feat: Complete Golemancy System Redesign - Component-Based Construction
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- Fix Crystal-Steel Hybrid Frame unlock to require Fabricator 5 + Enchanter 5 (dual attunement)
- Fix golem slot calculation: pass fabricator level to summon logic, cap at 7 (base 5 + discipline bonus)
- Integrate discipline golemCapacity bonus into slot calculation in combat-descent-actions and golem-combat pipeline
- Update GolemancyTab UI to show discipline slot bonus in header
- Add comprehensive test suite: golemancy-data.test.ts (344 lines) and golemancy-combat.test.ts (313 lines)
- All 1009 tests pass across 52 test files
This commit is contained in:
2026-06-06 19:19:06 +02:00
parent 9d4b3f3c69
commit 59fe6cd111
11 changed files with 695 additions and 20 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-06-06T15:46:53.644Z
Generated: 2026-06-06T16:37:23.532Z
No circular dependencies found. ✅
+2 -10
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-06-06T15:46:51.822Z",
"generated": "2026-06-06T16:37:21.673Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -451,15 +451,9 @@
"data/fabricator-wizard-recipes.ts": [
"data/fabricator-recipe-types.ts"
],
"data/golems/base-golems.ts": [
"data/golems/types.ts"
],
"data/golems/cores.ts": [
"data/golems/types.ts"
],
"data/golems/elemental-golems.ts": [
"data/golems/types.ts"
],
"data/golems/frames.ts": [
"data/golems/types.ts"
],
@@ -472,9 +466,6 @@
"data/golems/golemEnchantments.ts",
"data/golems/mindCircuits.ts"
],
"data/golems/hybrid-golems.ts": [
"data/golems/types.ts"
],
"data/golems/index.ts": [
"data/golems/cores.ts",
"data/golems/frames.ts",
@@ -785,6 +776,7 @@
"stores/uiStore.ts"
],
"stores/pipelines/golem-combat.ts": [
"effects/discipline-effects.ts",
"stores/attunementStore.ts",
"stores/combatStore.ts",
"stores/golem-combat-actions.ts",
+2
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@@ -332,6 +332,7 @@ Mana-Loop/
│ │ │ │ │ ├── cores.ts
│ │ │ │ │ ├── frames.ts
│ │ │ │ │ ├── golemEnchantments.ts
│ │ │ │ │ ├── golemancy-data.test.ts
│ │ │ │ │ ├── golems-data.ts
│ │ │ │ │ ├── index.ts
│ │ │ │ │ ├── mindCircuits.ts
@@ -386,6 +387,7 @@ Mana-Loop/
│ │ │ │ ├── gameStore.types.ts
│ │ │ │ ├── golem-combat-actions.ts
│ │ │ │ ├── golemancy-actions.ts
│ │ │ │ ├── golemancy-combat.test.ts
│ │ │ │ ├── index.ts
│ │ │ │ ├── manaStore.ts
│ │ │ │ ├── non-combat-room-actions.ts
+6 -2
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@@ -6,6 +6,7 @@ import { useCombatStore } from '@/lib/game/stores/combatStore';
import { useAttunementStore } from '@/lib/game/stores/attunementStore';
import { useManaStore } from '@/lib/game/stores/manaStore';
import { usePrestigeStore } from '@/lib/game/stores/prestigeStore';
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import {
CORES, FRAMES, MIND_CIRCUITS, GOLEM_ENCHANTMENTS,
ALL_CORES, ALL_FRAMES, ALL_MIND_CIRCUITS, ALL_GOLEM_ENCHANTMENTS,
@@ -66,7 +67,10 @@ export const GolemancyTab: React.FC = () => {
);
const fabricatorLevel = attunements.fabricator?.level ?? 0;
const golemSlots = getGolemSlots(fabricatorLevel);
const baseGolemSlots = getGolemSlots(fabricatorLevel);
const discEffects = computeDisciplineEffects();
const discSlotBonus = Math.floor(discEffects.bonuses.golemCapacity || 0);
const golemSlots = Math.min(7, baseGolemSlots + discSlotBonus);
const enabledCount = golemancy.golemLoadout.filter(e => e.enabled).length;
// Unlock checks
@@ -170,7 +174,7 @@ export const GolemancyTab: React.FC = () => {
summoned when entering the spire if you can afford the cost.
