Complete skill system redesign: Add all upgrade trees, special effects, and comprehensive tests
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m51s
All checks were successful
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m51s
- Added upgrade trees for ALL skills with max > 1 - Added 40+ new special effects for upgrades - Created 38 new comprehensive tests for skill system - Updated docs/skills.md with full documentation - All new tests pass, lint clean
This commit is contained in:
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docs/skills.md
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docs/skills.md
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# Mana Loop - Skill System Documentation
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# Mana Loop - Complete Skill System Documentation
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## Table of Contents
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1. [Overview](#overview)
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2. [Core Mechanics](#core-mechanics)
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3. [Skill Categories](#skill-categories)
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4. [All Skills Reference](#all-skills-reference)
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5. [Upgrade Trees](#upgrade-trees)
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6. [Tier System](#tier-system)
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7. [Banned Content](#banned-content)
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---
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## Overview
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The skill system in Mana Loop allows players to specialize their character through a deep progression system. Skills are organized by attunement, with each attunement providing access to specific skill categories.
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The skill system in Mana Loop provides deep character customization through a branching upgrade tree system. Skills are organized by attunement, with each attunement granting access to specific skill categories.
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### Skill Level Types
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| Max Level | Description | Example Skills |
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|-----------|-------------|----------------|
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| 10 | Standard skills with full upgrade trees | Mana Well, Mana Flow, Enchanting |
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| 5 | Specialized skills with limited upgrades | Efficient Enchant, Golem Mastery |
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| 3 | Focused skills with no upgrades | Knowledge Retention, Golem Longevity |
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| 1 | Effect research skills (unlock only) | All research skills |
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---
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## Core Mechanics
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### Skill Levels
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- Most skills level from **1 to 10**
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- Some skills cap at **level 5** (specialized skills)
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- Research skills are **level 1 only** (unlock effects)
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### Tier Up System
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When a skill reaches max level, it can **tier up**:
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- **Tier 2, Level 1 = Tier 1, Level 10** in power
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- Each tier multiplies the skill's base effect by 10x
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- Maximum of 5 tiers per skill
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- Tiering up requires attunement level prerequisites
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### Milestone Upgrades (The Perk Tree)
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At **every 5 levels** (5 and 10), you choose **1 upgrade/perk** from an upgrade tree:
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- Starts with 3 base choices per milestone
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- Each choice leads to branching paths
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- You can always choose from previously available options
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- Upgrades can be **upgraded again** at future milestones
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- Upgrades meaningfully impact how the skill works
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#### Example: Mana Well Upgrade Tree
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```
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Level 5 Choices:
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├── Expanded Capacity (+25% max mana)
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│ └── Level 10 upgrade: Deep Reservoir (+50% max mana)
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│ └── Future: Can sacrifice capacity for regen
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├── Natural Spring (+0.5 regen)
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│ └── Level 10 upgrade: Flowing Spring (+1 regen)
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│ └── Future: Regen scales with max mana
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└── Mana Threshold (+20% max mana, -10% regen)
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└── Level 10 upgrade: Mana Conversion (Convert capacity to click bonus)
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└── Future: Threshold mechanics
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Level 10 Choices (additional):
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├── Mana Echo (10% chance double mana from clicks)
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├── Emergency Reserve (Keep 10% mana on loop reset)
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└── Deep Wellspring (+50% meditation efficiency)
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```
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### Study System
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Leveling skills requires:
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@@ -57,134 +35,426 @@ Leveling skills requires:
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2. **Study time** - Hours required to complete
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3. **Active studying** - Must be in "study" action mode
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Study costs scale with:
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- Current level (higher levels = more expensive)
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- Skill tier (higher tiers = more expensive)
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- Focused Mind skill (reduces cost)
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#### Study Cost Formula
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```
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cost = baseCost × (currentLevel + 1) × tier × costMultiplier
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```
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### Attunement Requirements
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#### Study Time Formula
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```
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time = baseStudyTime × tier / studySpeedMultiplier
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```
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Skills have attunement requirements for:
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1. **Access** - Which attunement unlocks the skill category
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2. **Tier Up** - Required attunement levels to advance tiers
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### Milestone Upgrades
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| Requirement Type | Example |
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|-----------------|---------|
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| Single Attunement | Enchanting skills require Enchanter |
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| Multiple Attunements | Hybrid skills require both attunements leveled |
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| Any Attunement | Core skills just need any attunement active |
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| No Requirement | Basic skills always available |
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At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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- Each skill has its own unique upgrade tree
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- Trees have branching paths with prerequisites
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- Choices are permanent for that tier
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- Upgrades persist when tiering up
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---
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## Skill Categories
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### Core Skills (No Attunement Required)
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### Core Categories (No Attunement Required)
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Always available to all players.
