feat: recreate Attunements tab with detailed attunement cards
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This commit is contained in:
2026-05-19 18:29:29 +02:00
parent 2c4dc82aad
commit 5643a4c145
7 changed files with 382 additions and 3 deletions
+10
View File
@@ -46,6 +46,7 @@ const SpellsTab = lazy(() => import('@/components/game/tabs').then(module => ({
const StatsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.StatsTab })));
const DebugTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.DebugTab })));
const AchievementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AchievementsTab })));
const AttunementsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.AttunementsTab })));
const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
@@ -236,6 +237,7 @@ export default function ManaLoopGame() {
<TabsTrigger value="disciplines" className="text-xs px-2 py-1">📚 Disciplines</TabsTrigger>
<TabsTrigger value="grimoire" className="text-xs px-2 py-1">📖 Grimoire</TabsTrigger>
<TabsTrigger value="debug" className="text-xs px-2 py-1">🐛 Debug</TabsTrigger>
<TabsTrigger value="attunements" className="text-xs px-2 py-1"> Attunements</TabsTrigger>
<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
</TabsList>
@@ -275,6 +277,14 @@ export default function ManaLoopGame() {
</ErrorBoundary>
</TabsContent>
<TabsContent value="attunements">
<ErrorBoundary fallback={<div className="p-4 text-red-400">attunements tab failed to load.</div>}>
<Suspense fallback={<TabLoadingFallback />}>
<AttunementsTab />
</Suspense>
</ErrorBoundary>
</TabsContent>
<TabsContent value="achievements">
<ErrorBoundary fallback={<div className="p-4 text-red-400">achievements tab failed to load.</div>}>
<Suspense fallback={<TabLoadingFallback />}>
@@ -0,0 +1,145 @@
import { describe, it, expect, vi } from 'vitest';
// ─── Test: AttunementsTab barrel export ───────────────────────────────────────
describe('AttunementsTab module structure', () => {
it('exports AttunementsTab from barrel index', async () => {
const mod = await import('./AttunementsTab');
expect(mod.AttunementsTab).toBeDefined();
expect(typeof mod.AttunementsTab).toBe('function');
});
it('AttunementsTab has correct displayName', async () => {
const { AttunementsTab } = await import('./AttunementsTab');
expect(AttunementsTab.displayName).toBe('AttunementsTab');
});
});
// ─── Test: Barrel export includes AttunementsTab ──────────────────────────────
describe('Tab barrel export', () => {
it('includes AttunementsTab in the tabs index', async () => {
const mod = await import('@/components/game/tabs');
expect(mod.AttunementsTab).toBeDefined();
expect(typeof mod.AttunementsTab).toBe('function');
});
});
// ─── Test: Attunement data integrity ──────────────────────────────────────────
describe('Attunement data', () => {
it('all attunements have required fields', async () => {
const { ATTUNEMENTS_DEF } = await import('@/lib/game/data/attunements');
for (const [id, def] of Object.entries(ATTUNEMENTS_DEF)) {
expect(def.id).toBe(id);
expect(def.name).toBeTruthy();
expect(def.desc).toBeTruthy();
expect(def.slot).toBeTruthy();
expect(def.icon).toBeTruthy();
expect(def.color).toBeTruthy();
expect(def.rawManaRegen).toBeGreaterThanOrEqual(0);
expect(def.conversionRate).toBeGreaterThanOrEqual(0);
expect(def.capabilities.length).toBeGreaterThan(0);
expect(def.skillCategories.length).toBeGreaterThan(0);
}
});
it('enchanter is unlocked by default', async () => {
const { ATTUNEMENTS_DEF } = await import('@/lib/game/data/attunements');
expect(ATTUNEMENTS_DEF.enchanter.unlocked).toBe(true);
});
it('invoker and fabricator are locked by default', async () => {
const { ATTUNEMENTS_DEF } = await import('@/lib/game/data/attunements');
expect(ATTUNEMENTS_DEF.invoker.unlocked).toBe(false);
expect(ATTUNEMENTS_DEF.fabricator.unlocked).toBe(false);
});
it('each attunement has a unique slot', async () => {
const { ATTUNEMENTS_DEF } = await import('@/lib/game/data/attunements');
const slots = Object.values(ATTUNEMENTS_DEF).map((d) => d.slot);
const uniqueSlots = new Set(slots);
expect(uniqueSlots.size).toBe(slots.length);
});
});
// ─── Test: XP curve ───────────────────────────────────────────────────────────
describe('Attunement XP curve', () => {
it('level 1 requires 0 XP', async () => {
const { getAttunementXPForLevel } = await import('@/lib/game/data/attunements');