</p>
<div className="flex gap-4 text-xs">
<span>Slots: {enabledCount}/{golemSlots}</span>
<span>Slots: {enabledCount}/{golemSlots}{discSlotBonus > 0 ? <span className="text-green-400"> (+{discSlotBonus} discipline)</span> : null}</span>
<span>Active: {golemancy.activeGolems.length}</span>
<span>Designs: {Object.keys(golemancy.golemDesigns).length}</span>
</div>
@@ -21,11 +21,19 @@ describe('getGolemSlots', () => {
expect(getGolemSlots(10)).toBe(5);
});
it('caps at 5 slots for level 10+', () => {
it('returns base slots from fabricator level (cap applied at summon level)', () => {
expect(getGolemSlots(10)).toBe(5);
expect(getGolemSlots(11)).toBe(5);
// getGolemSlots returns base slots only; total cap of 7 is applied in summon logic
expect(getGolemSlots(20)).toBe(10);
});
it('base slots scale as floor(level/2)', () => {
expect(getGolemSlots(0)).toBe(0);
expect(getGolemSlots(1)).toBe(0);
expect(getGolemSlots(2)).toBe(1);
expect(getGolemSlots(10)).toBe(5);
});
});
// ─── Test: isComponentUnlocked ────────────────────────────────────────────────
+3 -3
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@@ -126,9 +126,9 @@ const CRYSTAL_STEEL_HYBRID_FRAME: FrameDefinition = {
specialEffect: 'guardianConstruct',
summonCost: [elemCost('crystal', 20), elemCost('metal', 15), rawCost(15)],
unlockRequirement: {
type: 'attunement_level',
attunement: 'fabricator',
level: 5,
type: 'dual_attunement',
attunements: ['fabricator', 'enchanter'],
levels: [5, 5],
},
};
@@ -0,0 +1,344 @@
// ─── Golemancy Data Layer Tests ───────────────────────────────────────────────
// Tests component registries, unlock requirements, computed stats, and slot limits.
import { describe, it, expect } from 'vitest';
import {
CORES, FRAMES, MIND_CIRCUITS, GOLEM_ENCHANTMENTS,
ALL_CORES, ALL_FRAMES, ALL_MIND_CIRCUITS, ALL_GOLEM_ENCHANTMENTS,
} from '@/lib/game/data/golems';
import {
getGolemSlots,
isComponentUnlocked,
computeGolemStats,
canAffordGolemDesign,
createActiveGolem,
} from '@/lib/game/data/golems/utils';
import type { GolemDesign } from '@/lib/game/data/golems/types';
// ─── Helper ───────────────────────────────────────────────────────────────────
function makeDesign(coreId: string, frameId: string, circuitId: string, enchantIds: string[] = []): GolemDesign {
return {
id: `test_${coreId}_${frameId}_${circuitId}`,
name: `Test ${coreId} ${frameId}`,
core: CORES[coreId],
frame: FRAMES[frameId],
mindCircuit: MIND_CIRCUITS[circuitId],
enchantments: enchantIds.map(id => GOLEM_ENCHANTMENTS[id]).filter(Boolean),
selectedManaTypes: [],
selectedSpells: [],
};
}
// ─── Component Registry Completeness ──────────────────────────────────────────
describe('Component registry completeness', () => {
it('has exactly 4 cores', () => {
expect(ALL_CORES.length).toBe(4);
expect(Object.keys(CORES).length).toBe(4);
});
it('has exactly 7 frames', () => {
expect(ALL_FRAMES.length).toBe(7);
expect(Object.keys(FRAMES).length).toBe(7);
});
it('has exactly 4 mind circuits', () => {
expect(ALL_MIND_CIRCUITS.length).toBe(4);
expect(Object.keys(MIND_CIRCUITS).length).toBe(4);
});
it('has exactly 8 enchantments', () => {
expect(ALL_GOLEM_ENCHANTMENTS.length).toBe(8);
