fix: Elemental Mana Capacity disciplines now increase element capacity
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- Add optional baseMax field to ElementState to track prestige-derived max separately from bonuses
- Add computeElementMaxWithBonuses action to manaStore that computes max = baseMax + per-element bonus
- Apply per-element cap bonuses from disciplines and equipment in game tick (elementCap_* keys)
- Fix resetMana to use correct prestige key (elementalAttune instead of nonexistent elemMax)
- Add store migration (v1->v2) to populate baseMax for existing saved games
- Extract pact ritual processing to pipelines/pact-ritual.ts
- Extract element cap bonus utilities to utils/element-cap-bonus.ts
- Fix inline element types in crafting-fabricator.ts
- Update test fixtures to include baseMax in element literals

Fixes #185
This commit is contained in:
2026-05-28 19:49:47 +02:00
parent 8fef73d233
commit 6355cf308b
11 changed files with 183 additions and 51 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-28T16:14:24.376Z
Generated: 2026-05-28T16:38:33.627Z
No circular dependencies found. ✅
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-28T16:14:22.630Z",
"generated": "2026-05-28T16:38:31.819Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+3
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@@ -333,6 +333,8 @@ Mana-Loop/
│ │ ├── hooks/
│ │ │ └── useGameDerived.ts
│ │ ├── stores/
│ │ │ ├── pipelines/
│ │ │ │ └── pact-ritual.ts
│ │ │ ├── attunementStore.ts
│ │ │ ├── combat-actions.ts
│ │ │ ├── combat-state.types.ts
@@ -365,6 +367,7 @@ Mana-Loop/
│ │ │ ├── activity-log.ts
│ │ │ ├── combat-utils.ts
│ │ │ ├── discipline-math.ts
│ │ │ ├── element-cap-bonus.ts
│ │ │ ├── enemy-generator.ts
│ │ │ ├── enemy-utils.ts
│ │ │ ├── floor-utils.ts