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| Category | Icon | Description |
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|----------|------|-------------|
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| Mana | 💧 | Mana pool and regeneration |
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| Study | 📚 | Learning speed and efficiency |
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| Research | 🔮 | Permanent bonuses |
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| Ascension | ⭐ | Loop-persisting benefits |
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#### Mana Category
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| Skill | Max Level | Effect | Description |
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|-------|-----------|--------|-------------|
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| Mana Well | 10 | +100 max mana per level | Increases your mana reservoir |
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| Mana Flow | 10 | +1 regen/hour per level | Faster mana regeneration |
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| Elemental Attunement | 10 | +50 element cap per level | Store more elemental mana |
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### Attunement Categories
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#### Study Category
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| Skill | Max Level | Effect | Description |
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|-------|-----------|--------|-------------|
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| Quick Learner | 10 | +10% study speed per level | Learn faster |
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| Focused Mind | 10 | -5% study cost per level | Learn cheaper |
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| Knowledge Retention | 3 | +20% progress saved on cancel | Don't lose study progress |
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| Meditation Focus | 1 | Up to 2.5x regen after 4hr meditating | Enhanced meditation |
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#### Research Category (Long Study Times)
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| Skill | Max Level | Effect | Description |
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|-------|-----------|--------|-------------|
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| Mana Tap | 1 | +1 mana/click | Better clicking |
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| Mana Surge | 1 | +3 mana/click | Requires Mana Tap |
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| Mana Spring | 1 | +2 mana regen | Passive bonus |
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| Deep Trance | 1 | 6hr meditation = 3x regen | Requires Meditation |
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| Void Meditation | 1 | 8hr meditation = 5x regen | Requires Deep Trance |
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### Enchanter Skills (Requires Enchanter Attunement)
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#### Enchanting Category
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| Skill | Max Level | Effect | Attunement Req |
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|-------|-----------|--------|----------------|
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| Enchanting | 10 | Unlocks enchantment design | Enchanter 1 |
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| Efficient Enchant | 5 | -5% capacity cost per level | Enchanter 2 |
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| Disenchanting | 3 | +20% mana recovery per level | Enchanter 1 |
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| Enchant Speed | 5 | -10% enchant time per level | Enchanter 1 |
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| Essence Refining | 5 | +10% effect power per level | Enchanter 2 |
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#### Effect Research Category
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Research skills unlock enchantment effects. All are level 1 only and require Enchanter attunement.