expect(Object.keys(GOLEM_ENCHANTMENTS).length).toBe(8);
});
it('all cores have unique tiers 1-4', () => {
const tiers = ALL_CORES.map(c => c.tier).sort();
expect(tiers).toEqual([1, 2, 3, 4]);
});
it('all frames have valid special effects', () => {
const validSpecials = new Set(['none', 'aoe', 'slow', 'guardianConstruct']);
for (const frame of ALL_FRAMES) {
expect(validSpecials.has(frame.specialEffect)).toBe(true);
}
});
it('all circuits have valid behaviors', () => {
const validBehaviors = new Set(['basicOnly', 'castSpell1', 'alternate2', 'cycleAll']);
for (const circuit of ALL_MIND_CIRCUITS) {
expect(validBehaviors.has(circuit.behavior)).toBe(true);
}
});
});
// ─── Unlock Requirements ──────────────────────────────────────────────────────
describe('Unlock requirements', () => {
it('basic core requires Fabricator 2', () => {
const req = CORES.basic.unlockRequirement;
expect(req.type).toBe('attunement_level');
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 2 } }, [], [])).toBe(true);
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 1 } }, [], [])).toBe(false);
});
it('intermediate core requires dual attunement Fabricator 4 + Enchanter 2', () => {
const req = CORES.intermediate.unlockRequirement;
expect(req.type).toBe('dual_attunement');
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 4 }, enchanter: { active: true, level: 2 } }, [], [])).toBe(true);
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 4 }, enchanter: { active: true, level: 1 } }, [], [])).toBe(false);
});
it('guardian core requires guardian pact', () => {
const req = CORES.guardian.unlockRequirement;
expect(req.type).toBe('guardian_pact');
expect(isComponentUnlocked(req, { invoker: { active: true, level: 5 }, fabricator: { active: true, level: 5 } }, [], [1])).toBe(true);
expect(isComponentUnlocked(req, { invoker: { active: true, level: 5 }, fabricator: { active: true, level: 5 } }, [], [])).toBe(false);
});
it('crystalSteelHybrid frame requires Fabricator 5 + Enchanter 5', () => {
const req = FRAMES.crystalSteelHybrid.unlockRequirement;
expect(req.type).toBe('dual_attunement');
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 5 }, enchanter: { active: true, level: 5 } }, [], [])).toBe(true);
expect(isComponentUnlocked(req, { fabricator: { active: true, level: 5 }, enchanter: { active: true, level: 4 } }, [], [])).toBe(false);
});
it('sand frame requires sand mana unlocked', () => {
const req = FRAMES.sand.unlockRequirement;
expect(req.type).toBe('mana_unlocked');
expect(isComponentUnlocked(req, {}, ['sand'], [])).toBe(true);
expect(isComponentUnlocked(req, {}, ['earth'], [])).toBe(false);
});
it('guardian circuit requires Invoker 5 + Fabricator 5', () => {
const req = MIND_CIRCUITS.guardian.unlockRequirement;
expect(req.type).toBe('dual_attunement');
expect(isComponentUnlocked(req, { invoker: { active: true, level: 5 }, fabricator: { active: true, level: 5 } }, [], [])).toBe(true);
expect(isComponentUnlocked(req, { invoker: { active: true, level: 4 }, fabricator: { active: true, level: 5 } }, [], [])).toBe(false);
});
});
// ─── Computed Stats ───────────────────────────────────────────────────────────
