fix: spire climbing spec discrepancies (DISC-1,14,15,18,19,21,22,23,29,34)
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- DISC-1: Fix ascent seed missing +runId in combat-descent-actions.ts - DISC-14: Recovery room 10x regen/conversion already in gameStore.ts - DISC-15/18/21: Add missing completion logs for recovery, library, treasure rooms - DISC-19: Filter library discipline selection to non-paused disciplines - DISC-22: Fix puzzle room log format to match spec - DISC-23: Replace hardcoded MAX_LEVEL with MAX_ATTUNEMENT_LEVEL - DISC-29: Update spec to document libraryStayed/recoveryStayed on currentRoom - DISC-34: Add 'Exited the Spire' activity log in exitSpireMode
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@@ -601,8 +601,10 @@ clearedRooms: Record<string, boolean> // key = "floor:roomIndex"
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isDescentComplete: boolean
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// Non-combat room tracking (climbing spec §4.8–§4.12)
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libraryStayed: boolean // true if player already used "Stay 1 Hour More" in current library room
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recoveryStayed: boolean // true if player already used "Stay 1 Hour More" in current recovery room
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// Note: libraryStayed and recoveryStayed live on the currentRoom object, not as
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// top-level state fields. This keeps per-room transient state co-located.
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libraryStayed: boolean // on currentRoom; true if player already used "Stay 1 Hour More" in current library room
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recoveryStayed: boolean // on currentRoom; true if player already used "Stay 1 Hour More" in current recovery room
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```
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> `isDescending: boolean` (legacy alias) can be removed in favour of `climbDirection === 'down'`.
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