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**Tier 1 Research (Basic Spells)**
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- Mana Spell Research → Mana Strike enchantment
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- Fire Spell Research → Ember Shot, Fireball enchantments
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- Water Spell Research → Water Jet, Ice Shard enchantments
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- Air Spell Research → Gust, Wind Slash enchantments
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- Earth Spell Research → Stone Bullet, Rock Spike enchantments
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- Light Spell Research → Light Lance, Radiance enchantments
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- Dark Spell Research → Shadow Bolt, Dark Pulse enchantments
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- Death Research → Drain enchantment
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**Tier 2 Research (Advanced Spells)** - Requires Enchanter 3
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- Advanced Fire/Water/Air/Earth Research
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- Advanced Light/Dark Research
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**Tier 3 Research (Master Spells)** - Requires Enchanter 5
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- Master Fire/Water/Earth Research
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**Compound Mana Research** - Requires parent element research
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- Metal Spell Research (Fire + Earth)
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- Sand Spell Research (Earth + Water)
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- Lightning Spell Research (Fire + Air)
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- Plus Advanced/Master variants
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**Utility Research**
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- Transference Spell Research
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- Damage Effect Research
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- Mana Effect Research
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- Utility Effect Research
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### Invoker Skills (Requires Invoker Attunement)
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#### Pact Category
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| Skill | Max Level | Effect | Attunement Req |
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|-------|-----------|--------|----------------|
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| Pact Mastery | 5 | +10% pact bonus per level | Invoker 1 |
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| Guardian Insight | 3 | See guardian weaknesses | Invoker 2 |
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| Pact Efficiency | 3 | -10% pact ritual cost | Invoker 2 |
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### Fabricator Skills (Requires Fabricator Attunement)
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#### Golemancy Category
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| Skill | Max Level | Effect | Attunement Req |
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|-------|-----------|--------|----------------|
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| Golem Mastery | 5 | +10% golem damage per level | Fabricator 2 |
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| Golem Efficiency | 5 | +5% attack speed per level | Fabricator 2 |
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| Golem Longevity | 3 | +1 floor duration per level | Fabricator 3 |
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| Golem Siphon | 3 | -10% maintenance per level | Fabricator 3 |
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| Advanced Golemancy | 1 | Unlock hybrid golem recipes | Fabricator 5 |
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| Golem Resonance | 1 | +1 golem slot at max level | Fabricator 8 |
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### Ascension Skills (Require Any Attunement Level 5+)
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| Skill | Max Level | Effect | Requirement |
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|-------|-----------|--------|-------------|
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| Insight Harvest | 5 | +10% insight per level | Any attunement 5 |
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| Temporal Memory | 3 | Keep 1 spell per level across loops | Any attunement 5 |
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| Category | Icon | Attunement | Description |
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|----------|------|------------|-------------|
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| Enchanting | ✨ | Enchanter | Enchantment design and efficiency |