describe('Computed stats', () => {
it('basic earth golem has correct stats', () => {
const design = makeDesign('basic', 'earth', 'simple');
const stats = computeGolemStats(design);
expect(stats.manaCapacity).toBe(50);
expect(stats.manaRegen).toBe(0.5);
expect(stats.maxRoomDuration).toBe(3);
expect(stats.baseDamage).toBe(6);
expect(stats.attackSpeed).toBe(1.2);
expect(stats.armorPierce).toBe(0.05);
expect(stats.magicAffinity).toBe(0.3);
expect(stats.aoeTargets).toBe(1);
expect(stats.spellSlots).toBe(0);
expect(stats.enchantmentCapacity).toBeCloseTo(0.3);
expect(stats.specialEffect).toBe('none');
expect(stats.availableManaTypes).toEqual(['earth']);
});
it('advanced steel golem with advanced circuit', () => {
const design = makeDesign('advanced', 'steel', 'advanced');
const stats = computeGolemStats(design);
expect(stats.manaCapacity).toBe(200);
expect(stats.manaRegen).toBe(3.0);
expect(stats.maxRoomDuration).toBe(5);
expect(stats.baseDamage).toBe(18);
expect(stats.attackSpeed).toBe(1.6);
expect(stats.armorPierce).toBe(0.5);
expect(stats.magicAffinity).toBe(0.5);
expect(stats.spellSlots).toBe(2);
expect(stats.enchantmentCapacity).toBeCloseTo(1.0);
});
it('guardian crystalSteelHybrid golem with guardian circuit', () => {
const design = makeDesign('guardian', 'crystalSteelHybrid', 'guardian');
const stats = computeGolemStats(design);
expect(stats.manaCapacity).toBe(500);
expect(stats.manaRegen).toBe(10.0);
expect(stats.maxRoomDuration).toBe(8);
expect(stats.baseDamage).toBe(22);
expect(stats.attackSpeed).toBe(2.8);
expect(stats.armorPierce).toBe(0.7);
expect(stats.magicAffinity).toBe(1.0);
expect(stats.spellSlots).toBe(4);
expect(stats.enchantmentCapacity).toBeCloseTo(3.0);
expect(stats.specialEffect).toBe('guardianConstruct');
});
it('enchantments add to summon cost', () => {
const designNoEnch = makeDesign('basic', 'earth', 'simple');
const designWithEnch = makeDesign('basic', 'earth', 'simple', ['sword_fire', 'sword_frost']);
const statsNoEnch = computeGolemStats(designNoEnch);
const statsWithEnch = computeGolemStats(designWithEnch);
expect(statsWithEnch.totalSummonCost.length).toBeGreaterThan(statsNoEnch.totalSummonCost.length);
});
it('upkeep = core.manaRegen * 2 per hour', () => {
const design = makeDesign('basic', 'earth', 'simple');
const stats = computeGolemStats(design);
expect(stats.upkeepCostPerHour.length).toBe(1);
expect(stats.upkeepCostPerHour[0].amount).toBe(1.0);
expect(stats.upkeepCostPerHour[0].element).toBe('earth');
});
it('selected mana types override core defaults', () => {
const design = makeDesign('intermediate', 'earth', 'simple');
design.selectedManaTypes = ['fire', 'water'];
const stats = computeGolemStats(design);
expect(stats.availableManaTypes).toEqual(['fire', 'water']);
});
});
// ─── Golem Slot Calculation ───────────────────────────────────────────────────
describe('Golem slot calculation', () => {
it('returns 0 for fabricator level < 2', () => {
expect(getGolemSlots(0)).toBe(0);
expect(getGolemSlots(1)).toBe(0);
});
it('scales as floor(level/2)', () => {
expect(getGolemSlots(2)).toBe(1);
expect(getGolemSlots(3)).toBe(1);
expect(getGolemSlots(4)).toBe(2);
expect(getGolemSlots(5)).toBe(2);
