feat: discipline UI improvements - stat labels, prerequisites, mana type tab
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
- Add player-friendly label field to statBonus in DisciplineDefinition - Show prerequisite requirements on locked discipline cards - Disable activate button for locked disciplines - Restructure elemental attunement into dedicated 'Mana Types' tab - Add checkDisciplinePrerequisites utility function - Update store to enforce prerequisite checking on activation - Split discipline-prerequisites tests into separate file
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@@ -14,7 +14,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'metal',
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baseCost: 12,
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description: 'Attune your metal mana to regenerate passively over time.',
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statBonus: { stat: 'regen_metal', baseValue: 0.35 },
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statBonus: { stat: 'regen_metal', baseValue: 0.35, label: 'Metal Regen/tick' },
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difficultyFactor: 160,
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scalingFactor: 80,
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drainBase: 2,
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@@ -43,7 +43,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'sand',
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baseCost: 12,
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description: 'Attune your sand mana to regenerate passively over time.',
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statBonus: { stat: 'regen_sand', baseValue: 0.35 },
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statBonus: { stat: 'regen_sand', baseValue: 0.35, label: 'Sand Regen/tick' },
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difficultyFactor: 160,
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scalingFactor: 80,
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drainBase: 2,
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@@ -72,7 +72,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'lightning',
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baseCost: 12,
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description: 'Attune your lightning mana to regenerate passively over time.',
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statBonus: { stat: 'regen_lightning', baseValue: 0.35 },
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statBonus: { stat: 'regen_lightning', baseValue: 0.35, label: 'Lightning Regen/tick' },
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difficultyFactor: 160,
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scalingFactor: 80,
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drainBase: 2,
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@@ -102,7 +102,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'crystal',
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baseCost: 18,
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description: 'Attune your crystal mana to regenerate passively over time.',
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statBonus: { stat: 'regen_crystal', baseValue: 0.25 },
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statBonus: { stat: 'regen_crystal', baseValue: 0.25, label: 'Crystal Regen/tick' },
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difficultyFactor: 220,
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scalingFactor: 110,
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drainBase: 3,
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@@ -131,7 +131,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'stellar',
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baseCost: 18,
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description: 'Attune your stellar mana to regenerate passively over time.',
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statBonus: { stat: 'regen_stellar', baseValue: 0.25 },
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statBonus: { stat: 'regen_stellar', baseValue: 0.25, label: 'Stellar Regen/tick' },
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difficultyFactor: 220,
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scalingFactor: 110,
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drainBase: 3,
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@@ -160,7 +160,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
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manaType: 'void',
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baseCost: 18,
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description: 'Attune your void mana to regenerate passively over time.',
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statBonus: { stat: 'regen_void', baseValue: 0.25 },
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statBonus: { stat: 'regen_void', baseValue: 0.25, label: 'Void Regen/tick' },
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difficultyFactor: 220,
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scalingFactor: 110,
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drainBase: 3,
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