fix: Elemental Mana Capacity disciplines now increase element capacity
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
- Add optional baseMax field to ElementState to track prestige-derived max separately from bonuses - Add computeElementMaxWithBonuses action to manaStore that computes max = baseMax + per-element bonus - Apply per-element cap bonuses from disciplines and equipment in game tick (elementCap_* keys) - Fix resetMana to use correct prestige key (elementalAttune instead of nonexistent elemMax) - Add store migration (v1->v2) to populate baseMax for existing saved games - Extract pact ritual processing to pipelines/pact-ritual.ts - Extract element cap bonus utilities to utils/element-cap-bonus.ts - Fix inline element types in crafting-fabricator.ts - Update test fixtures to include baseMax in element literals Fixes #185
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"_meta": {
|
||||
"generated": "2026-05-28T16:14:22.630Z",
|
||||
"generated": "2026-05-28T16:38:31.819Z",
|
||||
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
|
||||
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user