fix: resolve bugs #118 #119 #120 #123 and refactor craftingStore init

This commit is contained in:
2026-05-22 18:18:26 +02:00
parent ca1709006f
commit 5bc05ded6f
8 changed files with 90 additions and 46 deletions
+2 -2
View File
@@ -22,8 +22,8 @@ export function EquipmentTab() {
}, []);
const handleEquip = useCallback(
(instanceId: string, slot: EquipmentSlot) => {
storeEquipItem(instanceId, slot);
(instanceId: string, slot: EquipmentSlot): boolean => {
return storeEquipItem(instanceId, slot);
},
[storeEquipItem]
);
@@ -90,8 +90,8 @@ export function RoomDisplay({ floorState, floor }: RoomDisplayProps) {
const rt = floorState.roomType as string;
if (rt === 'recovery') {
const progress = floorState.puzzleProgress || 0;
const required = floorState.puzzleRequired || 1;
const progress = floorState.recoveryProgress || 0;
const required = floorState.recoveryRequired || 1;
return (
<Card className="bg-gray-900/80 border-green-800/40">
<CardHeader className="pb-2">
+11 -13
View File
@@ -28,20 +28,18 @@ export function StatsTab() {
effectiveRegen={manaStats.effectiveRegen}
clickMana={manaStats.clickMana}
meditationMultiplier={manaStats.meditationMultiplier}
upgradeEffects={{
...manaStats.upgradeEffects,
incursionStrength: manaStats.incursionStrength,
rawMana: manaStats.maxMana,
hasSteadyStream: manaStats.hasSteadyStream,
hasManaTorrent: manaStats.hasManaTorrent,
hasDesperateWells: manaStats.hasDesperateWells,
manaCascadeBonus: manaStats.manaCascadeBonus,
manaWaterfallBonus: manaStats.manaWaterfallBonus,
hasFlowSurge: manaStats.hasFlowSurge,
hasManaOverflow: manaStats.hasManaOverflow,
hasEternalFlow: manaStats.hasEternalFlow,
}}
upgradeEffects={manaStats.upgradeEffects}
elemMax={elemMax}
incursionStrength={manaStats.incursionStrength}
rawMana={manaStats.maxMana}
hasSteadyStream={manaStats.hasSteadyStream}
hasManaTorrent={manaStats.hasManaTorrent}
hasDesperateWells={manaStats.hasDesperateWells}
manaCascadeBonus={manaStats.manaCascadeBonus}
manaWaterfallBonus={manaStats.manaWaterfallBonus}
hasFlowSurge={manaStats.hasFlowSurge}
hasManaOverflow={manaStats.hasManaOverflow}
hasEternalFlow={manaStats.hasEternalFlow}
/>
<CombatStatsSection
activeSpellDef={combatStats.activeSpellDef}
@@ -5,7 +5,15 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Droplet } from 'lucide-react';
import type { ComputedEffects } from '@/lib/game/effects/upgrade-effects.types';
interface ManaStatsEffects extends ComputedEffects {
interface ManaStatsSectionProps {
maxMana: number;
baseRegen: number;
effectiveRegen: number;
clickMana: number;
meditationMultiplier: number;
upgradeEffects: ComputedEffects;
elemMax: number;
// Special effect flags passed separately
incursionStrength: number;
rawMana: number;
hasSteadyStream: boolean;
@@ -18,15 +26,7 @@ interface ManaStatsEffects extends ComputedEffects {
hasEternalFlow: boolean;
}
interface ManaStatsSectionProps {
maxMana: number;
baseRegen: number;
effectiveRegen: number;
clickMana: number;
meditationMultiplier: number;
upgradeEffects: ManaStatsEffects;
elemMax: number;
}
export function ManaStatsSection({
maxMana,
@@ -36,6 +36,16 @@ export function ManaStatsSection({
meditationMultiplier,
upgradeEffects,
elemMax,
incursionStrength,
rawMana,
hasSteadyStream,
hasManaTorrent,
hasDesperateWells,
manaCascadeBonus,
manaWaterfallBonus,
hasFlowSurge,
hasManaOverflow,
hasEternalFlow,
}: ManaStatsSectionProps) {
return (
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
@@ -114,7 +124,7 @@ export function ManaStatsSection({
</div>
<div className="flex justify-between text-sm">
<span style={{ color: 'var(--text-muted)' }}>Incursion Strength:</span>
<span style={{ color: 'var(--color-danger)' }}>{Math.round(upgradeEffects.incursionStrength * 100)}%</span>
<span style={{ color: 'var(--color-danger)' }}>{Math.round(incursionStrength * 100)}%</span>
</div>
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
<span style={{ color: 'var(--text-secondary)' }}>Effective Regen:</span>
@@ -123,55 +133,55 @@ export function ManaStatsSection({
</div>
</div>
{/* Special Effects */}
{(upgradeEffects.hasSteadyStream || upgradeEffects.hasManaTorrent ||
upgradeEffects.hasDesperateWells || upgradeEffects.manaCascadeBonus > 0 ||
upgradeEffects.manaWaterfallBonus > 0) && (
{(hasSteadyStream || hasManaTorrent ||
hasDesperateWells || manaCascadeBonus > 0 ||
manaWaterfallBonus > 0) && (
<>
<div className="mt-3 mb-2"><span className="text-xs text-[var(--mana-light)] game-panel-title">Special Effects</span></div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
{upgradeEffects.hasSteadyStream && (
{hasSteadyStream && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Steady Stream:</span>
<span style={{ color: 'var(--color-success)' }}>Immune to incursion</span>
</div>
)}
{upgradeEffects.manaCascadeBonus > 0 && (
{manaCascadeBonus > 0 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Cascade:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaCascadeBonus, 2)}/hr</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(manaCascadeBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.manaWaterfallBonus > 0 && (
{manaWaterfallBonus > 0 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Waterfall:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaWaterfallBonus, 2)}/hr</span>
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(manaWaterfallBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.hasFlowSurge && (
{hasFlowSurge && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Flow Surge:</span>
<span style={{ color: 'var(--mana-crystal)' }}>Clicks +100% regen for 1hr</span>
</div>
)}
{upgradeEffects.hasManaOverflow && (
{hasManaOverflow && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Overflow:</span>
<span style={{ color: 'var(--mana-crystal)' }}>Raw can exceed max by 20%</span>
</div>
)}
{upgradeEffects.hasEternalFlow && (
{hasEternalFlow && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Eternal Flow:</span>
<span style={{ color: 'var(--color-success)' }}>Regen immune to ALL penalties</span>
</div>
)}
{upgradeEffects.hasManaTorrent && upgradeEffects.rawMana > maxMana * 0.75 && (
{hasManaTorrent && rawMana > maxMana * 0.75 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Mana Torrent:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (high mana)</span>
</div>
)}
{upgradeEffects.hasDesperateWells && upgradeEffects.rawMana < maxMana * 0.25 && (
{hasDesperateWells && rawMana < maxMana * 0.25 && (
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
<span style={{ color: 'var(--text-secondary)' }}>Desperate Wells:</span>
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (low mana)</span>