@@ -22,8 +22,8 @@ export function EquipmentTab() {
|
||||
}, []);
|
||||
|
||||
const handleEquip = useCallback(
|
||||
(instanceId: string, slot: EquipmentSlot) => {
|
||||
storeEquipItem(instanceId, slot);
|
||||
(instanceId: string, slot: EquipmentSlot): boolean => {
|
||||
return storeEquipItem(instanceId, slot);
|
||||
},
|
||||
[storeEquipItem]
|
||||
);
|
||||
|
||||
@@ -90,8 +90,8 @@ export function RoomDisplay({ floorState, floor }: RoomDisplayProps) {
|
||||
const rt = floorState.roomType as string;
|
||||
|
||||
if (rt === 'recovery') {
|
||||
const progress = floorState.puzzleProgress || 0;
|
||||
const required = floorState.puzzleRequired || 1;
|
||||
const progress = floorState.recoveryProgress || 0;
|
||||
const required = floorState.recoveryRequired || 1;
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-green-800/40">
|
||||
<CardHeader className="pb-2">
|
||||
|
||||
@@ -28,20 +28,18 @@ export function StatsTab() {
|
||||
effectiveRegen={manaStats.effectiveRegen}
|
||||
clickMana={manaStats.clickMana}
|
||||
meditationMultiplier={manaStats.meditationMultiplier}
|
||||
upgradeEffects={{
|
||||
...manaStats.upgradeEffects,
|
||||
incursionStrength: manaStats.incursionStrength,
|
||||
rawMana: manaStats.maxMana,
|
||||
hasSteadyStream: manaStats.hasSteadyStream,
|
||||
hasManaTorrent: manaStats.hasManaTorrent,
|
||||
hasDesperateWells: manaStats.hasDesperateWells,
|
||||
manaCascadeBonus: manaStats.manaCascadeBonus,
|
||||
manaWaterfallBonus: manaStats.manaWaterfallBonus,
|
||||
hasFlowSurge: manaStats.hasFlowSurge,
|
||||
hasManaOverflow: manaStats.hasManaOverflow,
|
||||
hasEternalFlow: manaStats.hasEternalFlow,
|
||||
}}
|
||||
upgradeEffects={manaStats.upgradeEffects}
|
||||
elemMax={elemMax}
|
||||
incursionStrength={manaStats.incursionStrength}
|
||||
rawMana={manaStats.maxMana}
|
||||
hasSteadyStream={manaStats.hasSteadyStream}
|
||||
hasManaTorrent={manaStats.hasManaTorrent}
|
||||
hasDesperateWells={manaStats.hasDesperateWells}
|
||||
manaCascadeBonus={manaStats.manaCascadeBonus}
|
||||
manaWaterfallBonus={manaStats.manaWaterfallBonus}
|
||||
hasFlowSurge={manaStats.hasFlowSurge}
|
||||
hasManaOverflow={manaStats.hasManaOverflow}
|
||||
hasEternalFlow={manaStats.hasEternalFlow}
|
||||
/>
|
||||
<CombatStatsSection
|
||||
activeSpellDef={combatStats.activeSpellDef}
|
||||
|
||||
@@ -5,7 +5,15 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Droplet } from 'lucide-react';
|
||||
import type { ComputedEffects } from '@/lib/game/effects/upgrade-effects.types';
|
||||
|
||||
interface ManaStatsEffects extends ComputedEffects {
|
||||
interface ManaStatsSectionProps {
|
||||
maxMana: number;
|
||||
baseRegen: number;
|
||||
effectiveRegen: number;
|
||||
clickMana: number;
|
||||
meditationMultiplier: number;
|
||||
upgradeEffects: ComputedEffects;
|
||||
elemMax: number;
|
||||
// Special effect flags passed separately
|
||||
incursionStrength: number;
|
||||
rawMana: number;
|
||||
hasSteadyStream: boolean;
|
||||
@@ -18,15 +26,7 @@ interface ManaStatsEffects extends ComputedEffects {
|
||||
hasEternalFlow: boolean;
|
||||
}
|
||||
|
||||
interface ManaStatsSectionProps {
|
||||
maxMana: number;
|
||||
baseRegen: number;
|
||||
effectiveRegen: number;
|
||||
clickMana: number;
|
||||
meditationMultiplier: number;
|
||||
upgradeEffects: ManaStatsEffects;
|
||||
elemMax: number;
|
||||
}
|
||||
|
||||
|
||||
export function ManaStatsSection({
|
||||
maxMana,
|
||||
@@ -36,6 +36,16 @@ export function ManaStatsSection({
|
||||
meditationMultiplier,
|
||||
upgradeEffects,
|
||||
elemMax,
|
||||
incursionStrength,
|
||||
rawMana,
|
||||
hasSteadyStream,
|
||||
hasManaTorrent,
|
||||
hasDesperateWells,
|
||||
manaCascadeBonus,
