feat: add fabricator disciplines for recipe unlocks
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Add unlocksRecipes field to DisciplinePerk type - Add study-fabricator-recipes discipline (earth/metal/sand/crystal recipes) - Add study-wizard-branch discipline (wizard equipment recipes) - Add study-physical-branch discipline (physical combat equipment recipes) - Collect unlocksRecipes during discipline tick processing - Pass recipe unlocks to crafting store via gameStore - Add unlockRecipes action to craftingStore with persistence - Filter fabricator recipes by unlock status in FabricatorSubTab UI
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@@ -277,6 +277,14 @@ export const useGameStore = create<GameCoordinatorStore>()(
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}
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}
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// Unlock fabricator recipes from newly unlocked discipline perks
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if (disciplineResult.unlockedRecipes.length > 0) {
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useCraftingStore.getState().unlockRecipes(disciplineResult.unlockedRecipes);
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for (const recipeId of disciplineResult.unlockedRecipes) {
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addLog(`🔨 Fabricator recipe unlocked: ${recipeId}`);
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}
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}
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// Apply per-element capacity bonuses from disciplines and equipment
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const perElementCapBonuses = mergePerElementCapBonuses(
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disciplineEffects.bonuses,
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