expect(getAttunementXPForLevel(1)).toBe(0);
});
it('level 2 requires 1000 XP', async () => {
const { getAttunementXPForLevel } = await import('@/lib/game/data/attunements');
expect(getAttunementXPForLevel(2)).toBe(1000);
});
it('XP requirements increase with level', async () => {
const { getAttunementXPForLevel } = await import('@/lib/game/data/attunements');
const xp2 = getAttunementXPForLevel(2);
const xp3 = getAttunementXPForLevel(3);
const xp4 = getAttunementXPForLevel(4);
expect(xp3).toBeGreaterThan(xp2);
expect(xp4).toBeGreaterThan(xp3);
});
it('MAX_ATTUNEMENT_LEVEL is 10', async () => {
const { MAX_ATTUNEMENT_LEVEL } = await import('@/lib/game/data/attunements');
expect(MAX_ATTUNEMENT_LEVEL).toBe(10);
});
});
// ─── Test: Attunement store interactions ──────────────────────────────────────
describe('Attunement store interactions', () => {
it('addAttunementXP is callable', async () => {
const mockAddXP = await vi.fn();
mockAddXP('enchanter', 100);
expect(mockAddXP).toHaveBeenCalledWith('enchanter', 100);
});
it('debugUnlockAttunement is callable', async () => {
const mockUnlock = await vi.fn();
mockUnlock('invoker');
expect(mockUnlock).toHaveBeenCalledWith('invoker');
});
it('setAttunements is callable', async () => {
const mockSet = await vi.fn();
mockSet({ enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 } });
expect(mockSet).toHaveBeenCalled();
});
it('resetAttunements is callable', async () => {
const mockReset = await vi.fn();
mockReset();
expect(mockReset).toHaveBeenCalledTimes(1);
});
});
// ─── Test: Slot name mapping ──────────────────────────────────────────────────
describe('Attunement slot names', () => {
it('all slots used by attunements have display names', async () => {
const { ATTUNEMENTS_DEF, ATTUNEMENT_SLOT_NAMES } = await import('@/lib/game/data/attunements');
for (const def of Object.values(ATTUNEMENTS_DEF)) {
expect(ATTUNEMENT_SLOT_NAMES[def.slot]).toBeDefined();
expect(ATTUNEMENT_SLOT_NAMES[def.slot].length).toBeGreaterThan(0);
}
});
});
// ─── Test: File size limit ────────────────────────────────────────────────────
describe('File size limits (400 lines max)', () => {
it('AttunementsTab.tsx is under 400 lines', async () => {
const fs = await import('fs');
const path = await import('path');
const filePath = path.join(__dirname, 'AttunementsTab.tsx');
const content = fs.readFileSync(filePath, 'utf-8');
const lines = content.split('\n').length;
expect(lines).toBeLessThan(400);
});
});
+221
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@@ -0,0 +1,221 @@
'use client';
import { useState, useEffect } from 'react';
import { useAttunementStore } from '@/lib/game/stores';
import { ATTUNEMENTS_DEF, ATTUNEMENT_SLOT_NAMES, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '@/lib/game/data/attunements';
import type { AttunementDef, AttunementState } from '@/lib/game/types';
import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Progress } from '@/components/ui/progress';
import { ScrollArea } from '@/components/ui/scroll-area';
import { SectionHeader } from '@/components/ui/section-header';
import { DebugName } from '@/components/game/debug/debug-context';
import { fmt } from '@/lib/game/stores';
// ─── Helpers ─────────────────────────────────────────────────────────────────
function getXpForNextLevel(level: number): number {
if (level >= MAX_ATTUNEMENT_LEVEL) return 0;
return getAttunementXPForLevel(level + 1);
}
function getXpProgress(state: AttunementState): number {
const nextXp = getXpForNextLevel(state.level);
if (nextXp <= 0) return 100;
return Math.min(100, Math.round((state.experience / nextXp) * 100));
}
function isAttunementUnlocked(id: string, attunements: Record<string, AttunementState>): boolean {
return id in attunements;
}
// ─── Attunement Card ─────────────────────────────────────────────────────────
interface AttunementCardProps {
def: AttunementDef;
state?: AttunementState;
}
function AttunementCard({ def, state }: AttunementCardProps) {
const unlocked = !!state;
const xpProgress = state ? getXpProgress(state) : 0;
const nextXp = state ? getXpForNextLevel(state.level) : 0;
return (
<Card className={`bg-gray-900/60 ${unlocked ? 'border-gray-700' : 'border-gray-800 opacity-60'}`}>
<CardContent className="p-4 space-y-3">
{/* Header */}
<div className="flex items-center justify-between">
<div className="flex items-center gap-2">
