refactor: remove skill system leftovers, migrate click mana to discipline perk
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- Simplified getMeditationBonus() to continuous ramp formula
- Added click-mana capped perk to Mana Circulation discipline
- Removed manaWell/manaFlow/manaSpring skill reads and prestige upgrades
- Removed all skill fields from GameState and GameActionType
- Updated all call sites and tests (916 tests passing)

Closes #174
This commit is contained in:
2026-05-28 11:50:06 +02:00
parent b5996d5b6e
commit 5578721992
22 changed files with 135 additions and 311 deletions
+2 -8
View File
@@ -18,10 +18,7 @@ function _buildUpgradeCache(): void {
* Get all selected upgrades with their full effect definitions.
* Since skills are removed, always returns empty array.
*/
export function getActiveUpgrades(
_skillUpgrades: Record<string, string[]>,
_skillTiers: Record<string, number>
): ActiveUpgradeEffect[] {
export function getActiveUpgrades(): ActiveUpgradeEffect[] {
return [];
}
@@ -29,10 +26,7 @@ export function getActiveUpgrades(
* Compute all active effects from selected upgrades.
* Since skills are removed, returns base values with no upgrades applied.
*/
export function computeEffects(
_skillUpgrades: Record<string, string[]>,
_skillTiers: Record<string, number>
): ComputedEffects {
export function computeEffects(): ComputedEffects {
return {
maxManaMultiplier: 1,
maxManaBonus: 0,