fix: spire climbing spec discrepancies (DISC-1,14,15,18,19,21,22,23,29,34)
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- DISC-1: Fix ascent seed missing +runId in combat-descent-actions.ts
- DISC-14: Recovery room 10x regen/conversion already in gameStore.ts
- DISC-15/18/21: Add missing completion logs for recovery, library, treasure rooms
- DISC-19: Filter library discipline selection to non-paused disciplines
- DISC-22: Fix puzzle room log format to match spec
- DISC-23: Replace hardcoded MAX_LEVEL with MAX_ATTUNEMENT_LEVEL
- DISC-29: Update spec to document libraryStayed/recoveryStayed on currentRoom
- DISC-34: Add 'Exited the Spire' activity log in exitSpireMode
This commit is contained in:
2026-06-08 20:36:42 +02:00
parent de189fe59f
commit 64c1d2f51e
6 changed files with 21 additions and 15 deletions
@@ -101,7 +101,7 @@ export function advanceRoomOrFloor(get: GetFn, set: SetFn): void {
if (s.currentRoomIndex + 1 >= s.roomsPerFloor) {
const newFloor = Math.min(s.currentFloor + 1, 100);
const newRoomsPerFloor = getRoomsForFloor(newFloor, newFloor * 12345);
const newRoomsPerFloor = getRoomsForFloor(newFloor, newFloor * 12345 + s.runId);
const newRoom = generateSpireFloorState(newFloor, 0, newRoomsPerFloor, s.runId);
const newFloorHP = calcRoomHP(newRoom);
set({