<span className="text-xl">{def.icon}</span>
<div>
<h3 className="font-medium text-gray-100">{def.name}</h3>
<p className="text-xs text-gray-500">
{ATTUNEMENT_SLOT_NAMES[def.slot] ?? def.slot}
</p>
</div>
</div>
{unlocked ? (
<Badge className="bg-teal-900/50 text-teal-300 text-xs">
Lv.{state.level}
</Badge>
) : (
<Badge variant="outline" className="border-gray-700 text-gray-500 text-xs">
Locked
</Badge>
)}
</div>
{/* Description */}
<p className="text-xs text-gray-400 leading-relaxed">{def.desc}</p>
{/* XP Progress (unlocked only) */}
{unlocked && state && (
<div className="space-y-1">
<div className="flex items-center justify-between text-xs">
<span className="text-gray-500">XP Progress</span>
<span className="text-gray-400 font-mono">
{fmt(state.experience)} / {fmt(nextXp)}
</span>
</div>
<Progress value={xpProgress} className="h-2" />
{state.level >= MAX_ATTUNEMENT_LEVEL && (
<p className="text-xs text-amber-400 italic">Maximum level reached</p>
)}
</div>
)}
{/* Unlock condition (locked only) */}
{!unlocked && def.unlockCondition && (
<div className="text-xs text-gray-500 italic border-t border-gray-800 pt-2">
🔒 {def.unlockCondition}
</div>
)}
{/* Details grid */}
<div className="grid grid-cols-2 gap-2 text-xs border-t border-gray-800 pt-3">
<div>
<span className="text-gray-500">Mana Type</span>
<p className="text-gray-300 capitalize">
{def.primaryManaType ?? 'None (pact-based)'}
</p>
</div>
<div>
<span className="text-gray-500">Raw Regen</span>
<p className="text-gray-300">+{def.rawManaRegen}/hr</p>
</div>
{def.conversionRate > 0 && (
<div>
<span className="text-gray-500">Conversion</span>
<p className="text-gray-300">{def.conversionRate}/hr</p>
</div>
)}
<div>
<span className="text-gray-500">Status</span>
<p className={state?.active ? 'text-green-400' : 'text-gray-500'}>
{state?.active ? 'Active' : unlocked ? 'Inactive' : 'Locked'}
</p>
</div>
</div>
{/* Capabilities */}
<div className="border-t border-gray-800 pt-3">
<span className="text-xs text-gray-500 block mb-1.5">Capabilities</span>
<div className="flex flex-wrap gap-1">
{def.capabilities.map((cap) => (
<Badge
key={cap}
variant="outline"
className="border-gray-700 text-gray-400 text-[10px]"
>
{cap}
</Badge>
))}
</div>
</div>
{/* Skill Categories */}
<div>
<span className="text-xs text-gray-500 block mb-1.5">Skill Categories</span>
<div className="flex flex-wrap gap-1">
{def.skillCategories.map((cat) => (
<Badge
key={cat}
variant="outline"
className="border-gray-700 text-gray-400 text-[10px]"
>
{cat}
</Badge>
))}
</div>
</div>
</CardContent>
</Card>
);
}
// ─── Main Component ──────────────────────────────────────────────────────────
export function AttunementsTab() {
const attunements = useAttunementStore((s) => s.attunements);
const [mounted, setMounted] = useState(false);
useEffect(() => {
setMounted(true);
}, []);
const allDefs = Object.values(ATTUNEMENTS_DEF);
const unlockedCount = allDefs.filter((d) => isAttunementUnlocked(d.id, attunements)).length;
if (!mounted) {
return (
<div className="flex items-center justify-center p-8 text-gray-500">
Loading attunements
</div>
);
}
return (
<DebugName name="AttunementsTab">
<div className="space-y-4">
{/* Summary header */}
<Card className="bg-gray-900/60 border-gray-700">
<CardContent className="py-4">
<div className="flex items-center justify-between">
<div>
<h2 className="text-lg font-semibold text-gray-100">Attunements</h2>
<p className="text-sm text-gray-400">
Class-like abilities tied to body locations
</p>
</div>
<div className="text-right">
<div className="text-2xl font-bold text-teal-400">
{unlockedCount}
<span className="text-sm text-gray-500 font-normal">
/{allDefs.length}
</span>
</div>
<p className="text-xs text-gray-500">Unlocked</p>
</div>
</div>
</CardContent>
</Card>
{/* Attunement cards */}
<ScrollArea className="h-[600px] pr-2">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{allDefs.map((def) => (
<AttunementCard
key={def.id}
def={def}
state={attunements[def.id]}
/>
))}
</div>
</ScrollArea>
</div>
</DebugName>
);
}
AttunementsTab.displayName = 'AttunementsTab';
+1
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@@ -6,3 +6,4 @@ export { SpellsTab } from './SpellsTab';
export { StatsTab } from './StatsTab';
export { DebugTab } from './DebugTab';
export { AchievementsTab } from './AchievementsTab';
export { AttunementsTab } from './AttunementsTab';