feat: discipline UI improvements - stat labels, prerequisites, mana type tab
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s

- Add player-friendly label field to statBonus in DisciplineDefinition
- Show prerequisite requirements on locked discipline cards
- Disable activate button for locked disciplines
- Restructure elemental attunement into dedicated 'Mana Types' tab
- Add checkDisciplinePrerequisites utility function
- Update store to enforce prerequisite checking on activation
- Split discipline-prerequisites tests into separate file
This commit is contained in:
2026-05-25 15:20:02 +02:00
parent 2c58186a67
commit 635b3b3f70
21 changed files with 313 additions and 82 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-05-25T10:43:13.495Z Generated: 2026-05-25T10:50:06.358Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files. Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 134 files (1.4s) (2 warnings) 1. Processed 134 files (1.4s) (2 warnings)
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-05-25T10:43:11.889Z", "generated": "2026-05-25T10:50:04.757Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
+2
View File
@@ -200,6 +200,7 @@ Mana-Loop/
│ │ │ ├── crafting-utils-recipe.test.ts │ │ │ ├── crafting-utils-recipe.test.ts
│ │ │ ├── crafting-utils-time.test.ts │ │ │ ├── crafting-utils-time.test.ts
│ │ │ ├── discipline-math.test.ts │ │ │ ├── discipline-math.test.ts
│ │ │ ├── discipline-prerequisites.test.ts
│ │ │ ├── enemy-generator.test.ts │ │ │ ├── enemy-generator.test.ts
│ │ │ ├── enemy-utils.test.ts │ │ │ ├── enemy-utils.test.ts
│ │ │ ├── floor-utils.test.ts │ │ │ ├── floor-utils.test.ts
@@ -248,6 +249,7 @@ Mana-Loop/
│ │ │ │ ├── base.ts │ │ │ │ ├── base.ts
│ │ │ │ ├── elemental-regen-advanced.ts │ │ │ │ ├── elemental-regen-advanced.ts
│ │ │ │ ├── elemental-regen.ts │ │ │ │ ├── elemental-regen.ts
│ │ │ │ ├── elemental.ts
│ │ │ │ ├── enchanter-special.ts │ │ │ │ ├── enchanter-special.ts
│ │ │ │ ├── enchanter-spells.ts │ │ │ │ ├── enchanter-spells.ts
│ │ │ │ ├── enchanter-utility.ts │ │ │ │ ├── enchanter-utility.ts
+28 -7
View File
@@ -4,12 +4,14 @@ import type { DisciplineDefinition } from '@/lib/game/types/disciplines';
import type { ManaType } from '@/lib/game/types/elements'; import type { ManaType } from '@/lib/game/types/elements';
import { ELEMENTS } from '@/lib/game/constants/elements'; import { ELEMENTS } from '@/lib/game/constants/elements';
import { baseDisciplines } from '@/lib/game/data/disciplines/base'; import { baseDisciplines } from '@/lib/game/data/disciplines/base';
import { elementalAttunementDisciplines } from '@/lib/game/data/disciplines/elemental';
import { elementalRegenDisciplines } from '@/lib/game/data/disciplines/elemental-regen'; import { elementalRegenDisciplines } from '@/lib/game/data/disciplines/elemental-regen';
import { elementalRegenAdvancedDisciplines } from '@/lib/game/data/disciplines/elemental-regen-advanced'; import { elementalRegenAdvancedDisciplines } from '@/lib/game/data/disciplines/elemental-regen-advanced';
import { enchanterDisciplines } from '@/lib/game/data/disciplines/enchanter'; import { enchanterDisciplines } from '@/lib/game/data/disciplines/enchanter';
import { fabricatorDisciplines } from '@/lib/game/data/disciplines/fabricator'; import { fabricatorDisciplines } from '@/lib/game/data/disciplines/fabricator';
import { invokerDisciplines } from '@/lib/game/data/disciplines/invoker'; import { invokerDisciplines } from '@/lib/game/data/disciplines/invoker';
import { calculateStatBonus, calculateManaDrain } from '@/lib/game/utils/discipline-math'; import { calculateStatBonus, calculateManaDrain, checkDisciplinePrerequisites } from '@/lib/game/utils/discipline-math';
import { ALL_DISCIPLINES } from '@/lib/game/data/disciplines';
import clsx from 'clsx'; import clsx from 'clsx';
// ─── Attunement Tabs ───────────────────────────────────────────────────────── // ─── Attunement Tabs ─────────────────────────────────────────────────────────
@@ -22,6 +24,7 @@ interface AttunementTab {
const ATTUNEMENT_TABS: AttunementTab[] = [ const ATTUNEMENT_TABS: AttunementTab[] = [
{ key: 'base', label: 'Base', items: baseDisciplines }, { key: 'base', label: 'Base', items: baseDisciplines },
{ key: 'elements', label: 'Mana Types', items: elementalAttunementDisciplines },
{ key: 'elemental-regen', label: 'Elemental Regen', items: elementalRegenDisciplines }, { key: 'elemental-regen', label: 'Elemental Regen', items: elementalRegenDisciplines },
{ key: 'elemental-regen-advanced', label: 'Advanced Regen', items: elementalRegenAdvancedDisciplines }, { key: 'elemental-regen-advanced', label: 'Advanced Regen', items: elementalRegenAdvancedDisciplines },
{ key: 'enchanter', label: 'Enchanter', items: enchanterDisciplines }, { key: 'enchanter', label: 'Enchanter', items: enchanterDisciplines },
@@ -41,6 +44,8 @@ export interface DisciplineCardDefinition {
perkValues?: number[]; perkValues?: number[];
perkTypes?: string[]; perkTypes?: string[];
statBonus: string; statBonus: string;
statBonusLabel: string;
requires?: string[];
baseValue: number; baseValue: number;
drainBase: number; drainBase: number;
difficultyFactor: number; difficultyFactor: number;
@@ -51,6 +56,8 @@ export interface DisciplineCardRuntime {
xp: number; xp: number;
paused: boolean; paused: boolean;
concurrentLimit: number; concurrentLimit: number;
isLocked: boolean;
missingPrereqs: string[];
} }
export interface DisciplineCardCallbacks { export interface DisciplineCardCallbacks {
@@ -68,9 +75,9 @@ interface DisciplineCardProps {
const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, callbacks }) => { const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, callbacks }) => {
const { const {
