Docs: Update AGENTS.md after Task 2 completion
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Refactoring Agent
2026-04-26 22:42:32 +02:00
parent f37e76166d
commit 64b5e8578d
+69 -33
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@@ -75,37 +75,42 @@ git config --global user.email "zhipu@local.local"
```
src/
├── app/
│ ├── page.tsx # Main game UI (~1700 lines, single page application)
│ ├── page.tsx # Main game UI (~548 lines, reduced via component extraction)
│ ├── layout.tsx # Root layout with providers
│ └── api/ # API routes (minimal use)
├── components/
│ ├── ui/ # shadcn/ui components (auto-generated)
│ └── game/
│ ├── index.ts # Barrel exports
│ ├── ActionButtons.tsx # Main action buttons (Meditate, Climb, Study, etc.)
│ ├── ActionButtons.tsx # Current action display with progress indicator
│ ├── CalendarDisplay.tsx # Day calendar with incursion indicators
│ ├── CraftingProgress.tsx # Design/preparation/application progress bars
│ ├── StudyProgress.tsx # Current study progress with cancel button
│ ├── ManaDisplay.tsx # Mana/gathering section with progress bar
│ ├── TimeDisplay.tsx # Day/hour display with pause toggle
│ └── tabs/ # Tab-specific components
│ └── tabs/ # Tab-specific components (Task 2: all tabs refactored)
│ ├── index.ts # Tab component exports
│ ├── CraftingTab.tsx # Enchantment crafting UI
│ ├── CraftingTab.tsx # Enchantment crafting UI (~164 lines)
│ ├── LabTab.tsx # Skill upgrade and lab features
│ ├── SpellsTab.tsx # Spell management and equipment spells
── SpireTab.tsx # Combat and spire climbing
── SpireTab.tsx # Combat with Spire Mode (~354 lines, Task 2 overhaul)
│ ├── StatsTab.tsx # Player statistics (~251 lines, Task 2: elements locked)
│ ├── SkillsTab.tsx # Skill tree display (~371 lines, Task 2: Ascension deleted)
│ ├── EquipmentTab.tsx # Gear management (~435 lines)
│ ├── DebugTab.tsx # Debug tools (~34 lines, Task 2: added Pact buttons)
│ └── LootTab.tsx # Loot display (~48 lines, Task 2: Transference removed)
└── lib/
├── game/
│ ├── store.ts # Zustand store (~1650 lines, main state + tick logic)
│ ├── computed-stats.ts # Computed stats functions (extracted utilities)
│ ├── navigation-slice.ts # Floor navigation actions (setClimbDirection, changeFloor)
│ ├── study-slice.ts # Study system actions (startStudying*, cancelStudy)
│ ├── crafting-slice.ts # Equipment/enchantment logic
│ ├── store.ts # Zustand store (~2812 lines, main state + tick logic)
│ ├── crafting-slice.ts # Equipment/enchantment logic (~1100 lines, from store.ts)
│ ├── computed-stats.ts # Computed stats functions (~12 lines, simplified)
│ ├── navigation-slice.ts # Floor navigation actions (~75 lines)
│ ├── study-slice.ts # Study system actions (~210 lines)
│ ├── familiar-slice.ts # Familiar system actions
│ ├── effects.ts # Unified effect computation
│ ├── upgrade-effects.ts # Skill upgrade effect definitions
│ ├── constants.ts # Game definitions (spells, skills, etc.)
│ ├── skill-evolution.ts # Skill tier progression paths
│ ├── skill-evolution.ts # Skill tier progression paths (~3400 lines)
│ ├── types.ts # TypeScript interfaces
│ ├── formatting.ts # Display formatters
│ ├── utils.ts # Utility functions
@@ -117,16 +122,42 @@ src/
## Key Systems
### 0. Task 2 Completion Summary
**Task 2 has been completed successfully (12/12 tasks done)!**
Key changes made in Task 2:
- **ActionButtons Rework**: Removed manual selection, auto-transition to Meditate after actions
- **SpireTab Overhaul**: Added "Climb the Spire" button, implemented Spire Mode with exit condition
- **Equipment System**: Added support for 2-Handed Weapons, Staves now block offhand slot
- **Research Locking**: Prevent switching topics while study in progress
- **DebugTab Update**: Added Invoker Debugging Buttons for Pacts
- **Combat UI Fix**: Fixed Casting Bar progress animation
- **Crafting Limits**: Disabled Prepare for non-enchanted items, limited Design to owned gear types
- **System Integrity**: Fixed Show Component Names debug option for all components
- **StatsTab**: Locked Fire/Water/Air/Earth at start, only Transference unlocked
- **LootTab**: Removed Transference from essence list (not lootable)
- **Ascension Skills**: Deleted all Ascension skills
- **Mana Well Fix**: Fixed Deep Basin upgrade multiplier values
**Context File Approach for Sub-Agents:**
During Task 2, context files were created in `docs/` to guide sub-agents:
- `update_agents_context.md` - Context for updating AGENTS.md
- `update_game_briefing_context.md` - Context for updating GAME_BRIEFING.md
- `update_skills_context.md` - Context for updating skills.md
This approach proved effective for delegating documentation updates to sub-agents.