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| Effect Research | 🔬 | Enchanter | Unlock spell enchantments |
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| Invocation | 💜 | Invoker | Pact-based abilities |
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| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses |
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| Fabrication | ⚒️ | Fabricator | Crafting and construction |
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| Golemancy | 🗿 | Fabricator | Golem summoning and control |
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---
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## Tier Up Requirements
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## All Skills Reference
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Each tier requires specific attunement levels:
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### Mana Skills (Core)
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### Core Skills (Mana, Study)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Mana Well | 10 | +100 max mana/level | 100 | 4h |
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| Mana Flow | 10 | +1 regen/hour/level | 150 | 5h |
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| Elemental Attunement | 10 | +50 element cap/level | 200 | 4h |
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| Mana Overflow | 5 | +25% click mana/level | 400 | 6h |
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**Prerequisites:**
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- Mana Overflow: Mana Well 3
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### Study Skills (Core)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Quick Learner | 10 | +10% study speed/level | 250 | 4h |
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| Focused Mind | 10 | -5% study cost/level | 300 | 5h |
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| Meditation Focus | 1 | Up to 2.5x regen after 4hrs | 400 | 6h |
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| Knowledge Retention | 3 | +20% progress saved on cancel/level | 350 | 5h |
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### Research Skills (Core)
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| Skill | Max | Effect | Base Cost | Study Time |
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|-------|-----|--------|-----------|------------|
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| Mana Tap | 1 | +1 mana/click | 300 | 12h |
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| Mana Surge | 1 | +3 mana/click | 800 | 36h |
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| Mana Spring | 1 | +2 mana regen | 600 | 24h |
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| Deep Trance | 1 | 6hr meditation = 3x regen | 900 | 48h |
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| Void Meditation | 1 | 8hr meditation = 5x regen | 1500 | 72h |
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**Prerequisites:**
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- Mana Surge: Mana Tap 1
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- Deep Trance: Meditation 1
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- Void Meditation: Deep Trance 1
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### Ascension Skills (Any Attunement)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ |
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| Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ |
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| Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 |
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### Enchanting Skills (Enchanter)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Enchanting | 10 | Unlocks enchantment design | 200 | 5h | Enchanter 1 |
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| Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 |
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| Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 |
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| Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 |
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| Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 |
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| Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 |
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**Prerequisites:**
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- Efficient Enchant: Enchanting 3
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- Disenchanting: Enchanting 2
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- Enchant Speed: Enchanting 2
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- Scroll Crafting: Enchanting 5
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- Essence Refining: Enchanting 4
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### Golemancy Skills (Fabricator)