id, name, description, manaType, baseCost, perkThresholds, perkValues, perkTypes, id, name, description, manaType, baseCost, perkThresholds, perkValues, perkTypes,
statBonus, baseValue, drainBase, difficultyFactor, scalingFactor, statBonus, statBonusLabel, baseValue, drainBase, difficultyFactor, scalingFactor,
} = definition; } = definition;
const { xp, paused: isPaused, concurrentLimit } = runtime; const { xp, paused: isPaused, concurrentLimit, isLocked, missingPrereqs } = runtime;
const { onToggle } = callbacks; const { onToggle } = callbacks;
const displayXp = xp; const displayXp = xp;
@@ -102,7 +109,7 @@ const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, ca
}; };
return ( return (
<div key={id} className="border rounded-lg p-4 shadow-sm space-y-3"> <div key={id} className={clsx('border rounded-lg p-4 shadow-sm space-y-3', isLocked && 'opacity-60 border-gray-600')}>
<div className="flex items-center justify-between gap-2"> <div className="flex items-center justify-between gap-2">
<h3 className="text-lg font-medium">{name}</h3> <h3 className="text-lg font-medium">{name}</h3>
<span <span
@@ -143,7 +150,7 @@ const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, ca
</div> </div>
<div className="mt-2 text-sm"> <div className="mt-2 text-sm">
<strong>Stat Bonus:</strong> {activeStatBonus.toFixed(2)} on {statBonus} <strong>Stat Bonus:</strong> {activeStatBonus.toFixed(2)} on {statBonusLabel}
</div> </div>
<div className="mt-2"> <div className="mt-2">
@@ -159,17 +166,26 @@ const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, ca
</ul> </ul>
</div> </div>
{isLocked && missingPrereqs.length > 0 && (
<div className="mt-2 text-xs text-red-400">
<strong>Requires:</strong> {missingPrereqs.join(', ')}
</div>
)}
<div className="mt-4 flex justify-end"> <div className="mt-4 flex justify-end">
<button <button
onClick={toggleAction} onClick={toggleAction}
disabled={isLocked}
className={clsx( className={clsx(
'rounded px-3 py-1 text-sm font-medium', 'rounded px-3 py-1 text-sm font-medium',
isPaused isLocked
? 'bg-gray-600 text-gray-400 cursor-not-allowed'
: isPaused
? 'bg-yellow-600 text-white hover:bg-yellow-500' ? 'bg-yellow-600 text-white hover:bg-yellow-500'
: 'bg-blue-600 text-white hover:bg-blue-500', : 'bg-blue-600 text-white hover:bg-blue-500',
)} )}
> >
{isPaused ? 'Start Practicing' : 'Stop Practicing'} {isLocked ? 'Locked' : isPaused ? 'Start Practicing' : 'Stop Practicing'}
</button> </button>
</div> </div>
</div> </div>
@@ -235,6 +251,7 @@ export const DisciplinesTab: React.FC = () => {
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4"> <div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
{activeTab?.items.map((disc) => { {activeTab?.items.map((disc) => {
const discState = disciplines[disc.id] ?? { xp: 0, paused: true }; const discState = disciplines[disc.id] ?? { xp: 0, paused: true };
const prereqCheck = checkDisciplinePrerequisites(disc, disciplines, ALL_DISCIPLINES);
return ( return (
<DisciplineCard <DisciplineCard
key={disc.id} key={disc.id}
@@ -248,6 +265,8 @@ export const DisciplinesTab: React.FC = () => {
manaType: disc.manaType, manaType: disc.manaType,
baseCost: disc.baseCost, baseCost: disc.baseCost,
statBonus: disc.statBonus.stat, statBonus: disc.statBonus.stat,
statBonusLabel: disc.statBonus.label,
requires: disc.requires,
baseValue: disc.statBonus.baseValue, baseValue: disc.statBonus.baseValue,
drainBase: disc.drainBase, drainBase: disc.drainBase,
difficultyFactor: disc.difficultyFactor, difficultyFactor: disc.difficultyFactor,
@@ -257,6 +276,8 @@ export const DisciplinesTab: React.FC = () => {
xp: discState.xp, xp: discState.xp,
paused: discState.paused, paused: discState.paused,
concurrentLimit, concurrentLimit,
isLocked: !prereqCheck.canProceed,
missingPrereqs: prereqCheck.missingPrereqs,
}} }}
callbacks={{ callbacks={{
onToggle: handleToggle, onToggle: handleToggle,
+19 -19
View File
@@ -20,7 +20,7 @@ const rawMastery: DisciplineDefinition = {
manaType: 'raw', manaType: 'raw',
baseCost: 5, baseCost: 5,
description: 'Learn to harness raw mana more efficiently.', description: 'Learn to harness raw mana more efficiently.',
statBonus: { stat: 'maxManaBonus', baseValue: 10 }, statBonus: { stat: 'maxManaBonus', baseValue: 10, label: 'Max Mana Bonus' },
difficultyFactor: 100, difficultyFactor: 100,
scalingFactor: 50, scalingFactor: 50,
drainBase: 1, drainBase: 1,
@@ -42,14 +42,14 @@ const rawMastery: DisciplineDefinition = {
], ],
}; };
const elementalAttunement: DisciplineDefinition = { const attuneFire: DisciplineDefinition = {
id: 'elemental-attunement', id: 'attune-fire',
name: 'Elemental Attunement', name: 'Fire Attunement',
attunement: DisciplinesAttunementType.BASE, attunement: DisciplinesAttunementType.BASE,
manaType: 'fire', manaType: 'fire',
baseCost: 10, baseCost: 10,
description: 'Begin focusing raw mana into fire.', description: 'Begin focusing raw mana into fire.',
statBonus: { stat: 'elementCap_fire', baseValue: 5 }, statBonus: { stat: 'elementCap_fire', baseValue: 5, label: 'Fire Element Cap' },
difficultyFactor: 150, difficultyFactor: 150,
scalingFactor: 75, scalingFactor: 75,
drainBase: 2, drainBase: 2,
@@ -71,7 +71,7 @@ const cappedPerkDiscipline: DisciplineDefinition = {
manaType: 'raw', manaType: 'raw',
baseCost: 1, baseCost: 1,
description: 'Test discipline with capped perk.', description: 'Test discipline with capped perk.',
statBonus: { stat: 'testStat', baseValue: 1 }, statBonus: { stat: 'testStat', baseValue: 1, label: 'Test Stat' },
difficultyFactor: 100, difficultyFactor: 100,
scalingFactor: 100, scalingFactor: 100,
drainBase: 1, drainBase: 1,
@@ -196,28 +196,28 @@ describe('canActivateDiscipline', () => {
}); });
