docs: reconcile spec inconsistencies across all documentation
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
- Fix incursion start day: 5→20 in GAME_BRIEFING.md (matches code constant) - Fix fabricator discipline count: 2→5 in AGENTS.md - Fix discipline counts: elemental.ts 22→21, advanced-regen.ts 14→15 - Fix equipment count: 50→43, remove shields, fix catalysts count - Fix prestige upgrade count: add missing manaWell, manaFlow, pactBinding, pactInterferenceMitigation - Remove x3 victory multiplier (no victory condition defined yet) - Update pact persistence: pacts do NOT persist through prestige - Update elemental matchup tables to match ultimate truth - Update room type frequencies to match spire-climbing-spec - Update guardian data tables to use formulas - Update Tier 3 guardian elements to match guardian-data.ts code - Add pactBinding + pactInterferenceMitigation to PRESTIGE_DEF constants - Wire pactInterferenceMitigation into useGameDerived.ts - Update spire-combat-spec.md Known Gaps table (DoT implemented, melee bypass bug) - Update invoker-spec.md known issues (all resolved) - Update golemancy-spec.md status (undergoing redesign) - Update PrestigeTab test to expect 15 upgrades - Create Gitea issues #285 (melee defense bypass), #286 (DoT verified), #287 (mana conversion gap)
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@@ -28,9 +28,9 @@ describe('Tab barrel export', () => {
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// ─── Test: Prestige upgrade definitions ────────────────────────────────────────
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describe('Prestige upgrade definitions', () => {
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it('has exactly 11 prestige upgrades', async () => {
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it('has exactly 15 prestige upgrades', async () => {
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const { PRESTIGE_DEF } = await import('@/lib/game/constants/prestige');
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expect(Object.keys(PRESTIGE_DEF).length).toBe(11);
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expect(Object.keys(PRESTIGE_DEF).length).toBe(15);
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});
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it('all upgrades have required fields', async () => {
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@@ -43,13 +43,13 @@ describe('Prestige upgrade definitions', () => {
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}
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});
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it('all 11 expected upgrade IDs are present', async () => {
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it('all 15 expected upgrade IDs are present', async () => {
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const { PRESTIGE_DEF } = await import('@/lib/game/constants/prestige');
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const expectedIds = [
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'insightAmp', 'spireKey',
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'manaWell', 'manaFlow', 'insightAmp', 'spireKey',
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'temporalEcho', 'steadyHand', 'ancientKnowledge', 'elementalAttune',
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'spellMemory', 'guardianPact', 'quickStart', 'elemStart',
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'unlockedManaTypeCapacity',
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'unlockedManaTypeCapacity', 'pactBinding', 'pactInterferenceMitigation',
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];
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for (const id of expectedIds) {
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expect(PRESTIGE_DEF[id]).toBeDefined();
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