fix: remove redundant equipment type name in EquipmentSlotGrid
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This commit is contained in:
2026-05-29 15:07:02 +02:00
parent 86c80a25ca
commit 712357230c
3 changed files with 2 additions and 5 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Circular Dependencies
Generated: 2026-05-29T12:54:57.998Z
Generated: 2026-05-29T13:00:55.403Z
No circular dependencies found. ✅
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-29T12:54:56.259Z",
"generated": "2026-05-29T13:00:53.708Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -42,9 +42,6 @@ export function EquipmentSlotGrid({ equippedInstances, equipmentInstances, onUne
<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
{instance.name}
</div>
<div className="text-xs text-[var(--text-secondary)]">
{type?.name || instance.typeId}
</div>
<div className="text-xs text-[var(--text-muted)]">
{instance.usedCapacity}/{instance.totalCapacity} cap
</div>