it('should return true when required element is unlocked', () => { it('should return true when required element is unlocked', () => {
const result = canActivateDiscipline(elementalAttunement, { const result = canActivateDiscipline(attuneFire, {
elements: { fire: { unlocked: true } }, elements: { fire: { unlocked: true } },
}); });
expect(result).toBe(true); expect(result).toBe(true);
}); });
it('should return false when required element is locked', () => { it('should return false when required element is locked', () => {
const result = canActivateDiscipline(elementalAttunement, { const result = canActivateDiscipline(attuneFire, {
elements: { fire: { unlocked: false } }, elements: { fire: { unlocked: false } },
}); });
expect(result).toBe(false); expect(result).toBe(false);
}); });
it('should return falsy when required element does not exist', () => { it('should return falsy when required element does not exist', () => {
const result = canActivateDiscipline(elementalAttunement, { const result = canActivateDiscipline(attuneFire, {
elements: {}, elements: {},
}); });
expect(result).toBeFalsy(); expect(result).toBeFalsy();
}); });
it('should return falsy when elements is undefined', () => { it('should return falsy when elements is undefined', () => {
const result = canActivateDiscipline(elementalAttunement, {}); const result = canActivateDiscipline(attuneFire, {});
expect(result).toBeFalsy(); expect(result).toBeFalsy();
}); });
}); });
@@ -255,16 +255,16 @@ describe('canProceedDiscipline', () => {
}); });
it('should return true when element mana is sufficient', () => { it('should return true when element mana is sufficient', () => {
const state: DisciplineState = { id: 'elemental-attunement', xp: 0, paused: false }; const state: DisciplineState = { id: 'attune-fire', xp: 0, paused: false };
const result = canProceedDiscipline(elementalAttunement, state, { const result = canProceedDiscipline(attuneFire, state, {
elements: { fire: { current: 100, max: 100, unlocked: true } }, elements: { fire: { current: 100, max: 100, unlocked: true } },
}); });
expect(result).toBe(true); expect(result).toBe(true);
}); });
it('should return false when element mana is insufficient', () => { it('should return false when element mana is insufficient', () => {
const state: DisciplineState = { id: 'elemental-attunement', xp: 10000, paused: false }; const state: DisciplineState = { id: 'attune-fire', xp: 10000, paused: false };
const result = canProceedDiscipline(elementalAttunement, state, { const result = canProceedDiscipline(attuneFire, state, {
elements: { fire: { current: 0, max: 100, unlocked: true } }, elements: { fire: { current: 0, max: 100, unlocked: true } },
}); });
expect(result).toBe(false); expect(result).toBe(false);
@@ -340,10 +340,10 @@ describe('calculateDisciplineStats', () => {
}); });
it('should sum stats from multiple active disciplines', () => { it('should sum stats from multiple active disciplines', () => {
const disciplines = [rawMastery, elementalAttunement]; const disciplines = [rawMastery, attuneFire];
const states: DisciplineState[] = [ const states: DisciplineState[] = [
{ id: 'raw-mastery', xp: 50, paused: false }, { id: 'raw-mastery', xp: 50, paused: false },
{ id: 'elemental-attunement', xp: 75, paused: false }, { id: 'attune-fire', xp: 75, paused: false },
]; ];
const result = calculateDisciplineStats(disciplines, states); const result = calculateDisciplineStats(disciplines, states);
expect(result.maxManaBonus).toBeGreaterThan(0); expect(result.maxManaBonus).toBeGreaterThan(0);
@@ -351,10 +351,10 @@ describe('calculateDisciplineStats', () => {
}); });
it('should skip paused disciplines', () => { it('should skip paused disciplines', () => {
const disciplines = [rawMastery, elementalAttunement]; const disciplines = [rawMastery, attuneFire];
const states: DisciplineState[] = [ const states: DisciplineState[] = [
{ id: 'raw-mastery', xp: 50, paused: false }, { id: 'raw-mastery', xp: 50, paused: false },
{ id: 'elemental-attunement', xp: 75, paused: true }, { id: 'attune-fire', xp: 75, paused: true },
]; ];
const result = calculateDisciplineStats(disciplines, states); const result = calculateDisciplineStats(disciplines, states);
expect(result.maxManaBonus).toBeGreaterThan(0); expect(result.maxManaBonus).toBeGreaterThan(0);
@@ -362,7 +362,7 @@ describe('calculateDisciplineStats', () => {
}); });
it('should handle missing state for a discipline', () => { it('should handle missing state for a discipline', () => {
const disciplines = [rawMastery, elementalAttunement]; const disciplines = [rawMastery, attuneFire];
const states: DisciplineState[] = [ const states: DisciplineState[] = [
{ id: 'raw-mastery', xp: 50, paused: false }, { id: 'raw-mastery', xp: 50, paused: false },
]; ];
@@ -0,0 +1,139 @@
import { describe, it, expect } from 'vitest';
import { checkDisciplinePrerequisites } from '../utils/discipline-math';
import { DisciplinesAttunementType } from '../types/disciplines';
import type { DisciplineDefinition, DisciplineState } from '../types/disciplines';
// ─── Test Fixtures ────────────────────────────────────────────────────────────
const rawMastery: DisciplineDefinition = {
id: 'raw-mastery',
name: 'Raw Mana Mastery',
attunement: DisciplinesAttunementType.BASE,
manaType: 'raw',
baseCost: 5,
description: 'Learn to harness raw mana more efficiently.',
statBonus: { stat: 'maxManaBonus', baseValue: 10, label: 'Max Mana Bonus' },
difficultyFactor: 100,
scalingFactor: 50,
drainBase: 1,
perks: [],
};
const attuneFire: DisciplineDefinition = {
id: 'attune-fire',
name: 'Fire Attunement',
attunement: DisciplinesAttunementType.BASE,
manaType: 'fire',
baseCost: 10,
description: 'Begin focusing raw mana into fire.',
