fix: attunement system spec-vs-code discrepancies (issue #331)
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- Fix conversion rate level scaling from linear (1+level*0.5) to exponential (1.5^(level-1)) in conversion-rates.ts - Fix getAttunementLevelMultiplier formula to match spec §4.3 - Add level-up logging in attunementStore.ts via combat store addActivityLog - Clarify getAttunementConversionRate returns flat base rate (level scaling applied separately) - Update spec §8 to describe time-based puzzle room system matching code implementation - Add 17 regression tests verifying exponential scaling, base rate behavior, and spec table values
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-08T18:24:25.222Z",
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"generated": "2026-06-08T18:36:56.442Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -757,6 +757,7 @@
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],
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"stores/non-combat-room-actions.ts": [
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"constants.ts",
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"data/attunements.ts",
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"stores/attunementStore.ts",
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"stores/combat-state.types.ts",
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"stores/discipline-slice.ts",
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