feat: recreate Attunements tab with detailed attunement cards
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2026-05-19 18:29:29 +02:00
parent 2c4dc82aad
commit 5643a4c145
7 changed files with 382 additions and 3 deletions
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'use client';
import { useState, useEffect } from 'react';
import { useAttunementStore } from '@/lib/game/stores';
import { ATTUNEMENTS_DEF, ATTUNEMENT_SLOT_NAMES, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '@/lib/game/data/attunements';
import type { AttunementDef, AttunementState } from '@/lib/game/types';
import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Progress } from '@/components/ui/progress';
import { ScrollArea } from '@/components/ui/scroll-area';
import { SectionHeader } from '@/components/ui/section-header';
import { DebugName } from '@/components/game/debug/debug-context';
import { fmt } from '@/lib/game/stores';
// ─── Helpers ─────────────────────────────────────────────────────────────────
function getXpForNextLevel(level: number): number {
if (level >= MAX_ATTUNEMENT_LEVEL) return 0;
return getAttunementXPForLevel(level + 1);
}
function getXpProgress(state: AttunementState): number {
const nextXp = getXpForNextLevel(state.level);
if (nextXp <= 0) return 100;
return Math.min(100, Math.round((state.experience / nextXp) * 100));
}
function isAttunementUnlocked(id: string, attunements: Record<string, AttunementState>): boolean {
return id in attunements;
}
// ─── Attunement Card ─────────────────────────────────────────────────────────
interface AttunementCardProps {
def: AttunementDef;
state?: AttunementState;
}
function AttunementCard({ def, state }: AttunementCardProps) {
const unlocked = !!state;
const xpProgress = state ? getXpProgress(state) : 0;
const nextXp = state ? getXpForNextLevel(state.level) : 0;
return (
<Card className={`bg-gray-900/60 ${unlocked ? 'border-gray-700' : 'border-gray-800 opacity-60'}`}>
<CardContent className="p-4 space-y-3">
{/* Header */}
<div className="flex items-center justify-between">
<div className="flex items-center gap-2">
<span className="text-xl">{def.icon}</span>
<div>
<h3 className="font-medium text-gray-100">{def.name}</h3>
<p className="text-xs text-gray-500">
{ATTUNEMENT_SLOT_NAMES[def.slot] ?? def.slot}
</p>
</div>
</div>
{unlocked ? (
<Badge className="bg-teal-900/50 text-teal-300 text-xs">
Lv.{state.level}
</Badge>
) : (
<Badge variant="outline" className="border-gray-700 text-gray-500 text-xs">
Locked
</Badge>
)}
</div>
{/* Description */}
<p className="text-xs text-gray-400 leading-relaxed">{def.desc}</p>
{/* XP Progress (unlocked only) */}
{unlocked && state && (
<div className="space-y-1">
<div className="flex items-center justify-between text-xs">
<span className="text-gray-500">XP Progress</span>
<span className="text-gray-400 font-mono">
{fmt(state.experience)} / {fmt(nextXp)}
</span>
</div>
<Progress value={xpProgress} className="h-2" />
{state.level >= MAX_ATTUNEMENT_LEVEL && (
<p className="text-xs text-amber-400 italic">Maximum level reached</p>
)}
</div>
)}
{/* Unlock condition (locked only) */}
{!unlocked && def.unlockCondition && (
<div className="text-xs text-gray-500 italic border-t border-gray-800 pt-2">
🔒 {def.unlockCondition}
</div>
)}
{/* Details grid */}
<div className="grid grid-cols-2 gap-2 text-xs border-t border-gray-800 pt-3">
<div>
<span className="text-gray-500">Mana Type</span>
<p className="text-gray-300 capitalize">
{def.primaryManaType ?? 'None (pact-based)'}
</p>
</div>
<div>
<span className="text-gray-500">Raw Regen</span>
<p className="text-gray-300">+{def.rawManaRegen}/hr</p>
</div>
{def.conversionRate > 0 && (
<div>
<span className="text-gray-500">Conversion</span>
<p className="text-gray-300">{def.conversionRate}/hr</p>
</div>
)}
<div>
<span className="text-gray-500">Status</span>
<p className={state?.active ? 'text-green-400' : 'text-gray-500'}>
{state?.active ? 'Active' : unlocked ? 'Inactive' : 'Locked'}
</p>
</div>
</div>
{/* Capabilities */}
<div className="border-t border-gray-800 pt-3">
<span className="text-xs text-gray-500 block mb-1.5">Capabilities</span>
<div className="flex flex-wrap gap-1">
{def.capabilities.map((cap) => (
<Badge
key={cap}
variant="outline"
className="border-gray-700 text-gray-400 text-[10px]"
>
{cap}
</Badge>
))}
</div>
</div>
{/* Skill Categories */}
<div>
<span className="text-xs text-gray-500 block mb-1.5">Skill Categories</span>
<div className="flex flex-wrap gap-1">
{def.skillCategories.map((cat) => (
<Badge
key={cat}
variant="outline"
className="border-gray-700 text-gray-400 text-[10px]"
>
{cat}
</Badge>
))}
</div>
</div>
</CardContent>
</Card>
);
}
// ─── Main Component ──────────────────────────────────────────────────────────
export function AttunementsTab() {
const attunements = useAttunementStore((s) => s.attunements);
const [mounted, setMounted] = useState(false);
useEffect(() => {
setMounted(true);
}, []);
const allDefs = Object.values(ATTUNEMENTS_DEF);
const unlockedCount = allDefs.filter((d) => isAttunementUnlocked(d.id, attunements)).length;
if (!mounted) {
return (
<div className="flex items-center justify-center p-8 text-gray-500">
Loading attunements
</div>
);
}
return (
<DebugName name="AttunementsTab">
<div className="space-y-4">
{/* Summary header */}
<Card className="bg-gray-900/60 border-gray-700">
<CardContent className="py-4">
<div className="flex items-center justify-between">
<div>
<h2 className="text-lg font-semibold text-gray-100">Attunements</h2>
<p className="text-sm text-gray-400">
Class-like abilities tied to body locations
</p>
</div>
<div className="text-right">
<div className="text-2xl font-bold text-teal-400">
{unlockedCount}
<span className="text-sm text-gray-500 font-normal">
/{allDefs.length}
</span>
</div>
<p className="text-xs text-gray-500">Unlocked</p>
</div>
</div>
</CardContent>
</Card>
{/* Attunement cards */}
<ScrollArea className="h-[600px] pr-2">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{allDefs.map((def) => (
<AttunementCard
key={def.id}
def={def}
state={attunements[def.id]}
/>
))}
</div>
</ScrollArea>
</div>
</DebugName>
);
}
AttunementsTab.displayName = 'AttunementsTab';