statBonus: { stat: 'elementCap_fire', baseValue: 5, label: 'Fire Mana Capacity' },
difficultyFactor: 150,
scalingFactor: 75,
drainBase: 2,
perks: [],
};
// ─── checkDisciplinePrerequisites ─────────────────────────────────────────────
describe('checkDisciplinePrerequisites', () => {
it('should return canProceed true when no requires field', () => {
const result = checkDisciplinePrerequisites(rawMastery, {}, [rawMastery]);
expect(result.canProceed).toBe(true);
expect(result.missingPrereqs).toEqual([]);
});
it('should return canProceed true when prerequisite is met (xp > 0)', () => {
const disciplines: Record<string, DisciplineState> = {
'raw-mastery': { id: 'raw-mastery', xp: 100, paused: false },
};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'prereq-test',
requires: ['raw-mastery'],
};
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, [rawMastery]);
expect(result.canProceed).toBe(true);
expect(result.missingPrereqs).toEqual([]);
});
it('should return canProceed false when prerequisite has xp = 0', () => {
const disciplines: Record<string, DisciplineState> = {
'raw-mastery': { id: 'raw-mastery', xp: 0, paused: true },
};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'prereq-test',
requires: ['raw-mastery'],
};
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, [rawMastery]);
expect(result.canProceed).toBe(false);
expect(result.missingPrereqs).toContain('Raw Mana Mastery');
});
it('should return canProceed false when prerequisite state is missing', () => {
const disciplines: Record<string, DisciplineState> = {};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'prereq-test',
requires: ['raw-mastery'],
};
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, [rawMastery]);
expect(result.canProceed).toBe(false);
expect(result.missingPrereqs).toContain('Raw Mana Mastery');
});
it('should return missing prereq ID when definition not found in allDefinitions', () => {
const disciplines: Record<string, DisciplineState> = {};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'prereq-test',
requires: ['nonexistent-discipline'],
};
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, [rawMastery]);
expect(result.canProceed).toBe(false);
expect(result.missingPrereqs).toContain('nonexistent-discipline');
});
it('should handle multiple prerequisites - all met', () => {
const disciplines: Record<string, DisciplineState> = {
'raw-mastery': { id: 'raw-mastery', xp: 100, paused: false },
'attune-fire': { id: 'attune-fire', xp: 50, paused: false },
};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'multi-prereq',
requires: ['raw-mastery', 'attune-fire'],
};
const allDefs = [rawMastery, attuneFire];
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, allDefs);
expect(result.canProceed).toBe(true);
expect(result.missingPrereqs).toEqual([]);
});
it('should handle multiple prerequisites - some missing', () => {
const disciplines: Record<string, DisciplineState> = {
'raw-mastery': { id: 'raw-mastery', xp: 100, paused: false },
};
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'multi-prereq',
requires: ['raw-mastery', 'attune-fire'],
};
const allDefs = [rawMastery, attuneFire];
const result = checkDisciplinePrerequisites(prereqDisc, disciplines, allDefs);
expect(result.canProceed).toBe(false);
expect(result.missingPrereqs.length).toBe(1);
expect(result.missingPrereqs).toContain('Fire Attunement');
});
it('should handle empty requires array', () => {
const prereqDisc: DisciplineDefinition = {
...rawMastery,
id: 'empty-prereqs',
requires: [],
};
const result = checkDisciplinePrerequisites(prereqDisc, {}, [rawMastery]);
expect(result.canProceed).toBe(true);
expect(result.missingPrereqs).toEqual([]);
});
});
@@ -28,16 +28,16 @@ describe('DisciplineStore', () => {
it('should not activate when concurrent limit reached', () => { it('should not activate when concurrent limit reached', () => {
useDisciplineStore.getState().activate('raw-mastery'); useDisciplineStore.getState().activate('raw-mastery');
useDisciplineStore.getState().activate('elemental-attunement'); useDisciplineStore.getState().activate('attune-fire');
expect(useDisciplineStore.getState().activeIds.length).toBe(1); expect(useDisciplineStore.getState().activeIds.length).toBe(1);
}); });
it('should activate when no prior discipline state (optimistic)', () => { it('should activate when no prior discipline state (optimistic)', () => {
// canProceedDiscipline returns true when disciplineState is undefined // canProceedDiscipline returns true when disciplineState is undefined
useDisciplineStore.getState().activate('elemental-attunement', { useDisciplineStore.getState().activate('attune-fire', {
elements: { fire: { unlocked: false } }, elements: { fire: { unlocked: false, current: 100, max: 100 } },
}); });
expect(useDisciplineStore.getState().activeIds).toContain('elemental-attunement'); expect(useDisciplineStore.getState().activeIds).toContain('attune-fire');
}); });
it('should not activate when existing state has insufficient mana', () => { it('should not activate when existing state has insufficient mana', () => {
@@ -49,10 +49,10 @@ describe('DisciplineStore', () => {
}); });
it('should activate when required element is unlocked', () => { it('should activate when required element is unlocked', () => {
useDisciplineStore.getState().activate('elemental-attunement', { useDisciplineStore.getState().activate('attune-fire', {
elements: { fire: { unlocked: true } }, elements: { fire: { unlocked: true, current: 100, max: 100 } },
}); });
expect(useDisciplineStore.getState().activeIds).toContain('elemental-attunement'); expect(useDisciplineStore.getState().activeIds).toContain('attune-fire');
}); });
}); });
+1 -22
View File
@@ -12,7 +12,7 @@ export const baseDisciplines: DisciplineDefinition[] = [
