fix: rebalance golem stats for proper tier progression
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This commit is contained in:
2026-05-27 12:30:36 +02:00
parent 78766d0722
commit 5f46948568
4 changed files with 26 additions and 26 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-27T10:20:49.372Z
Generated: 2026-05-27T10:26:21.515Z
No circular dependencies found. ✅
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-27T10:20:47.648Z",
"generated": "2026-05-27T10:26:19.655Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+5 -5
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@@ -54,12 +54,12 @@ export const ELEMENTAL_GOLEMS: Record<string, GolemDef> = {
name: 'Sand Golem',
description: 'A shifting construct of sand particles. Hits multiple enemies.',
baseManaType: 'sand',
summonCost: [elemCost('sand', 8), elemCost('earth', 3)],
maintenanceCost: [elemCost('sand', 0.5), elemCost('earth', 0.2)],
damage: 6,
summonCost: [elemCost('sand', 10), elemCost('earth', 4)],
maintenanceCost: [elemCost('sand', 0.6), elemCost('earth', 0.25)],
damage: 10,
attackSpeed: 2.0,
hp: 35,
armorPierce: 0.1,
hp: 45,
armorPierce: 0.15,
isAoe: true,
aoeTargets: 2,
unlockCondition: {
+19 -19
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@@ -11,8 +11,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Lava Golem',
description: 'Molten earth and fire combined. Burns enemies over time.',
baseManaType: 'earth',
summonCost: [elemCost('earth', 10), elemCost('fire', 8)],
maintenanceCost: [elemCost('earth', 0.4), elemCost('fire', 0.5)],
summonCost: [elemCost('earth', 15), elemCost('fire', 12)],
maintenanceCost: [elemCost('earth', 0.6), elemCost('fire', 0.7)],
damage: 15,
attackSpeed: 1.0,
hp: 70,
@@ -36,8 +36,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Galvanic Golem',
description: 'A conductive metal construct charged with lightning. Extremely fast attacks.',
baseManaType: 'metal',
summonCost: [elemCost('metal', 8), elemCost('lightning', 6)],
maintenanceCost: [elemCost('metal', 0.3), elemCost('lightning', 0.6)],
summonCost: [elemCost('metal', 12), elemCost('lightning', 8)],
maintenanceCost: [elemCost('metal', 0.4), elemCost('lightning', 0.7)],
damage: 10,
attackSpeed: 3.5,
hp: 45,
@@ -61,8 +61,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Obsidian Golem',
description: 'Volcanic glass animated by shadow. Devastating single-target damage.',
baseManaType: 'earth',
summonCost: [elemCost('earth', 12), elemCost('dark', 6)],
maintenanceCost: [elemCost('earth', 0.3), elemCost('dark', 0.4)],
summonCost: [elemCost('earth', 18), elemCost('dark', 10)],
maintenanceCost: [elemCost('earth', 0.5), elemCost('dark', 0.6)],
damage: 25,
attackSpeed: 0.8,
hp: 55,
@@ -86,12 +86,12 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Prism Golem',
description: 'A radiant crystal construct. Channels light into piercing beams.',
baseManaType: 'crystal',
summonCost: [elemCost('crystal', 10), elemCost('light', 6)],
maintenanceCost: [elemCost('crystal', 0.4), elemCost('light', 0.4)],
damage: 20,
attackSpeed: 1.5,
hp: 50,
armorPierce: 0.35,
summonCost: [elemCost('crystal', 16), elemCost('light', 10)],
maintenanceCost: [elemCost('crystal', 0.6), elemCost('light', 0.6)],
damage: 28,
attackSpeed: 2.0,
hp: 60,
armorPierce: 0.45,
isAoe: true,
aoeTargets: 3,
unlockCondition: {
@@ -111,12 +111,12 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Quicksilver Golem',
description: 'Liquid metal that flows around defenses. Fast and hard to dodge.',
baseManaType: 'metal',
summonCost: [elemCost('metal', 6), elemCost('water', 6)],
maintenanceCost: [elemCost('metal', 0.3), elemCost('water', 0.3)],
damage: 8,
summonCost: [elemCost('metal', 10), elemCost('water', 8)],
maintenanceCost: [elemCost('metal', 0.4), elemCost('water', 0.4)],
damage: 14,
attackSpeed: 4.0,
hp: 40,
armorPierce: 0.3,
hp: 55,
armorPierce: 0.35,
isAoe: false,
aoeTargets: 1,
unlockCondition: {
@@ -136,8 +136,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
name: 'Voidstone Golem',
description: 'Earth infused with void energy. The ultimate golem construct.',
baseManaType: 'earth',
summonCost: [elemCost('earth', 15), elemCost('void', 8)],
maintenanceCost: [elemCost('earth', 0.3), elemCost('void', 0.6)],
summonCost: [elemCost('earth', 22), elemCost('void', 14)],
maintenanceCost: [elemCost('earth', 0.5), elemCost('void', 0.9)],
damage: 40,
attackSpeed: 0.6,
hp: 100,