fix: remove redundant equipment type name in EquipmentSlotGrid
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-05-29T12:54:57.998Z
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Generated: 2026-05-29T13:00:55.403Z
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No circular dependencies found. ✅
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-05-29T12:54:56.259Z",
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"generated": "2026-05-29T13:00:53.708Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -42,9 +42,6 @@ export function EquipmentSlotGrid({ equippedInstances, equipmentInstances, onUne
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<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
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<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
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{instance.name}
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{instance.name}
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</div>
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</div>
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<div className="text-xs text-[var(--text-secondary)]">
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{type?.name || instance.typeId}
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</div>
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<div className="text-xs text-[var(--text-muted)]">
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<div className="text-xs text-[var(--text-muted)]">
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{instance.usedCapacity}/{instance.totalCapacity} cap
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{instance.usedCapacity}/{instance.totalCapacity} cap
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</div>
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</div>
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