fix: rebalance golem stats for proper tier progression
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m32s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m32s
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@@ -54,12 +54,12 @@ export const ELEMENTAL_GOLEMS: Record<string, GolemDef> = {
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name: 'Sand Golem',
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description: 'A shifting construct of sand particles. Hits multiple enemies.',
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baseManaType: 'sand',
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summonCost: [elemCost('sand', 8), elemCost('earth', 3)],
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maintenanceCost: [elemCost('sand', 0.5), elemCost('earth', 0.2)],
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damage: 6,
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summonCost: [elemCost('sand', 10), elemCost('earth', 4)],
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maintenanceCost: [elemCost('sand', 0.6), elemCost('earth', 0.25)],
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damage: 10,
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attackSpeed: 2.0,
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hp: 35,
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armorPierce: 0.1,
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hp: 45,
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armorPierce: 0.15,
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isAoe: true,
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aoeTargets: 2,
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unlockCondition: {
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@@ -11,8 +11,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Lava Golem',
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description: 'Molten earth and fire combined. Burns enemies over time.',
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baseManaType: 'earth',
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summonCost: [elemCost('earth', 10), elemCost('fire', 8)],
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maintenanceCost: [elemCost('earth', 0.4), elemCost('fire', 0.5)],
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summonCost: [elemCost('earth', 15), elemCost('fire', 12)],
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maintenanceCost: [elemCost('earth', 0.6), elemCost('fire', 0.7)],
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damage: 15,
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attackSpeed: 1.0,
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hp: 70,
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@@ -36,8 +36,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Galvanic Golem',
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description: 'A conductive metal construct charged with lightning. Extremely fast attacks.',
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baseManaType: 'metal',
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summonCost: [elemCost('metal', 8), elemCost('lightning', 6)],
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maintenanceCost: [elemCost('metal', 0.3), elemCost('lightning', 0.6)],
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summonCost: [elemCost('metal', 12), elemCost('lightning', 8)],
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maintenanceCost: [elemCost('metal', 0.4), elemCost('lightning', 0.7)],
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damage: 10,
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attackSpeed: 3.5,
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hp: 45,
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@@ -61,8 +61,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Obsidian Golem',
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description: 'Volcanic glass animated by shadow. Devastating single-target damage.',
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baseManaType: 'earth',
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summonCost: [elemCost('earth', 12), elemCost('dark', 6)],
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maintenanceCost: [elemCost('earth', 0.3), elemCost('dark', 0.4)],
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summonCost: [elemCost('earth', 18), elemCost('dark', 10)],
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maintenanceCost: [elemCost('earth', 0.5), elemCost('dark', 0.6)],
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damage: 25,
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attackSpeed: 0.8,
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hp: 55,
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@@ -86,12 +86,12 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Prism Golem',
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description: 'A radiant crystal construct. Channels light into piercing beams.',
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baseManaType: 'crystal',
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summonCost: [elemCost('crystal', 10), elemCost('light', 6)],
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maintenanceCost: [elemCost('crystal', 0.4), elemCost('light', 0.4)],
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damage: 20,
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attackSpeed: 1.5,
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hp: 50,
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armorPierce: 0.35,
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summonCost: [elemCost('crystal', 16), elemCost('light', 10)],
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maintenanceCost: [elemCost('crystal', 0.6), elemCost('light', 0.6)],
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damage: 28,
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attackSpeed: 2.0,
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hp: 60,
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armorPierce: 0.45,
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isAoe: true,
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aoeTargets: 3,
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unlockCondition: {
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@@ -111,12 +111,12 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Quicksilver Golem',
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description: 'Liquid metal that flows around defenses. Fast and hard to dodge.',
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baseManaType: 'metal',
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summonCost: [elemCost('metal', 6), elemCost('water', 6)],
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maintenanceCost: [elemCost('metal', 0.3), elemCost('water', 0.3)],
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damage: 8,
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summonCost: [elemCost('metal', 10), elemCost('water', 8)],
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maintenanceCost: [elemCost('metal', 0.4), elemCost('water', 0.4)],
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damage: 14,
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attackSpeed: 4.0,
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hp: 40,
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armorPierce: 0.3,
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hp: 55,
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armorPierce: 0.35,
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isAoe: false,
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aoeTargets: 1,
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unlockCondition: {
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@@ -136,8 +136,8 @@ export const HYBRID_GOLEMS: Record<string, GolemDef> = {
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name: 'Voidstone Golem',
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description: 'Earth infused with void energy. The ultimate golem construct.',
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baseManaType: 'earth',
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summonCost: [elemCost('earth', 15), elemCost('void', 8)],
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maintenanceCost: [elemCost('earth', 0.3), elemCost('void', 0.6)],
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summonCost: [elemCost('earth', 22), elemCost('void', 14)],
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maintenanceCost: [elemCost('earth', 0.5), elemCost('void', 0.9)],
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damage: 40,
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attackSpeed: 0.6,
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hp: 100,
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