expect(getGolemSlots(6)).toBe(3);
expect(getGolemSlots(7)).toBe(3);
expect(getGolemSlots(8)).toBe(4);
expect(getGolemSlots(9)).toBe(4);
expect(getGolemSlots(10)).toBe(5);
});
it('total slots capped at 7 (base + discipline bonus)', () => {
const baseSlots = getGolemSlots(10);
const discBonus = 2;
const total = Math.min(7, baseSlots + discBonus);
expect(total).toBe(7);
});
it('total slots cannot exceed 7 even with high fabricator level', () => {
const baseSlots = getGolemSlots(20);
const discBonus = 2;
const total = Math.min(7, baseSlots + discBonus);
expect(total).toBe(7);
});
});
// ─── Affordability ────────────────────────────────────────────────────────────
describe('canAffordGolemDesign', () => {
it('returns true when player has enough resources', () => {
const design = makeDesign('basic', 'earth', 'simple');
const result = canAffordGolemDesign(design, 100, {
earth: { current: 50, max: 100, unlocked: true },
});
expect(result.canAfford).toBe(true);
});
it('returns false when raw mana insufficient', () => {
const design = makeDesign('basic', 'earth', 'simple');
const result = canAffordGolemDesign(design, 3, {
earth: { current: 50, max: 100, unlocked: true },
});
expect(result.canAfford).toBe(false);
expect(result.missing).toContain('raw mana');
});
it('returns false when element mana insufficient', () => {
const design = makeDesign('basic', 'earth', 'simple');
const result = canAffordGolemDesign(design, 100, {
earth: { current: 5, max: 100, unlocked: true },
});
expect(result.canAfford).toBe(false);
expect(result.missing).toContain('earth');
});
it('returns false when element not unlocked', () => {
const design = makeDesign('basic', 'earth', 'simple');
const result = canAffordGolemDesign(design, 100, {});
expect(result.canAfford).toBe(false);
expect(result.missing).toContain('not unlocked');
});
});
// ─── Active Golem Creation ────────────────────────────────────────────────────
describe('createActiveGolem', () => {
it('creates active golem with correct initial state', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 5);
expect(active.designId).toBe(design.id);
expect(active.summonedFloor).toBe(5);
expect(active.attackProgress).toBe(0);
expect(active.roomsRemaining).toBe(3);
expect(active.currentMana).toBe(50);
expect(active.spellCastIndex).toBe(0);
});
it('guardian golem starts with full mana', () => {
const design = makeDesign('guardian', 'crystalSteelHybrid', 'guardian');
const active = createActiveGolem(design, 10);
expect(active.currentMana).toBe(500);
expect(active.roomsRemaining).toBe(8);
});
});
// ─── Guardian Construct Requirements ──────────────────────────────────────────
describe('Guardian Construct requirements', () => {
it('guardian core has tier 4', () => {
expect(CORES.guardian.tier).toBe(4);
});
it('crystalSteelHybrid frame has guardianConstruct special effect', () => {
expect(FRAMES.crystalSteelHybrid.specialEffect).toBe('guardianConstruct');
});
it('guardian circuit has cycleAll behavior', () => {
expect(MIND_CIRCUITS.guardian.behavior).toBe('cycleAll');
});
it('guardian circuit has 4 spell slots', () => {
expect(MIND_CIRCUITS.guardian.spellSlots).toBe(4);
});
});
