feat: implement Transference Channel system for Enchanter attunement
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- Add isChanneling, channelSpeedMultiplier, channelDrainRate to CombatState
- Add startChanneling/stopChanneling actions to combat store
- Add transference-channeling discipline with 3 perks (channel-efficiency, channel-power, channel-mastery)
- Add channelIntensity and channelEfficiency to KNOWN_BONUS_STATS
- Create combat-channel.ts with drain + speed multiplier computation
- Apply channel speed multiplier to equipment spells and melee attacks
- Add Channel Transference hold-button UI to SpireCombatPage
- Add compact channel status indicator to SpireCombatControls
- Channel state resets on spire exit, persists across room transitions
- All 1235 existing tests pass
This commit is contained in:
2026-06-14 21:56:20 +02:00
parent 505481cefc
commit 718aed38b1
16 changed files with 1286 additions and 9 deletions
+1 -2
View File
@@ -1,6 +1,6 @@
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"generated": "2026-06-13T17:47:22.745Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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@@ -760,7 +760,6 @@
"utils/element-cap-bonus.ts",
"utils/element-distance.ts",
"utils/index.ts",
"utils/invocation-utils.ts",
"utils/safe-persist.ts"
],
"stores/gameStore.types.ts": [],