manaType: 'raw', manaType: 'raw',
baseCost: 5, baseCost: 5,
description: 'Learn to harness raw mana more efficiently.', description: 'Learn to harness raw mana more efficiently.',
statBonus: { stat: 'maxManaBonus', baseValue: 10 }, statBonus: { stat: 'maxManaBonus', baseValue: 10, label: 'Max Mana' },
difficultyFactor: 100, difficultyFactor: 100,
scalingFactor: 50, scalingFactor: 50,
drainBase: 1, drainBase: 1,
@@ -33,25 +33,4 @@ export const baseDisciplines: DisciplineDefinition[] = [
}, },
], ],
}, },
{
id: 'elemental-attunement',
name: 'Elemental Attunement',
attunement: DisciplinesAttunementType.BASE,
manaType: 'fire',
baseCost: 10,
description: 'Begin focusing raw mana into fire.',
statBonus: { stat: 'elementCap_fire', baseValue: 5 },
difficultyFactor: 150,
scalingFactor: 75,
drainBase: 2,
perks: [
{
id: 'elem-attunement-1',
type: 'once',
threshold: 200,
value: 0,
description: '+10 Fire Capacity',
},
],
},
]; ];
@@ -14,7 +14,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'metal', manaType: 'metal',
baseCost: 12, baseCost: 12,
description: 'Attune your metal mana to regenerate passively over time.', description: 'Attune your metal mana to regenerate passively over time.',
statBonus: { stat: 'regen_metal', baseValue: 0.35 }, statBonus: { stat: 'regen_metal', baseValue: 0.35, label: 'Metal Regen/tick' },
difficultyFactor: 160, difficultyFactor: 160,
scalingFactor: 80, scalingFactor: 80,
drainBase: 2, drainBase: 2,
@@ -43,7 +43,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'sand', manaType: 'sand',
baseCost: 12, baseCost: 12,
description: 'Attune your sand mana to regenerate passively over time.', description: 'Attune your sand mana to regenerate passively over time.',
statBonus: { stat: 'regen_sand', baseValue: 0.35 }, statBonus: { stat: 'regen_sand', baseValue: 0.35, label: 'Sand Regen/tick' },
difficultyFactor: 160, difficultyFactor: 160,
scalingFactor: 80, scalingFactor: 80,
drainBase: 2, drainBase: 2,
@@ -72,7 +72,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'lightning', manaType: 'lightning',
baseCost: 12, baseCost: 12,
description: 'Attune your lightning mana to regenerate passively over time.', description: 'Attune your lightning mana to regenerate passively over time.',
statBonus: { stat: 'regen_lightning', baseValue: 0.35 }, statBonus: { stat: 'regen_lightning', baseValue: 0.35, label: 'Lightning Regen/tick' },
difficultyFactor: 160, difficultyFactor: 160,
scalingFactor: 80, scalingFactor: 80,
drainBase: 2, drainBase: 2,
@@ -102,7 +102,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'crystal', manaType: 'crystal',
baseCost: 18, baseCost: 18,
description: 'Attune your crystal mana to regenerate passively over time.', description: 'Attune your crystal mana to regenerate passively over time.',
statBonus: { stat: 'regen_crystal', baseValue: 0.25 }, statBonus: { stat: 'regen_crystal', baseValue: 0.25, label: 'Crystal Regen/tick' },
difficultyFactor: 220, difficultyFactor: 220,
scalingFactor: 110, scalingFactor: 110,
drainBase: 3, drainBase: 3,
@@ -131,7 +131,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'stellar', manaType: 'stellar',
baseCost: 18, baseCost: 18,
description: 'Attune your stellar mana to regenerate passively over time.', description: 'Attune your stellar mana to regenerate passively over time.',
statBonus: { stat: 'regen_stellar', baseValue: 0.25 }, statBonus: { stat: 'regen_stellar', baseValue: 0.25, label: 'Stellar Regen/tick' },
difficultyFactor: 220, difficultyFactor: 220,
scalingFactor: 110, scalingFactor: 110,
drainBase: 3, drainBase: 3,
@@ -160,7 +160,7 @@ export const elementalRegenAdvancedDisciplines: DisciplineDefinition[] = [
manaType: 'void', manaType: 'void',
baseCost: 18, baseCost: 18,
description: 'Attune your void mana to regenerate passively over time.', description: 'Attune your void mana to regenerate passively over time.',
statBonus: { stat: 'regen_void', baseValue: 0.25 }, statBonus: { stat: 'regen_void', baseValue: 0.25, label: 'Void Regen/tick' },
difficultyFactor: 220, difficultyFactor: 220,
scalingFactor: 110, scalingFactor: 110,
drainBase: 3, drainBase: 3,
@@ -19,7 +19,7 @@ function makeBaseRegen(id: string, name: string, manaType: string, cost: number)
manaType: manaType as DisciplineDefinition['manaType'], manaType: manaType as DisciplineDefinition['manaType'],
baseCost: cost, baseCost: cost,
description: `Attune your ${name.toLowerCase()} mana to regenerate passively over time.`, description: `Attune your ${name.toLowerCase()} mana to regenerate passively over time.`,
statBonus: { stat: `regen_${shortId}` as DisciplineDefinition['statBonus']['stat'], baseValue: BASE_REGEN }, statBonus: { stat: `regen_${shortId}` as DisciplineDefinition['statBonus']['stat'], baseValue: BASE_REGEN, label: `${name} Regen/tick` },
difficultyFactor: BASE_DIFF, difficultyFactor: BASE_DIFF,
scalingFactor: BASE_SCALE, scalingFactor: BASE_SCALE,
drainBase: BASE_DRAIN, drainBase: BASE_DRAIN,
@@ -61,7 +61,7 @@ export const elementalRegenDisciplines: DisciplineDefinition[] = [
manaType: 'transference', manaType: 'transference',
baseCost: 6, baseCost: 6,
description: 'Attune your transference mana to regenerate passively over time.', description: 'Attune your transference mana to regenerate passively over time.',
statBonus: { stat: 'regen_transference', baseValue: 0.4 }, statBonus: { stat: 'regen_transference', baseValue: 0.4, label: 'Transference Regen/tick' },
difficultyFactor: 100, difficultyFactor: 100,
scalingFactor: 50, scalingFactor: 50,
drainBase: 1, drainBase: 1,
@@ -0,0 +1,54 @@
// ─── Elemental Attunement Disciplines ──────────────────────────────────────────
// One discipline per base mana type that increases that element's capacity.