// ─── All Component Combinations ───────────────────────────────────────────────
describe('All component combinations', () => {
it('every core+frame+circuit combination produces valid stats', () => {
for (const core of ALL_CORES) {
for (const frame of ALL_FRAMES) {
for (const circuit of ALL_MIND_CIRCUITS) {
const design = makeDesign(core.id, frame.id, circuit.id);
const stats = computeGolemStats(design);
expect(stats.manaCapacity).toBeGreaterThan(0);
expect(stats.manaRegen).toBeGreaterThan(0);
expect(stats.maxRoomDuration).toBeGreaterThan(0);
expect(stats.baseDamage).toBeGreaterThan(0);
expect(stats.attackSpeed).toBeGreaterThan(0);
expect(stats.armorPierce).toBeGreaterThanOrEqual(0);
expect(stats.magicAffinity).toBeGreaterThanOrEqual(0);
expect(stats.aoeTargets).toBeGreaterThanOrEqual(1);
expect(stats.spellSlots).toBeGreaterThanOrEqual(0);
expect(stats.enchantmentCapacity).toBeGreaterThan(0);
expect(stats.totalSummonCost.length).toBeGreaterThan(0);
expect(stats.upkeepCostPerHour.length).toBeGreaterThan(0);
}
}
}
});
});
@@ -8,6 +8,8 @@ import { getGuardianForFloor } from '../data/guardian-encounters';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { summonGolemsOnRoomEntry } from './golem-combat-actions';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useAttunementStore } from './attunementStore';
import {
onEnterLibraryRoom,
onEnterRecoveryRoom,
@@ -145,6 +147,11 @@ function summonGolemsForRoom(get: GetFn, set: SetFn): void {
const loadout = s.golemancy?.golemLoadout ?? [];
if (loadout.length === 0) return;
const attStore = useAttunementStore.getState();
const fabLevel = attStore.attunements?.fabricator?.level ?? 0;
const discEffects = computeDisciplineEffects();
const discBonus = Math.floor(discEffects.bonuses.golemCapacity || 0);
const currentActiveGolems = s.golemancy?.activeGolems ?? [];
const summonResult = summonGolemsOnRoomEntry(
loadout,
@@ -152,7 +159,8 @@ function summonGolemsForRoom(get: GetFn, set: SetFn): void {
manaState.elements,
s.currentFloor,
currentActiveGolems,
0, // discBonus — computed in pipeline, not here
discBonus,
fabLevel,
);
if (summonResult.logMessages.length > 0) {
+5 -2
View File
@@ -48,6 +48,7 @@ export function summonGolemsOnRoomEntry(
currentFloor: number,
existingActiveGolems: RuntimeActiveGolem[],
disciplineSlotsBonus: number,
fabricatorLevel: number,
): {
rawMana: number;
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
@@ -60,12 +61,14 @@ export function summonGolemsOnRoomEntry(
const logMessages: string[] = [];
const activeCount = newActiveGolems.length;
const baseSlots = getGolemSlots(fabricatorLevel);
const totalSlots = Math.min(7, baseSlots + disciplineSlotsBonus);
for (const entry of loadout) {
if (!entry.enabled) continue;
// Check slot availability
if (newActiveGolems.length >= activeCount + disciplineSlotsBonus + getGolemSlots(0)) {
// Check slot availability (max 7 total per AC-1)
if (newActiveGolems.length >= totalSlots) {
logMessages.push('No golem slots available');
break;
}
@@ -0,0 +1,313 @@
// ─── Golemancy Combat Tests ────────────────────────────────────────────────────
// Tests the golem combat actions: summoning, maintenance, mana regen, room duration.
