refactor: remove skill system leftovers, migrate click mana to discipline perk
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- Simplified getMeditationBonus() to continuous ramp formula - Added click-mana capped perk to Mana Circulation discipline - Removed manaWell/manaFlow/manaSpring skill reads and prestige upgrades - Removed all skill fields from GameState and GameActionType - Updated all call sites and tests (916 tests passing) Closes #174
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@@ -1,11 +1,4 @@
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# Circular Dependencies
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Generated: 2026-05-28T07:32:48.513Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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Generated: 2026-05-28T07:47:51.159Z
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1. 1) effects/discipline-effects.ts > stores/discipline-slice.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean)
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-28T07:32:46.775Z",
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"generated": "2026-05-28T07:47:49.204Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -528,7 +528,6 @@
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"data/disciplines/enchanter.ts",
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"data/disciplines/fabricator.ts",
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"data/disciplines/invoker.ts",
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"effects/discipline-effects.ts",
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"types.ts",
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"types/disciplines.ts",
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"utils/discipline-math.ts",
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