|
||||
manaWaterfallBonus,
|
||||
hasFlowSurge,
|
||||
hasManaOverflow,
|
||||
hasEternalFlow,
|
||||
}: ManaStatsSectionProps) {
|
||||
return (
|
||||
<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
|
||||
@@ -114,7 +124,7 @@ export function ManaStatsSection({
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span style={{ color: 'var(--text-muted)' }}>Incursion Strength:</span>
|
||||
<span style={{ color: 'var(--color-danger)' }}>{Math.round(upgradeEffects.incursionStrength * 100)}%</span>
|
||||
<span style={{ color: 'var(--color-danger)' }}>{Math.round(incursionStrength * 100)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Effective Regen:</span>
|
||||
@@ -123,55 +133,55 @@ export function ManaStatsSection({
|
||||
</div>
|
||||
</div>
|
||||
{/* Special Effects */}
|
||||
{(upgradeEffects.hasSteadyStream || upgradeEffects.hasManaTorrent ||
|
||||
upgradeEffects.hasDesperateWells || upgradeEffects.manaCascadeBonus > 0 ||
|
||||
upgradeEffects.manaWaterfallBonus > 0) && (
|
||||
{(hasSteadyStream || hasManaTorrent ||
|
||||
hasDesperateWells || manaCascadeBonus > 0 ||
|
||||
manaWaterfallBonus > 0) && (
|
||||
<>
|
||||
<div className="mt-3 mb-2"><span className="text-xs text-[var(--mana-light)] game-panel-title">Special Effects</span></div>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
|
||||
{upgradeEffects.hasSteadyStream && (
|
||||
{hasSteadyStream && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Steady Stream:</span>
|
||||
<span style={{ color: 'var(--color-success)' }}>Immune to incursion</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.manaCascadeBonus > 0 && (
|
||||
{manaCascadeBonus > 0 && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Mana Cascade:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaCascadeBonus, 2)}/hr</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(manaCascadeBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.manaWaterfallBonus > 0 && (
|
||||
{manaWaterfallBonus > 0 && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Mana Waterfall:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaWaterfallBonus, 2)}/hr</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(manaWaterfallBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.hasFlowSurge && (
|
||||
{hasFlowSurge && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Flow Surge:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>Clicks +100% regen for 1hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.hasManaOverflow && (
|
||||
{hasManaOverflow && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Mana Overflow:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>Raw can exceed max by 20%</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.hasEternalFlow && (
|
||||
{hasEternalFlow && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Eternal Flow:</span>
|
||||
<span style={{ color: 'var(--color-success)' }}>Regen immune to ALL penalties</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.hasManaTorrent && upgradeEffects.rawMana > maxMana * 0.75 && (
|
||||
{hasManaTorrent && rawMana > maxMana * 0.75 && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Mana Torrent:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (high mana)</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.hasDesperateWells && upgradeEffects.rawMana < maxMana * 0.25 && (
|
||||
{hasDesperateWells && rawMana < maxMana * 0.25 && (
|
||||
<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
|
||||
<span style={{ color: 'var(--text-secondary)' }}>Desperate Wells:</span>
|
||||
<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (low mana)</span>
|
||||
|
||||
Reference in New Issue
Block a user