSpell() functions in skillStore.ts
were setting currentStudyTarget but not updating currentAction in combatStore.
Added useCombatStore.getState().setAction('study') calls to both functions
so the game tick properly processes study progress.
This commit is contained in:
2026-05-07 10:26:45 +02:00
parent 81ad79dd95
commit 54d5e576ab
4 changed files with 17 additions and 6 deletions
+6
View File
@@ -77,6 +77,8 @@ export interface CombatState {
setIsDescending: (descending: boolean) => void;
climbDownFloor: () => void;
exitSpireMode: () => void;
startClimbUp: () => void;
startClimbDown: () => void;
// Golemancy
toggleGolem: (golemId: string) => void;
@@ -254,6 +256,10 @@ export const useCombatStore = create<CombatState>()(
set({ spireMode: false, climbDirection: null, isDescending: false });
},
startClimbUp: () => set({ climbDirection: 'up', currentAction: 'climb' }),
startClimbDown: () => set({ climbDirection: 'down', currentAction: 'climb' }),
// Golemancy
toggleGolem: (golemId: string) => {
set((s) => {
+5
View File
@@ -6,6 +6,7 @@ import { persist } from 'zustand/middleware';
import { SKILLS_DEF, getStudySpeedMultiplier, getStudyCostMultiplier } from '../constants';
import type { StudyTarget, SkillUpgradeChoice } from '../types';
import { SKILL_EVOLUTION_PATHS, getBaseSkillId } from '../skill-evolution';
import { useCombatStore } from './combatStore';
export interface SkillState {
// Skills
@@ -131,6 +132,8 @@ export const useSkillStore = create<SkillState>()(
},
});
useCombatStore.getState().setAction('study');
return { started: true, cost: isAlreadyPaid ? 0 : cost };
},
@@ -147,6 +150,8 @@ export const useSkillStore = create<SkillState>()(
},
});
useCombatStore.getState().setAction('study');
// Spell study has no mana cost upfront - cost is paid via study time
return { started: true, cost: 0 };
},