feat: discipline UI improvements - stat labels, prerequisites, mana type tab
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- Add player-friendly label field to statBonus in DisciplineDefinition
- Show prerequisite requirements on locked discipline cards
- Disable activate button for locked disciplines
- Restructure elemental attunement into dedicated 'Mana Types' tab
- Add checkDisciplinePrerequisites utility function
- Update store to enforce prerequisite checking on activation
- Split discipline-prerequisites tests into separate file
This commit is contained in:
2026-05-25 15:20:02 +02:00
parent 2c58186a67
commit 635b3b3f70
21 changed files with 313 additions and 82 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ export const fabricatorDisciplines: DisciplineDefinition[] = [
manaType: 'earth',
baseCost: 10,
description: 'Improve your ability to craft and maintain golems.',
statBonus: { stat: 'golemCapacity', baseValue: 2 },
statBonus: { stat: 'golemCapacity', baseValue: 2, label: 'Golem Capacity' },
difficultyFactor: 150,
scalingFactor: 80,
drainBase: 4,
@@ -40,7 +40,7 @@ export const fabricatorDisciplines: DisciplineDefinition[] = [
manaType: 'sand',
baseCost: 12,
description: 'Reduce material costs for crafting.',
statBonus: { stat: 'craftingCostReduction', baseValue: 15 },
statBonus: { stat: 'craftingCostReduction', baseValue: 15, label: 'Crafting Cost Reduction' },
difficultyFactor: 180,
scalingFactor: 90,
drainBase: 6,