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Golem Mastery | 5 | +10% golem damage/level | 300 | 6h | Fabricator 2 |
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| Golem Efficiency | 5 | +5% attack speed/level | 350 | 6h | Fabricator 2 |
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| Golem Longevity | 3 | +1 floor duration/level | 500 | 8h | Fabricator 3 |
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| Golem Siphon | 3 | -10% maintenance/level | 400 | 8h | Fabricator 3 |
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| Advanced Golemancy | 1 | Unlock hybrid recipes | 800 | 16h | Fabricator 5 |
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| Golem Resonance | 1 | +1 golem slot | 1200 | 24h | Fabricator 8 |
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**Prerequisites:**
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- Advanced Golemancy: Golem Mastery 3
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- Golem Resonance: Golem Mastery 5
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### Effect Research Skills (Enchanter)
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All effect research skills are **max level 1** and unlock specific enchantment effects.
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#### Tier 1 Research (Basic Spells)
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Mana Spell Research | Mana Strike enchantment | 4h |
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| Fire Spell Research | Ember Shot, Fireball | 6h |
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| Water Spell Research | Water Jet, Ice Shard | 6h |
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| Air Spell Research | Gust, Wind Slash | 6h |
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| Earth Spell Research | Stone Bullet, Rock Spike | 6h |
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| Light Spell Research | Light Lance, Radiance | 8h |
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| Dark Spell Research | Shadow Bolt, Dark Pulse | 8h |
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| Death Research | Drain enchantment | 8h |
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#### Tier 2 Research (Advanced Spells)
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Requires Enchanter 3+ and parent element research.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Advanced Fire Research | Inferno, Flame Wave | 12h |
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| Advanced Water Research | Tidal Wave, Ice Storm | 12h |
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| Advanced Air Research | Hurricane, Wind Blade | 12h |
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| Advanced Earth Research | Earthquake, Stone Barrage | 12h |
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| Advanced Light Research | Solar Flare, Divine Smite | 14h |
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| Advanced Dark Research | Void Rift, Shadow Storm | 14h |
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#### Tier 3 Research (Master Spells)
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Requires Enchanter 5+ and advanced research.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Master Fire Research | Pyroclasm | 24h |
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| Master Water Research | Tsunami | 24h |
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| Master Earth Research | Meteor Strike | 26h |
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#### Compound Element Research
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Requires parent element research + Enchanter 3+.
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Metal Spell Research | Metal Shard, Iron Fist | 6h |
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| Sand Spell Research | Sand Blast, Sandstorm | 6h |
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| Lightning Spell Research | Spark, Lightning Bolt | 6h |
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| Advanced Metal Research | Steel Tempest | 12h |
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| Advanced Sand Research | Desert Wind | 12h |
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| Advanced Lightning Research | Chain Lightning, Storm Call | 12h |
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| Master Metal Research | Furnace Blast | 26h |
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| Master Sand Research | Dune Collapse | 26h |
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| Master Lightning Research | Thunder Strike | 26h |
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#### Utility Research
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Transference Spell Research | Transfer Strike, Mana Rip | 5h |
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| Advanced Transference Research | Essence Drain | 12h |
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| Master Transference Research | Soul Transfer | 26h |
