feat: recreate Achievements tab with category sections, progress tracking, and hidden achievement logic
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This commit is contained in:
2026-05-19 14:44:27 +02:00
parent 50a9a62060
commit 639d396f80
15 changed files with 1396 additions and 4 deletions
@@ -0,0 +1,135 @@
'use client';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { BookOpen, Plus, Pause, Play } from 'lucide-react';
import { useDisciplineStore } from '@/lib/game/stores/discipline-slice';
import { ALL_DISCIPLINES } from '@/lib/game/data/disciplines';
export function DisciplineDebugSection() {
const disciplines = useDisciplineStore((s) => s.disciplines);
const activeIds = useDisciplineStore((s) => s.activeIds);
const concurrentLimit = useDisciplineStore((s) => s.concurrentLimit);
const activate = useDisciplineStore((s) => s.activate);
const deactivate = useDisciplineStore((s) => s.deactivate);
const handleTogglePause = (id: string) => {
const disc = disciplines[id];
if (!disc) return;
if (disc.paused) {
activate(id);
} else {
deactivate(id);
// Re-activate with paused false — just activate again
activate(id);
}
};
const handleAddXP = (id: string, amount: number) => {
useDisciplineStore.setState((s) => {
const disc = s.disciplines[id];
if (!disc) return s;
return {
disciplines: {
...s.disciplines,
[id]: { ...disc, xp: disc.xp + amount },
},
};
});
};
const handleActivateAll = () => {
ALL_DISCIPLINES.forEach((d) => {
if (!activeIds.includes(d.id)) {
activate(d.id);
}
});
};
const handleDeactivateAll = () => {
activeIds.forEach((id) => {
deactivate(id);
});
};
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-indigo-400 text-sm flex items-center gap-2">
<BookOpen className="w-4 h-4" />
Disciplines
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="flex gap-2 flex-wrap mb-2">
<Button size="sm" variant="outline" onClick={handleActivateAll}>
<Play className="w-3 h-3 mr-1" /> Activate All
</Button>
<Button size="sm" variant="outline" onClick={handleDeactivateAll}>
<Pause className="w-3 h-3 mr-1" /> Deactivate All
</Button>
</div>
<div className="text-xs text-gray-400">
Active: {activeIds.length} / {concurrentLimit}
</div>
<div className="space-y-2 max-h-64 overflow-y-auto">
{ALL_DISCIPLINES.map((def) => {
const disc = disciplines[def.id];
const isActive = activeIds.includes(def.id);
const xp = disc?.xp || 0;
const isPaused = disc?.paused ?? true;
return (
<div
key={def.id}
className="flex items-center justify-between p-2 bg-gray-800/50 rounded"
>
<div>
<div className="text-sm font-medium">{def.name}</div>
<div className="text-xs text-gray-400">
{isActive ? `XP: ${xp}` : 'Inactive'}
</div>
</div>
<div className="flex gap-1">
<Button
size="sm"
variant="outline"
onClick={() => handleAddXP(def.id, 100)}
>
<Plus className="w-3 h-3 mr-1" /> +100
</Button>
<Button
size="sm"
variant="outline"
onClick={() => handleAddXP(def.id, 1000)}
>
+1K
</Button>
<Button
size="sm"
variant={isActive ? 'default' : 'outline'}
onClick={() => {
if (isActive) {
deactivate(def.id);
} else {
activate(def.id);
}
}}
>
{isActive ? (
<Pause className="w-3 h-3" />
) : (
<Play className="w-3 h-3" />
)}
</Button>
</div>
</div>
);
})}
</div>
</CardContent>
</Card>
);
}
DisciplineDebugSection.displayName = "DisciplineDebugSection";