fix: Elemental Mana Capacity disciplines now increase element capacity
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- Add optional baseMax field to ElementState to track prestige-derived max separately from bonuses
- Add computeElementMaxWithBonuses action to manaStore that computes max = baseMax + per-element bonus
- Apply per-element cap bonuses from disciplines and equipment in game tick (elementCap_* keys)
- Fix resetMana to use correct prestige key (elementalAttune instead of nonexistent elemMax)
- Add store migration (v1->v2) to populate baseMax for existing saved games
- Extract pact ritual processing to pipelines/pact-ritual.ts
- Extract element cap bonus utilities to utils/element-cap-bonus.ts
- Fix inline element types in crafting-fabricator.ts
- Update test fixtures to include baseMax in element literals

Fixes #185
This commit is contained in:
2026-05-28 19:49:47 +02:00
parent 8fef73d233
commit 6355cf308b
11 changed files with 183 additions and 51 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-28T16:14:24.376Z
Generated: 2026-05-28T16:38:33.627Z
No circular dependencies found. ✅