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#### Effect Research
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| Skill | Unlocks | Study Time |
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|-------|---------|------------|
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| Damage Effect Research | Minor/Moderate Power, Amplification | 5h |
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| Combat Effect Research | Sharp Edge, Swift Casting | 6h |
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| Mana Effect Research | Mana Reserve, Trickle, Mana Tap | 4h |
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| Advanced Mana Research | Mana Reservoir, Stream, River | 8h |
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| Utility Effect Research | Meditative Focus, Quick Study | 6h |
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| Special Effect Research | Echo Chamber, Siphoning, Bane | 10h |
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| Overpower Research | Overpower effect | 12h |
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---
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## Upgrade Trees
|
||||
|
||||
### Mana Well Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Expanded Capacity (+25% max mana)
|
||||
│ └── Level 10: Deep Reservoir (+50% max mana) [replaces]
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│
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├── Natural Spring (+0.5 regen/hour)
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│ └── Level 10: Flowing Spring (+1.5 regen) [replaces]
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│
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├── Mana Threshold (+30% max mana, -10% regen)
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│ └── Level 10: Mana Conversion (5% max → click bonus)
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│
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└── Desperate Wells (+50% regen when below 25% mana)
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└── Level 10: Panic Reserve (+100% regen below 10%)
|
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```
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**Level 10 Additional Choices:**
|
||||
- Mana Echo (10% chance double mana from clicks)
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||||
- Emergency Reserve (Keep 10% mana on loop reset)
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||||
- Deep Wellspring (+50% meditation efficiency)
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||||
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#### Tier 2 Upgrades (Deep Reservoir)
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- Abyssal Depth (+50% max mana)
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- Ancient Well (+500 starting mana per loop)
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- Mana Condense (+1% max per 1000 gathered)
|
||||
- Deep Reserve (+0.5 regen per 100 max mana)
|
||||
- Ocean of Mana (+1000 max mana)
|
||||
- Mana Tide (Regen pulses ±50%)
|
||||
- Void Storage (Store 150% max temporarily)
|
||||
- Mana Core (0.5% max mana as regen)
|
||||
|
||||
---
|
||||
|
||||
### Mana Flow Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Rapid Flow (+25% regen speed)
|
||||
│ └── Level 10: Mana Torrent (+50% regen above 75% mana)
|
||||
│
|
||||
├── Steady Stream (Immune to incursion penalty)
|
||||
│ └── Level 10: Eternal Flow (Immune to all penalties)
|
||||
│
|
||||
├── Mana Cascade (+0.1 regen per 100 max mana)
|
||||
│ └── Level 10: Mana Waterfall (+0.25 per 100 max) [replaces]
|
||||
│
|
||||
└── Mana Overflow (Raw mana can exceed max by 20%)
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Ambient Absorption (+1 permanent regen)
|
||||
- Flow Surge (Clicks boost regen for 1 hour)
|
||||
- Flow Mastery (+10% mana from all sources)
|
||||
|
||||
---
|
||||
|
||||
### Elemental Attunement Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Expanded Attunement (+25% element cap)
|
||||
│ └── Level 10: Element Master (+50% element cap) [replaces]
|
||||
│
|
||||
├── Elemental Surge (+15% elemental spell damage)
|
||||
│ └── Level 10: Elemental Power (+30% damage) [replaces]
|
||||
│
|
||||
└── Elemental Affinity (New elements start with 10 capacity)
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Elemental Resonance (Spell use restores element)
|
||||
- Exotic Mastery (+20% exotic element damage)
|
||||
|
||||
---
|
||||
|
||||
### Quick Learner Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Deep Focus (+25% study speed)
|
||||
│ └── Level 10: Deep Concentration (+50% speed) [replaces]
|
||||
│
|
||||
├── Quick Grasp (5% chance double study progress)
|
||||
│ └── Level 10: Knowledge Echo (15% instant complete)
|
||||
│
|
||||
├── Parallel Study (Study 2 things at 50% speed each)
|
||||
│
|
||||
└── Quick Mastery (-20% time for final 3 levels)
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Study Momentum (+5% speed per hour, max 50%)