// All are BASE attunement so they are available to every role once the element is unlocked.
import { DisciplinesAttunementType } from '../../types/disciplines';
import type { DisciplineDefinition } from '../../types/disciplines';
interface ElementalAttunementConfig {
id: string;
name: string;
manaType: DisciplineDefinition['manaType'];
cost: number;
baseValue: number;
difficultyFactor: number;
scalingFactor: number;
drainBase: number;
}
const ELEMENTAL_ATTUNEMENTS: ElementalAttunementConfig[] = [
{ id: 'attune-fire', name: 'Fire', manaType: 'fire', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-water', name: 'Water', manaType: 'water', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-air', name: 'Air', manaType: 'air', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-earth', name: 'Earth', manaType: 'earth', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-light', name: 'Light', manaType: 'light', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-dark', name: 'Dark', manaType: 'dark', cost: 10, baseValue: 5, difficultyFactor: 150, scalingFactor: 75, drainBase: 2 },
{ id: 'attune-death', name: 'Death', manaType: 'death', cost: 12, baseValue: 4, difficultyFactor: 180, scalingFactor: 90, drainBase: 3 },
];
function makeElementalAttunement(cfg: ElementalAttunementConfig): DisciplineDefinition {
return {
id: cfg.id,
name: `${cfg.name} Attunement`,
attunement: DisciplinesAttunementType.BASE,
manaType: cfg.manaType,
baseCost: cfg.cost,
description: `Begin focusing raw mana into ${cfg.name.toLowerCase()}.`,
statBonus: { stat: `elementCap_${cfg.manaType}`, baseValue: cfg.baseValue, label: `${cfg.name} Mana Capacity` },
difficultyFactor: cfg.difficultyFactor,
scalingFactor: cfg.scalingFactor,
drainBase: cfg.drainBase,
perks: [
{
id: `${cfg.id}-1`,
type: 'once',
threshold: 200,
value: 0,
description: `+10 ${cfg.name} Capacity`,
},
],
};
}
export const elementalAttunementDisciplines: DisciplineDefinition[] =
ELEMENTAL_ATTUNEMENTS.map(makeElementalAttunement);
@@ -12,7 +12,7 @@ export const enchanterSpecialDisciplines: DisciplineDefinition[] = [
manaType: 'death', manaType: 'death',
baseCost: 22, baseCost: 22,
description: 'Learn to enchant equipment with unique and powerful effects.', description: 'Learn to enchant equipment with unique and powerful effects.',
statBonus: { stat: 'enchantPower', baseValue: 5 }, statBonus: { stat: 'enchantPower', baseValue: 5, label: 'Enchantment Power' },
difficultyFactor: 220, difficultyFactor: 220,
scalingFactor: 130, scalingFactor: 130,
drainBase: 4, drainBase: 4,
@@ -12,7 +12,7 @@ export const enchanterSpellDisciplines: DisciplineDefinition[] = [
manaType: 'air', manaType: 'air',
baseCost: 18, baseCost: 18,
description: 'Learn to enchant casters with basic spell effects.', description: 'Learn to enchant casters with basic spell effects.',
statBonus: { stat: 'enchantPower', baseValue: 4 }, statBonus: { stat: 'enchantPower', baseValue: 4, label: 'Enchantment Power' },
difficultyFactor: 160, difficultyFactor: 160,
scalingFactor: 100, scalingFactor: 100,
drainBase: 3, drainBase: 3,
@@ -90,7 +90,7 @@ export const enchanterSpellDisciplines: DisciplineDefinition[] = [
manaType: 'earth', manaType: 'earth',
baseCost: 25, baseCost: 25,
description: 'Learn to enchant casters with intermediate and compound spell effects.', description: 'Learn to enchant casters with intermediate and compound spell effects.',
statBonus: { stat: 'enchantPower', baseValue: 6 }, statBonus: { stat: 'enchantPower', baseValue: 6, label: 'Enchantment Power' },
difficultyFactor: 250, difficultyFactor: 250,
scalingFactor: 150, scalingFactor: 150,
drainBase: 5, drainBase: 5,
@@ -153,7 +153,7 @@ export const enchanterSpellDisciplines: DisciplineDefinition[] = [
manaType: 'dark', manaType: 'dark',
baseCost: 35, baseCost: 35,
description: 'Learn to enchant casters with master and exotic spell effects.', description: 'Learn to enchant casters with master and exotic spell effects.',
statBonus: { stat: 'enchantPower', baseValue: 10 }, statBonus: { stat: 'enchantPower', baseValue: 10, label: 'Enchantment Power' },
difficultyFactor: 350, difficultyFactor: 350,
scalingFactor: 200, scalingFactor: 200,
drainBase: 7, drainBase: 7,
@@ -12,7 +12,7 @@ export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
manaType: 'light', manaType: 'light',
baseCost: 8, baseCost: 8,
description: 'Learn to enchant equipment with utility effects.', description: 'Learn to enchant equipment with utility effects.',
statBonus: { stat: 'studySpeed', baseValue: 0.05 }, statBonus: { stat: 'studySpeed', baseValue: 0.05, label: 'Study Speed' },
difficultyFactor: 80, difficultyFactor: 80,
scalingFactor: 60, scalingFactor: 60,
drainBase: 2, drainBase: 2,
@@ -50,7 +50,7 @@ export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
manaType: 'water', manaType: 'water',
baseCost: 15, baseCost: 15,
description: 'Learn to enchant equipment with mana-boosting effects.', description: 'Learn to enchant equipment with mana-boosting effects.',
