feat: discipline UI improvements - stat labels, prerequisites, mana type tab
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- Add player-friendly label field to statBonus in DisciplineDefinition
- Show prerequisite requirements on locked discipline cards
- Disable activate button for locked disciplines
- Restructure elemental attunement into dedicated 'Mana Types' tab
- Add checkDisciplinePrerequisites utility function
- Update store to enforce prerequisite checking on activation
- Split discipline-prerequisites tests into separate file
This commit is contained in:
2026-05-25 15:20:02 +02:00
parent 2c58186a67
commit 635b3b3f70
21 changed files with 313 additions and 82 deletions
@@ -12,7 +12,7 @@ export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
manaType: 'light',
baseCost: 8,
description: 'Learn to enchant equipment with utility effects.',
statBonus: { stat: 'studySpeed', baseValue: 0.05 },
statBonus: { stat: 'studySpeed', baseValue: 0.05, label: 'Study Speed' },
difficultyFactor: 80,
scalingFactor: 60,
drainBase: 2,
@@ -50,7 +50,7 @@ export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
manaType: 'water',
baseCost: 15,
description: 'Learn to enchant equipment with mana-boosting effects.',
statBonus: { stat: 'maxMana', baseValue: 10 },
statBonus: { stat: 'maxMana', baseValue: 10, label: 'Max Mana' },
difficultyFactor: 150,
scalingFactor: 100,
drainBase: 3,