|
||||
- Knowledge Transfer (New skills start at 10% progress)
|
||||
|
||||
---
|
||||
|
||||
### Focused Mind Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Mind Efficiency (+25% cost reduction)
|
||||
│ └── Level 10: Efficient Learning (-15% study cost) [replaces]
|
||||
│
|
||||
├── Mental Clarity (+10% speed when mana > 75%)
|
||||
│ └── Level 10: Study Rush (First hour 2x speed)
|
||||
│
|
||||
└── Study Refund (25% mana back on completion)
|
||||
└── Level 10: Deep Understanding (+10% skill bonuses)
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Chain Study (-5% cost per maxed skill)
|
||||
|
||||
---
|
||||
|
||||
### Enchanting Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Enchantment Capacity (+20% equipment capacity)
|
||||
├── Swift Enchanting (-15% design time)
|
||||
│
|
||||
└── Quality Control (+10% effect power)
|
||||
└── Level 10: Perfect Refinement (+25% power) [replaces]
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Enchantment Mastery (2 designs in progress)
|
||||
- Mana Preservation (25% chance free enchant)
|
||||
|
||||
---
|
||||
|
||||
### Golem Mastery Upgrade Tree
|
||||
|
||||
#### Tier 1 Upgrades
|
||||
|
||||
**Level 5 Choices:**
|
||||
```
|
||||
├── Golem Power (+25% golem damage)
|
||||
├── Golem Durability (+1 floor duration)
|
||||
│
|
||||
└── Efficient Summons (-20% summon cost)
|
||||
└── Level 10: Golem Siphon (-30% maintenance)
|
||||
```
|
||||
|
||||
**Level 10 Additional Choices:**
|
||||
- Golem Fury (+50% attack speed for first 2 floors)
|
||||
- Golem Resonance (Golems share 10% damage)
|
||||
|
||||
---
|
||||
|
||||
### Other Skill Upgrade Trees
|
||||
|
||||
#### Mana Overflow (Max 5)
|
||||
- **Level 5:** Click Surge (+50% click mana above 90% mana)
|
||||
- **Tier 2 Level 5:** Mana Flood (+75% click mana above 75% mana)
|
||||
|
||||
#### Efficient Enchant (Max 5)
|
||||
- **Level 5:** Thrifty Enchanter (+10% free enchant chance)
|
||||
- **Tier 2 Level 5:** Optimized Enchanting (+25% free chance)
|
||||
|
||||
#### Enchant Speed (Max 5)
|
||||
- **Level 5:** Hasty Enchanter (+25% speed for repeat designs)
|
||||
- **Tier 2 Level 5:** Instant Designs (10% instant completion)
|
||||
|
||||
#### Essence Refining (Max 5)
|
||||
- **Level 5:** Pure Essence (+25% power for tier 1 enchants)
|
||||
- **Tier 2 Level 5:** Perfect Essence (+50% all enchant power)
|
||||
|
||||
#### Efficient Crafting (Max 5)
|
||||
- **Level 5:** Batch Crafting (2 items at 75% speed each)
|
||||
- **Tier 2 Level 5:** Mass Production (3 items at full speed)
|
||||
|
||||
#### Field Repair (Max 5)
|
||||
- **Level 5:** Scavenge (Recover 10% materials from broken items)
|
||||
- **Tier 2 Level 5:** Reclaim (Recover 25% materials)
|
||||
|
||||
#### Golem Efficiency (Max 5)
|
||||
- **Level 5:** Rapid Strikes (+25% speed for first 3 floors)
|
||||
- **Tier 2 Level 5:** Blitz Attack (+50% speed for first 5 floors)
|
||||
|
||||
#### Insight Harvest (Max 5)
|
||||
- **Level 5:** Insight Bounty (+25% insight from guardians)
|
||||
- **Tier 2 Level 5:** Greater Harvest (+50% insight from all sources)
|
||||
|
||||
---
|
||||
|
||||
## Tier System
|
||||
|
||||
### How Tiers Work
|
||||
|
||||
1. **Reach max level** (10 for most skills, 5 for specialized)
|
||||
2. **Meet attunement requirements**
|
||||
3. **Tier up** - Skill resets to level 1 with 10x power multiplier
|
||||
|
||||
### Tier Power Scaling
|
||||
|
||||
| Tier | Multiplier | Level 1 Power = |
|
||||
|------|------------|-----------------|
|
||||
| 1 | 1x | Base |
|
||||
| 2 | 10x | Tier 1 Level 10 |
|
||||
| 3 | 100x | Tier 2 Level 10 |
|
||||
| 4 | 1000x | Tier 3 Level 10 |
|
||||
| 5 | 10000x | Tier 4 Level 10 |
|
||||
|
||||
### Tier Up Requirements
|
||||
|
||||
#### Core Skills (Mana, Study)
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Any attunement level 3 |
|
||||
@@ -192,7 +462,7 @@ Each tier requires specific attunement levels:
|
||||
| 3→4 | Any attunement level 7 |
|
||||
| 4→5 | Any attunement level 10 |
|
||||
|
||||
### Enchanter Skills
|
||||
#### Enchanter Skills
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Enchanter level 3 |
|
||||
@@ -200,7 +470,7 @@ Each tier requires specific attunement levels:
|
||||
| 3→4 | Enchanter level 7 |
|
||||
| 4→5 | Enchanter level 10 |
|
||||
|
||||
### Fabricator Skills (Golemancy)
|
||||
#### Fabricator Skills (Golemancy)
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Fabricator level 3 |
|
||||
@@ -208,116 +478,49 @@ Each tier requires specific attunement levels:
|
||||
| 3→4 | Fabricator level 7 |
|
||||
| 4→5 | Fabricator level 10 |
|
||||
|
||||
### Hybrid Skills (Multiple Attunements)
|
||||
| Tier | Requirement |
|
||||
|------|-------------|
|
||||
| 1→2 | Both attunements level 3 |
|
||||
| 2→3 | Both attunements level 5 |
|
||||
| etc. | Both attunements leveled together |
|
||||
|
||||
---
|
||||
|
||||
## Upgrade Tree Design Principles
|
||||
## Banned Content
|
||||
|
||||
### Branching Paths
|
||||
Each skill's upgrade tree should:
|