statBonus: { stat: 'maxMana', baseValue: 10 }, statBonus: { stat: 'maxMana', baseValue: 10, label: 'Max Mana' },
difficultyFactor: 150, difficultyFactor: 150,
scalingFactor: 100, scalingFactor: 100,
drainBase: 3, drainBase: 3,
+4 -4
View File
@@ -12,7 +12,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
manaType: 'transference', manaType: 'transference',
baseCost: 8, baseCost: 8,
description: 'Improve your ability to apply enchantments to equipment.', description: 'Improve your ability to apply enchantments to equipment.',
statBonus: { stat: 'enchantPower', baseValue: 8 }, statBonus: { stat: 'enchantPower', baseValue: 8, label: 'Enchantment Power' },
difficultyFactor: 120, difficultyFactor: 120,
scalingFactor: 60, scalingFactor: 60,
drainBase: 3, drainBase: 3,
@@ -40,7 +40,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
manaType: 'lightning', manaType: 'lightning',
baseCost: 12, baseCost: 12,
description: 'Use lightning to transfer mana to equipment.', description: 'Use lightning to transfer mana to equipment.',
statBonus: { stat: 'clickManaMultiplier', baseValue: 0.3 }, statBonus: { stat: 'clickManaMultiplier', baseValue: 0.3, label: 'Click Mana Multiplier' },
difficultyFactor: 180, difficultyFactor: 180,
scalingFactor: 90, scalingFactor: 90,
drainBase: 5, drainBase: 5,
@@ -61,7 +61,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
manaType: 'fire', manaType: 'fire',
baseCost: 10, baseCost: 10,
description: 'Learn to enchant weapons with basic elemental effects.', description: 'Learn to enchant weapons with basic elemental effects.',
statBonus: { stat: 'enchantPower', baseValue: 3 }, statBonus: { stat: 'enchantPower', baseValue: 3, label: 'Enchantment Power' },
difficultyFactor: 100, difficultyFactor: 100,
scalingFactor: 80, scalingFactor: 80,
drainBase: 2, drainBase: 2,
@@ -99,7 +99,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
manaType: 'dark', manaType: 'dark',
baseCost: 20, baseCost: 20,
description: 'Learn to enchant weapons with exotic and combat effects.', description: 'Learn to enchant weapons with exotic and combat effects.',
statBonus: { stat: 'enchantPower', baseValue: 5 }, statBonus: { stat: 'enchantPower', baseValue: 5, label: 'Enchantment Power' },
difficultyFactor: 200, difficultyFactor: 200,
scalingFactor: 120, scalingFactor: 120,
drainBase: 4, drainBase: 4,
+2 -2
View File
@@ -12,7 +12,7 @@ export const fabricatorDisciplines: DisciplineDefinition[] = [
manaType: 'earth', manaType: 'earth',
baseCost: 10, baseCost: 10,
description: 'Improve your ability to craft and maintain golems.', description: 'Improve your ability to craft and maintain golems.',
statBonus: { stat: 'golemCapacity', baseValue: 2 }, statBonus: { stat: 'golemCapacity', baseValue: 2, label: 'Golem Capacity' },
difficultyFactor: 150, difficultyFactor: 150,
scalingFactor: 80, scalingFactor: 80,
drainBase: 4, drainBase: 4,
@@ -40,7 +40,7 @@ export const fabricatorDisciplines: DisciplineDefinition[] = [
manaType: 'sand', manaType: 'sand',
baseCost: 12, baseCost: 12,
description: 'Reduce material costs for crafting.', description: 'Reduce material costs for crafting.',
statBonus: { stat: 'craftingCostReduction', baseValue: 15 }, statBonus: { stat: 'craftingCostReduction', baseValue: 15, label: 'Crafting Cost Reduction' },
difficultyFactor: 180, difficultyFactor: 180,
scalingFactor: 90, scalingFactor: 90,
drainBase: 6, drainBase: 6,
+3
View File
@@ -2,6 +2,7 @@
// Aggregates all discipline definitions into a single ALL_DISCIPLINES array // Aggregates all discipline definitions into a single ALL_DISCIPLINES array
import { baseDisciplines } from './base'; import { baseDisciplines } from './base';
import { elementalAttunementDisciplines } from './elemental';
import { elementalRegenDisciplines } from './elemental-regen'; import { elementalRegenDisciplines } from './elemental-regen';
import { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced'; import { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced';
import { enchanterDisciplines } from './enchanter'; import { enchanterDisciplines } from './enchanter';
@@ -14,6 +15,7 @@ import type { DisciplineDefinition } from '../../types/disciplines';
export const ALL_DISCIPLINES: DisciplineDefinition[] = [ export const ALL_DISCIPLINES: DisciplineDefinition[] = [
...baseDisciplines, ...baseDisciplines,
...elementalAttunementDisciplines,
...elementalRegenDisciplines, ...elementalRegenDisciplines,
...elementalRegenAdvancedDisciplines, ...elementalRegenAdvancedDisciplines,
...enchanterDisciplines, ...enchanterDisciplines,
@@ -25,6 +27,7 @@ export const ALL_DISCIPLINES: DisciplineDefinition[] = [
]; ];
export { baseDisciplines } from './base'; export { baseDisciplines } from './base';
export { elementalAttunementDisciplines } from './elemental';
export { elementalRegenDisciplines } from './elemental-regen'; export { elementalRegenDisciplines } from './elemental-regen';
export { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced'; export { elementalRegenAdvancedDisciplines } from './elemental-regen-advanced';
export { enchanterDisciplines } from './enchanter'; export { enchanterDisciplines } from './enchanter';
+2 -2
View File
@@ -12,7 +12,7 @@ export const invokerDisciplines: DisciplineDefinition[] = [
manaType: 'light', manaType: 'light',
baseCost: 10, baseCost: 10,
description: 'Improve spell power and effectiveness.', description: 'Improve spell power and effectiveness.',
statBonus: { stat: 'baseDamageBonus', baseValue: 6 }, statBonus: { stat: 'baseDamageBonus', baseValue: 6, label: 'Base Damage' },
difficultyFactor: 130, difficultyFactor: 130,
scalingFactor: 65, scalingFactor: 65,
drainBase: 3, drainBase: 3,
@@ -40,7 +40,7 @@ export const invokerDisciplines: DisciplineDefinition[] = [
manaType: 'void', manaType: 'void',
baseCost: 15, baseCost: 15,
description: 'Master the exotic void mana for devastating effects.', description: 'Master the exotic void mana for devastating effects.',
statBonus: { stat: 'baseDamageMultiplier', baseValue: 0.15 }, statBonus: { stat: 'baseDamageMultiplier', baseValue: 0.15, label: 'Base Damage Multiplier' },
difficultyFactor: 200, difficultyFactor: 200,
scalingFactor: 100, scalingFactor: 100,
drainBase: 7, drainBase: 7,
+5
View File
@@ -8,9 +8,11 @@ import {
calculateManaDrain, calculateManaDrain,
calculateStatBonus, calculateStatBonus,
canProceedDiscipline, canProceedDiscipline,
checkDisciplinePrerequisites,
getUnlockedPerks, getUnlockedPerks,
} from '../utils/discipline-math'; } from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base'; import { baseDisciplines } from '../data/disciplines/base';
import { elementalAttunementDisciplines } from '../data/disciplines/elemental';
import { elementalRegenDisciplines } from '../data/disciplines/elemental-regen'; import { elementalRegenDisciplines } from '../data/disciplines/elemental-regen';
import { elementalRegenAdvancedDisciplines } from '../data/disciplines/elemental-regen-advanced'; import { elementalRegenAdvancedDisciplines } from '../data/disciplines/elemental-regen-advanced';
import { enchanterDisciplines } from '../data/disciplines/enchanter'; import { enchanterDisciplines } from '../data/disciplines/enchanter';
@@ -23,6 +25,7 @@ import { MAX_CONCURRENT_DISCIPLINES } from '../types/disciplines';
const ALL_DISCIPLINES = [ const ALL_DISCIPLINES = [
...baseDisciplines, ...baseDisciplines,
...elementalAttunementDisciplines,
...elementalRegenDisciplines, ...elementalRegenDisciplines,
...elementalRegenAdvancedDisciplines, ...elementalRegenAdvancedDisciplines,
...enchanterDisciplines, ...enchanterDisciplines,
@@ -86,6 +89,8 @@ export const useDisciplineStore = create<DisciplineStore>()(
}).length; }).length;
if (nonPaused >= s.concurrentLimit) return s; if (nonPaused >= s.concurrentLimit) return s;
if (!canProceedDiscipline(def, existing, gameState)) return s; if (!canProceedDiscipline(def, existing, gameState)) return s;
const prereqCheck = checkDisciplinePrerequisites(def, s.disciplines, ALL_DISCIPLINES);
if (!prereqCheck.canProceed) return s;
const discState = existing || { id, xp: 0, paused: false }; const discState = existing || { id, xp: 0, paused: false };
return { return {
+1 -1
View File
@@ -30,7 +30,7 @@ export interface DisciplineDefinition {
manaType: ManaType; manaType: ManaType;
baseCost: number; baseCost: number;
description: string; description: string;
statBonus: { stat: string; baseValue: number }; statBonus: { stat: string; baseValue: number; label: string };
difficultyFactor: number; difficultyFactor: number;
scalingFactor: number; scalingFactor: number;
drainBase: number; drainBase: number;
+28
View File
@@ -87,6 +87,34 @@ export function canProceedDiscipline(
return element && element.current >= drain; return element && element.current >= drain;
} }
/**
* Check if a discipline's prerequisites are met.
* Returns { canProceed: boolean, missingPrereqs: string[] }
* where missingPrereqs is a list of prerequisite discipline names that are not yet unlocked.
*/
export function checkDisciplinePrerequisites(
discipline: DisciplineDefinition,
allDisciplines: Record<string, DisciplineState>,
allDefinitions: DisciplineDefinition[],
): { canProceed: boolean; missingPrereqs: string[] } {
if (!discipline.requires || discipline.requires.length === 0) {
return { canProceed: true, missingPrereqs: [] };
}
const missingPrereqs: string[] = [];
for (const reqId of discipline.requires) {
const reqState = allDisciplines[reqId];
// A prerequisite is met if the discipline has XP > 0 (has been practiced)
if (!reqState || reqState.xp <= 0) {
const reqDef = allDefinitions.find((d) => d.id === reqId);
missingPrereqs.push(reqDef?.name ?? reqId);
}
}
return { canProceed: missingPrereqs.length === 0, missingPrereqs };
}
/** /**
* Get unlocked perks for a discipline * Get unlocked perks for a discipline
*/ */