import { describe, it, expect, beforeEach } from 'vitest';
import {
CORES, FRAMES, MIND_CIRCUITS, GOLEM_ENCHANTMENTS,
} from '@/lib/game/data/golems';
import {
computeGolemStats,
createActiveGolem,
} from '@/lib/game/data/golems/utils';
import type { GolemDesign, SerializedDesign } from '@/lib/game/data/golems/types';
import {
summonGolemsOnRoomEntry,
processGolemMaintenance,
processGolemManaRegen,
countdownGolemRoomDuration,
} from '@/lib/game/stores/golem-combat-actions';
// ─── Helpers ──────────────────────────────────────────────────────────────────
function makeDesign(coreId: string, frameId: string, circuitId: string, enchantIds: string[] = []): GolemDesign {
return {
id: `test_${coreId}_${frameId}_${circuitId}`,
name: `Test ${coreId} ${frameId}`,
core: CORES[coreId],
frame: FRAMES[frameId],
mindCircuit: MIND_CIRCUITS[circuitId],
enchantments: enchantIds.map(id => GOLEM_ENCHANTMENTS[id]).filter(Boolean),
selectedManaTypes: [],
selectedSpells: [],
};
}
function makeSerialized(design: GolemDesign): SerializedDesign {
return {
id: design.id,
name: design.name,
coreId: design.core.id,
frameId: design.frame.id,
mindCircuitId: design.mindCircuit.id,
enchantmentIds: design.enchantments.map(e => e.id),
selectedManaTypes: design.selectedManaTypes,
selectedSpells: design.selectedSpells,
};
}
// ─── Summon Golems on Room Entry ──────────────────────────────────────────────
describe('summonGolemsOnRoomEntry', () => {
const emptyElements: Record<string, { current: number; max: number; unlocked: boolean }> = {
earth: { current: 1000, max: 1000, unlocked: true },
crystal: { current: 1000, max: 1000, unlocked: true },
fire: { current: 1000, max: 1000, unlocked: true },
};
it('summons affordable golems from loadout', () => {
const design = makeDesign('basic', 'earth', 'simple');
const loadout = [{
designId: design.id,
design: makeSerialized(design) as any,
enabled: true,
}];
const result = summonGolemsOnRoomEntry(
loadout, 1000, emptyElements, 1, [], 0, 2,
);
expect(result.activeGolems.length).toBe(1);
expect(result.rawMana).toBeLessThan(1000);
});
it('skips unenabled designs', () => {
const design = makeDesign('basic', 'earth', 'simple');
const loadout = [{
designId: design.id,
design: makeSerialized(design) as any,
enabled: false,
}];
const result = summonGolemsOnRoomEntry(
loadout, 1000, emptyElements, 1, [], 0, 2,
);
expect(result.activeGolems.length).toBe(0);
});
it('skips designs that cannot be afforded', () => {
const design = makeDesign('guardian', 'crystalSteelHybrid', 'guardian');
const loadout = [{
designId: design.id,
design: makeSerialized(design) as any,
enabled: true,
}];
const result = summonGolemsOnRoomEntry(
loadout, 0, emptyElements, 1, [], 0, 10,
);
expect(result.activeGolems.length).toBe(0);
expect(result.logMessages.some(m => m.includes('Not enough mana'))).toBe(true);
});
it('respects slot limit (max 7)', () => {
const designs = Array.from({ length: 10 }, (_, i) => {
const d = makeDesign('basic', 'earth', 'simple');
d.id = `design_${i}`;
return d;
});
const loadout = designs.map(d => ({
designId: d.id,
design: makeSerialized(d) as any,
enabled: true,
}));
const result = summonGolemsOnRoomEntry(
loadout, 10000, emptyElements, 1, [], 0, 10,
);
expect(result.activeGolems.length).toBeLessThanOrEqual(7);
});
it('does not duplicate already active golems', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
const loadout = [{
designId: design.id,
design: makeSerialized(design) as any,
enabled: true,
}];
const result = summonGolemsOnRoomEntry(
loadout, 1000, emptyElements, 1, [active], 0, 2,
);
expect(result.activeGolems.length).toBe(1);
});
it('passes fabricator level to slot calculation', () => {
const design = makeDesign('basic', 'earth', 'simple');
const loadout = [{
designId: design.id,
design: makeSerialized(design) as any,
enabled: true,
}];
// With fabricator level 2, should have 1 base slot
const result = summonGolemsOnRoomEntry(
loadout, 1000, emptyElements, 1, [], 0, 2,
);
expect(result.activeGolems.length).toBe(1);
});
});
// ─── Golem Maintenance ───────────────────────────────────────────────────────
describe('processGolemMaintenance', () => {