||||
1. Offer meaningful choices that change playstyle
|
||||
2. Allow players to specialize or generalize
|
||||
3. Provide trade-offs (gain X, lose Y)
|
||||
4. Scale with future milestone choices
|
||||
|
||||
### Upgrade Categories
|
||||
|
||||
**Multiplier Upgrades**: Increase the base effect
|
||||
- Example: "+25% max mana" → "+50% max mana"
|
||||
|
||||
**Bonus Upgrades**: Add flat bonuses
|
||||
- Example: "+0.5 regen" → "+1 regen"
|
||||
|
||||
**Special Mechanics**: Unique behaviors
|
||||
- Example: "Mana Cascade" (+0.1 regen per 100 max mana)
|
||||
- Example: "Steady Stream" (immune to incursion regen penalty)
|
||||
|
||||
**Trade-offs**: Risk/reward
|
||||
- Example: "+20% max mana, -10% regen"
|
||||
- Example: "+50% damage when below 50% mana"
|
||||
|
||||
### Upgrade Persistence
|
||||
- **Milestone upgrades persist through tier-ups**
|
||||
- Tier 2 starts with all Tier 1's chosen upgrades
|
||||
- New tier offers new upgrade paths
|
||||
|
||||
---
|
||||
|
||||
## Banned Effects
|
||||
|
||||
The following effects are **NOT allowed** in skill upgrades:
|
||||
The following effects/mechanics are **NOT allowed** in skill upgrades:
|
||||
|
||||
| Banned Effect | Reason |
|
||||
|---------------|--------|
|
||||
| Lifesteal | Player cannot take damage |
|
||||
| Healing | Player cannot take damage |
|
||||
| Healing (for player) | Player cannot take damage |
|
||||
| Life/Blood/Wood/Mental/Force mana | Removed elements |
|
||||
| Execution effects | Instant kills bypass gameplay |
|
||||
| Instant finishing | Skip mechanics |
|
||||
| Execution effects | Bypasses gameplay mechanics |
|
||||
| Instant finishing | Skips mechanics |
|
||||
| Direct spell damage bonuses | Spells only via weapons |
|
||||
| Familiar system | Replaced by golemancy |
|
||||
|
||||
### Design Philosophy
|
||||
|
||||
1. **Player cannot take damage** - Only floors/enemies have HP
|
||||
2. **No healing needed** - Player health doesn't exist
|
||||
3. **Weapons matter** - Player attacks through enchanted weapons
|
||||
4. **Golems fight** - Fabricator's constructs do the combat
|
||||
5. **Enchantments empower** - Enchanter enhances equipment
|
||||
6. **Pacts grant power** - Invoker makes deals with guardians
|
||||
|
||||
---
|
||||
|
||||
## Removed Skills
|
||||
## Example Progression
|
||||
|
||||
The following skills have been removed because the player cannot cast offensive spells directly:
|
||||
### Mana Well Complete Journey
|
||||
|
||||
| Removed Skill | Reason |
|
||||
|---------------|--------|
|
||||
| Combat Training | No direct spell casting |
|
||||
| Arcane Fury | Combat damage bonus |
|
||||
| Precision | Crit chance for spells |
|
||||
| Quick Cast | Spell cast speed |
|
||||
| Elemental Mastery | Elemental damage bonus |
|
||||
| Spell Echo | Spell mechanics |
|
||||
| Guardian Bane | Direct damage to guardians |
|
||||
1. **Level 1-4:** +400 max mana (100 per level)
|
||||
2. **Level 5:** Choose "Expanded Capacity" (+25% max)
|
||||
- Total: 500 base + 125 bonus = 625 max mana
|
||||
3. **Level 6-9:** +400 more max mana
|
||||
4. **Level 10:** Choose "Deep Reservoir" (replaces to +50%)
|
||||
- Total: 1000 base + 500 bonus = 1500 max mana
|
||||
5. **Tier Up to Tier 2:** Mana Well becomes "Deep Reservoir"
|
||||
6. **Tier 2 Level 1:** 100 × 10 = 1000 base (same as T1 L10)
|
||||
7. **Tier 2 Level 5:** Choose "Abyssal Depth" (+50% max)
|
||||
8. **Continue progression...**
|
||||
|
||||
---
|
||||
|
||||
## Implementation Notes
|
||||
|
||||
### Study Cost Formula
|
||||
```
|
||||
cost = baseCost * (currentLevel + 1) * tier * costMultiplier
|
||||
```
|
||||
|
||||
### Study Time Formula
|
||||
```
|
||||
time = baseStudyTime * tier / studySpeedMultiplier
|
||||
```
|
||||
|
||||
### Tier Multiplier
|
||||
```
|
||||
tierMultiplier = 10^(tier - 1)
|
||||
```
|
||||
- Tier 1: 1x
|
||||
- Tier 2: 10x
|
||||
- Tier 3: 100x
|
||||
- Tier 4: 1000x
|
||||
- Tier 5: 10000x
|
||||
|
||||
---
|
||||
|
||||
## Example: Complete Skill Progression
|
||||
|
||||
### Mana Well Journey
|
||||
|
||||
1. **Study Mana Well** → Level 1 (+100 max mana)
|
||||
2. **Continue studying** → Level 2-4 (+400 more max mana)
|
||||
3. **Level 5 Milestone** → Choose "Expanded Capacity" (+25% max mana)
|
||||
4. **Continue studying** → Level 6-9 (+400 more max mana)
|
||||
5. **Level 10 Milestone** → Choose "Deep Reservoir" (upgrades Expanded Capacity to +50%)
|
||||
6. **Tier Up** → Mana Well becomes "Deep Reservoir" (Tier 2)
|
||||
7. **Continue at Tier 2** → Level 1-5 with 10x multiplier
|
||||
8. **New upgrades available** at Tier 2 milestones
|
||||
|
||||
Total effect at Tier 2, Level 5:
|
||||
- Base: 500 * 10 = 5000 max mana
|
||||
- +50% from upgrades: +2500 max mana
|
||||
- Total: 7500 max mana from one skill!
|
||||
### Total Power at Tier 2 Level 5:
|
||||
- Base: 500 × 10 = 5000 max mana
|
||||
- Upgrades: +50% from Tier 1 +50% from Tier 2 = +100%
|
||||
- Total: 5000 × 2 = **10,000 max mana**
|
||||
|
||||
Reference in New Issue
Block a user