docs: reconcile spec inconsistencies across all documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
- Fix incursion start day: 5→20 in GAME_BRIEFING.md (matches code constant) - Fix fabricator discipline count: 2→5 in AGENTS.md - Fix discipline counts: elemental.ts 22→21, advanced-regen.ts 14→15 - Fix equipment count: 50→43, remove shields, fix catalysts count - Fix prestige upgrade count: add missing manaWell, manaFlow, pactBinding, pactInterferenceMitigation - Remove x3 victory multiplier (no victory condition defined yet) - Update pact persistence: pacts do NOT persist through prestige - Update elemental matchup tables to match ultimate truth - Update room type frequencies to match spire-climbing-spec - Update guardian data tables to use formulas - Update Tier 3 guardian elements to match guardian-data.ts code - Add pactBinding + pactInterferenceMitigation to PRESTIGE_DEF constants - Wire pactInterferenceMitigation into useGameDerived.ts - Update spire-combat-spec.md Known Gaps table (DoT implemented, melee bypass bug) - Update invoker-spec.md known issues (all resolved) - Update golemancy-spec.md status (undergoing redesign) - Update PrestigeTab test to expect 15 upgrades - Create Gitea issues #285 (melee defense bypass), #286 (DoT verified), #287 (mana conversion gap)
This commit is contained in:
@@ -4,9 +4,10 @@
|
||||
> configuration, summoning lifecycle, maintenance costs, room duration, combat
|
||||
> behavior, and discipline interactions.
|
||||
>
|
||||
> **⚠ Spec-defined, implementation pending.** This spec is based on
|
||||
> `docs/specs/spire-combat-spec.md` §9 and represents the intended design.
|
||||
> The current code has golem data defined but disconnected from the combat pipeline.
|
||||
> **⚠ Undergoing full redesign (see issue #268).** The golemancy system is being
|
||||
> redesigned from predefined golem types to a component-based construction system
|
||||
> (Core + Frame + Mind Circuit + Enchantments). The current data definitions exist
|
||||
> but are disconnected from the combat pipeline.
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user