it('maintains golem when upkeep is affordable', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {
earth: { current: 1000, max: 1000, unlocked: true },
};
const result = processGolemMaintenance(
[active],
{ [design.id]: makeSerialized(design) },
1000,
elements,
);
expect(result.maintainedGolems.length).toBe(1);
});
it('dismisses golem when upkeep cannot be paid', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {
earth: { current: 0, max: 1000, unlocked: true },
};
const result = processGolemMaintenance(
[active],
{ [design.id]: makeSerialized(design) },
1000,
elements,
);
expect(result.maintainedGolems.length).toBe(0);
expect(result.logMessages.some(m => m.includes('dismissed'))).toBe(true);
});
it('maintains multiple golems independently', () => {
const design1 = makeDesign('basic', 'earth', 'simple');
const design2 = makeDesign('basic', 'earth', 'simple');
design2.id = 'test_design2';
const active1 = createActiveGolem(design1, 1);
const active2 = createActiveGolem(design2, 1);
const elements: Record<string, { current: number; max: number; unlocked: boolean }> = {
earth: { current: 1000, max: 1000, unlocked: true },
};
const result = processGolemMaintenance(
[active1, active2],
{ [design1.id]: makeSerialized(design1), [design2.id]: makeSerialized(design2) },
1000,
elements,
);
expect(result.maintainedGolems.length).toBe(2);
});
});
// ─── Golem Mana Regen ────────────────────────────────────────────────────────
describe('processGolemManaRegen', () => {
it('regenerates golem mana each tick', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
active.currentMana = 0;
const result = processGolemManaRegen(
[active],
{ [design.id]: makeSerialized(design) },
);
expect(result[0].currentMana).toBeGreaterThan(0);
expect(result[0].currentMana).toBeLessThanOrEqual(design.core.manaCapacity);
});
it('does not exceed mana capacity', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
active.currentMana = design.core.manaCapacity;
const result = processGolemManaRegen(
[active],
{ [design.id]: makeSerialized(design) },
);
expect(result[0].currentMana).toBe(design.core.manaCapacity);
});
it('handles empty active golems array', () => {
const result = processGolemManaRegen([], {});
expect(result.length).toBe(0);
});
});
// ─── Room Duration Countdown ──────────────────────────────────────────────────
describe('countdownGolemRoomDuration', () => {
it('decrements rooms remaining', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
active.roomsRemaining = 3;
const result = countdownGolemRoomDuration(
[active],
{ [design.id]: makeSerialized(design) },
);
expect(result.remainingGolems.length).toBe(1);
expect(result.remainingGolems[0].roomsRemaining).toBe(2);
expect(result.dismissedNames.length).toBe(0);
});
it('dismisses golem when rooms remaining reaches 0', () => {
const design = makeDesign('basic', 'earth', 'simple');
const active = createActiveGolem(design, 1);
active.roomsRemaining = 1;
const result = countdownGolemRoomDuration(
[active],
{ [design.id]: makeSerialized(design) },
);
expect(result.remainingGolems.length).toBe(0);
expect(result.dismissedNames.length).toBe(1);
expect(result.logMessages.some(m => m.includes('faded'))).toBe(true);
});
it('handles multiple golems with mixed remaining rooms', () => {
const design1 = makeDesign('basic', 'earth', 'simple');
const design2 = makeDesign('basic', 'earth', 'simple');
design2.id = 'test_design2';
const active1 = createActiveGolem(design1, 1);
const active2 = createActiveGolem(design2, 1);
active1.roomsRemaining = 2;
active2.roomsRemaining = 1;
const result = countdownGolemRoomDuration(
[active1, active2],
{ [design1.id]: makeSerialized(design1), [design2.id]: makeSerialized(design2) },
);
expect(result.remainingGolems.length).toBe(1);
expect(result.remainingGolems[0].designId).toBe(design1.id);
expect(result.dismissedNames.length).toBe(1);
});
it('handles empty active golems array', () => {
const result = countdownGolemRoomDuration([], {});
expect(result.remainingGolems.length).toBe(0);
expect(result.dismissedNames.length).toBe(0);
});
});
@@ -118,5 +118,6 @@ export function processGolemRoomEntry(
currentFloor,
cs.golemancy.activeGolems as any[],
discBonus,
fabLevel,
);
}