fix: resolve bugs #118 #119 #120 #123 and refactor craftingStore init

This commit is contained in:
2026-05-22 18:18:26 +02:00
parent ca1709006f
commit 5bc05ded6f
8 changed files with 90 additions and 46 deletions
+9
View File
@@ -13,6 +13,7 @@ import { useUIStore } from './uiStore';
import * as ApplicationActions from '../crafting-actions/application-actions';
import * as PreparationActions from '../crafting-actions/preparation-actions';
import * as CraftingEquipment from '../crafting-equipment';
import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
import { ErrorCode } from '../utils/result';
import { createSafeStorage } from '../utils/safe-persist';
import type { Result } from '../utils/result';
@@ -376,6 +377,14 @@ export const useCraftingStore = create<CraftingStore>()(
};
});
},
equipItem: (instanceId: string, slot: EquipmentSlot) => {
return equipItemAction(instanceId, slot, get, set);
},
unequipItem: (slot: EquipmentSlot) => {
unequipItemAction(slot, set);
},
};
},
{
@@ -8,6 +8,7 @@ import type {
EquipmentInstance,
DesignEffect,
} from '../types';
import type { EquipmentSlot } from '../types/equipmentSlot';
export interface CraftingError {
code: string;
@@ -57,6 +58,8 @@ export interface CraftingActions {
cancelPreparation: () => void;
deleteMaterial: (materialId: string, amount: number) => void;
deleteEquipmentInstance: (instanceId: string) => void;
equipItem: (instanceId: string, slot: EquipmentSlot) => boolean;
unequipItem: (slot: EquipmentSlot) => void;
startCraftingEquipment: (blueprintId: string) => boolean;
cancelEquipmentCrafting: () => void;
setSelectedEquipmentType: (type: string | null) => void;
+18 -5
View File
@@ -52,19 +52,29 @@ export const useDisciplineStore = create<DisciplineStore>()(
set((s) => {
const def = DISCIPLINE_MAP[id];
if (!def) return s;
if (s.activeIds.includes(id)) return s;
// Allow re-activation if discipline exists but is paused
const existing = s.disciplines[id];
if (s.activeIds.includes(id)) {
// If already active and paused, un-pause it
if (existing?.paused) {
return {
disciplines: { ...s.disciplines, [id]: { ...existing, paused: false } },
};
}
return s;
}
const nonPaused = s.activeIds.filter((aid) => {
const d = s.disciplines[aid];
return d && !d.paused;
}).length;
if (nonPaused >= s.concurrentLimit) return s;
const discState = s.disciplines[id];
if (!canProceedDiscipline(def, discState, gameState)) return s;
if (!canProceedDiscipline(def, existing, gameState)) return s;
const existing = s.disciplines[id] || { id, xp: 0, paused: false };
const discState = existing || { id, xp: 0, paused: false };
return {
disciplines: { ...s.disciplines, [id]: { ...existing, paused: false } },
disciplines: { ...s.disciplines, [id]: { ...discState, paused: false } },
activeIds: [...s.activeIds, id],
};
});
@@ -73,6 +83,9 @@ export const useDisciplineStore = create<DisciplineStore>()(
deactivate(id) {
set((s) => ({
activeIds: s.activeIds.filter((aid) => aid !== id),
disciplines: s.disciplines[id]
? { ...s.disciplines, [id]: { ...s.disciplines[id], paused: true } }
: s.disciplines,
}));
},