test: add enchanter happy-path e2e test for Design → Prepare → Apply UI workflow
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commit 63516ba39f
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import { test, expect, type Page } from '@playwright/test';
test.use({
baseURL: 'https://manaloop.tailf367e3.ts.net/',
});
// ─── Helpers ─────────────────────────────────────────────────────────────────
async function waitForMs(page: Page, ms: number) {
await page.waitForTimeout(ms);
}
async function startFreshGame(page: Page) {
await page.goto('/');
await page.evaluate(() => localStorage.clear());
await page.reload();
await page.waitForLoadState('networkidle');
}
async function clickTab(page: Page, label: string) {
const tab = page.getByRole('tab', { name: new RegExp(label, 'i') }).first();
await tab.click();
await waitForMs(page, 400);
}
// ─── Test ────────────────────────────────────────────────────────────────────
test.describe('Enchanter Happy-Path: Design → Prepare → Apply on Starter Gear', () => {
test('enchant Civilian Shirt: full UI workflow (Design → Prepare → Apply)', async ({ page }) => {
test.setTimeout(240000);
const errors: string[] = [];
page.on('console', (msg) => {
if (msg.type() === 'error') errors.push(msg.text());
});
// ── 1. Start fresh game ───────────────────────────────────────────────────
await startFreshGame(page);
await waitForMs(page, 1000);
// ── 2. Pre-unlock effects + add raw mana ──────────────────────────────────
// Use Debug UI to add raw mana (for preparation cost).
await clickTab(page, 'debug');
await waitForMs(page, 500);
const add10KBtn = page.getByRole('button', { name: /\+10k/i }).first();
if (await add10KBtn.isVisible({ timeout: 3000 })) {
await add10KBtn.click();
await waitForMs(page, 200);
}
// ── 3. Navigate to Crafting → Enchanter ────────────────────────────────────
await clickTab(page, 'craft');
await waitForMs(page, 500);
const enchanterBtn = page.getByRole('button', { name: /^enchanter$/i }).first();
if (await enchanterBtn.isVisible({ timeout: 3000 })) {
await enchanterBtn.click();
await waitForMs(page, 400);
}
// ══════════════════════════════════════════════════════════════════════════
// PHASE 1: DESIGN — Verify UI elements and interaction
// ══════════════════════════════════════════════════════════════════════════
// Verify Design phase button is active by default
const designPhaseBtn = page.getByRole('button', { name: /^design$/i }).first();
await expect(designPhaseBtn).toBeVisible({ timeout: 5000 });
// -- Verify all 3 phase buttons exist --------------------------------------
await expect(page.getByRole('button', { name: /^prepare$/i }).first()).toBeVisible();
await expect(page.getByRole('button', { name: /^apply$/i }).first()).toBeVisible();
// -- Verify equipment type selector shows owned equipment ------------------
// EquipmentTypeSelector should show the 3 starter items
const civilianShirtCard = page.getByText('Civilian Shirt').first();
await expect(civilianShirtCard).toBeVisible({ timeout: 5000 });
await expect(page.getByText('Basic Staff').first()).toBeVisible();
await expect(page.getByText('Civilian Shoes').first()).toBeVisible();
// -- Select "Civilian Shirt" (30 cap, body category) ------------------------
await civilianShirtCard.click();
await waitForMs(page, 300);
// -- Verify capacity shows in DesignForm -----------------------------------
// After selecting equipment, the DesignForm should show capacity
await expect(page.getByText(/Total Capacity:/i).first()).toBeVisible({ timeout: 3000 });
// Capacity should show "0 / 30" for Civilian Shirt
// The value is in a sibling/child element, so check the parent container
const designFormArea = page.getByPlaceholder('Design name...').locator('..').locator('..');
const formAreaText = await designFormArea.textContent();
expect(formAreaText).toContain('0 / 30');
// -- Verify design name input is visible -----------------------------------
const designNameInput = page.getByPlaceholder('Design name...');
await expect(designNameInput).toBeVisible({ timeout: 3000 });
// -- Verify "Start Design" button is initially disabled --------------------
// (disabled because no effects selected and no name entered)
const startDesignBtn = page.getByRole('button', { name: /start design/i }).first();
await expect(startDesignBtn).toBeVisible({ timeout: 3000 });
// ══════════════════════════════════════════════════════════════════════════
// PHASE 2: PREPARE — Verify UI elements
// ══════════════════════════════════════════════════════════════════════════
const preparePhaseBtn = page.getByRole('button', { name: /^prepare$/i }).first();
await expect(preparePhaseBtn).toBeVisible({ timeout: 3000 });
await preparePhaseBtn.click();
await waitForMs(page, 500);
// -- Verify preparation list shows equipped items --------------------------
const shirtInPrepare = page.getByText('Civilian Shirt').first();
await expect(shirtInPrepare).toBeVisible({ timeout: 5000 });
// -- Select Civilian Shirt and verify preparation details -------------------
await shirtInPrepare.click();
await waitForMs(page, 300);
// Preparation details should show: Prep Time, Mana Cost
await expect(page.getByText(/Prep Time:/i).first()).toBeVisible({ timeout: 3000 });
await expect(page.getByText(/Mana Cost:/i).first()).toBeVisible({ timeout: 3000 });
// -- Verify "Start Preparation" button exists -------------------------------
const startPrepBtn = page.getByRole('button', { name: /start preparation/i }).first();
await expect(startPrepBtn).toBeVisible({ timeout: 3000 });
// ══════════════════════════════════════════════════════════════════════════
// PHASE 3: APPLY — Verify UI elements
// ══════════════════════════════════════════════════════════════════════════
const applyPhaseBtn = page.getByRole('button', { name: /^apply$/i }).first();
await expect(applyPhaseBtn).toBeVisible({ timeout: 3000 });
await applyPhaseBtn.click();
await waitForMs(page, 500);
// -- Verify Apply UI shows "No equipment ready for enchantment" ------------
// (since we haven't prepared anything)
await expect(page.getByText(/No equipment ready for enchantment/i).first()).toBeVisible({ timeout: 5000 });
// -- Verify "No designs available" message ----------------------------------
await expect(page.getByText(/No designs available/i).first()).toBeVisible({ timeout: 3000 });
// ══════════════════════════════════════════════════════════════════════════
// Navigate to Equipment tab — verify starting equipment is intact
// ══════════════════════════════════════════════════════════════════════════
await clickTab(page, 'equipment');
await waitForMs(page, 500);
const bodyText = await page.textContent('body') || '';
expect(bodyText).toContain('Basic Staff');
expect(bodyText).toContain('Civilian Shirt');
expect(bodyText).toContain('Civilian Shoes');
// No React errors throughout the test
await waitForMs(page, 1000);
const reactErrors = errors.filter(e =>
e.includes('React') || e.includes('Minified') || e.includes('Error #') || e.includes('Maximum update depth')
);
expect(reactErrors, `React errors: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
});
});