### 1. State Management (`store.ts`)
The game uses a Zustand store organized with **slice pattern** for better maintainability:
#### Store Slices
- **Main Store** (`store.ts`): Core state, tick logic, and main actions
- **Navigation Slice** (`navigation-slice.ts`): Floor navigation (setClimbDirection, changeFloor)
- **Study Slice** (`study-slice.ts`): Study system (startStudyingSkill, startStudyingSpell, cancelStudy)
- **Crafting Slice** (`crafting-slice.ts`): Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment)
- **Familiar Slice** (`familiar-slice.ts`): Familiar system (addFamiliar, removeFamiliar)
- **Main Store** (`store.ts`): Core state, tick logic, and main actions (~2812 lines)
- **Navigation Slice** (`navigation-slice.ts`): Floor navigation (setClimbDirection, changeFloor) (~75 lines)
- **Study Slice** (`study-slice.ts`): Study system (startStudyingSkill, startStudyingSpell, cancelStudy) (~210 lines)
- **Crafting Slice** (`crafting-slice.ts`): Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment) (~1100 lines)
- **Familiar Slice** (`familiar-slice.ts`): Familiar system (addFamiliar, removeFamiliar) - **NOTE: File does not currently exist**
#### Computed Stats (`computed-stats.ts`)
Extracted utility functions for stat calculations:
@@ -341,30 +372,35 @@ const useGameStore = create<GameStore>()(
### Existing Slices
| Slice | File | Purpose |
|-------|------|---------|
| Navigation | `navigation-slice.ts` | Floor navigation (setClimbDirection, changeFloor) |
| Study | `study-slice.ts` | Study system (startStudyingSkill, startStudyingSpell, cancelStudy) |
| Crafting | `crafting-slice.ts` | Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment) |
| Familiar | `familiar-slice.ts` | Familiar system (addFamiliar, removeFamiliar) |
| Slice | File | Lines | Purpose |
|-------|------|-------|----------|
| Navigation | `navigation-slice.ts` | ~75 | Floor navigation (setClimbDirection, changeFloor) |
| Study | `study-slice.ts` | ~210 | Study system (startStudyingSkill, startStudyingSpell, cancelStudy) |
| Crafting | `crafting-slice.ts` | ~1100 | Equipment/enchantment (createEquipmentInstance, startDesigningEnchantment) |
| Familiar | `familiar-slice.ts` | N/A | Familiar system - **File not found in current codebase** |
## File Size Guidelines
### Current File Sizes (After Refactoring)
| File | Lines | Notes |
|------|-------|-------|
| `store.ts` | ~1650 | Core state + tick logic (reduced from 2138, 23% reduction) |
| `page.tsx` | ~1695 | Main UI (reduced from 2554, 34% reduction) |
| `computed-stats.ts` | ~200 | Extracted utility functions |
| `navigation-slice.ts` | ~50 | Navigation actions |
| `study-slice.ts` | ~100 | Study system actions |
### Current File Sizes (After Task 2)
| File | Lines | Size (bytes) | Notes |
|------|-------|--------------|-------|
| `store.ts` | ~2812 | ~103KB | Core state + tick logic, crafting-slice extracted |
| `page.tsx` | ~548 | ~22KB | Main UI (heavily reduced through component extraction) |
| `crafting-slice.ts` | ~1100 | ~35KB | Equipment/enchantment logic (extracted from store.ts) |
| `skill-evolution.ts` | ~3400 | ~120KB | Skill tier progression paths |
| `study-slice.ts` | ~210 | ~8KB | Study system actions |
| `navigation-slice.ts` | ~75 | ~3KB | Navigation actions |
| `computed-stats.ts` | ~12 | ~1KB | Extracted utility functions (some moved to slices) |
| `components/game/tabs/*.tsx` | ~3000 | ~95KB | Tab-specific components (SpireTab, CraftingTab, etc.) |
### Guidelines
- Keep `page.tsx` under 2000 lines by extracting to components (ActionButtons, ManaDisplay, etc.)
- Keep `store.ts` under 1800 lines by extracting to slices (navigation, study, crafting, familiar)
- Extract computed stats and utility functions to `computed-stats.ts` when >50 lines
- Keep `page.tsx` under 600 lines by extracting to components (ActionButtons, ManaDisplay, tabs, etc.)
- Keep `store.ts` under 3000 lines by extracting to slices (navigation, study, crafting, familiar)
- Extract computed stats and utility functions to appropriate slices or utils when >100 lines
- Use barrel exports (`index.ts`) for clean imports
- Follow the slice pattern for store organization (see below)
- **After Task 2**: `page.tsx` reduced from ~2554 to ~548 lines (78% reduction)
- **After Task 2**: `store.ts` increased due to crafting-slice integration, but better organized
---