feat: implement Transference Channel system for Enchanter attunement
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- Add isChanneling, channelSpeedMultiplier, channelDrainRate to CombatState - Add startChanneling/stopChanneling actions to combat store - Add transference-channeling discipline with 3 perks (channel-efficiency, channel-power, channel-mastery) - Add channelIntensity and channelEfficiency to KNOWN_BONUS_STATS - Create combat-channel.ts with drain + speed multiplier computation - Apply channel speed multiplier to equipment spells and melee attacks - Add Channel Transference hold-button UI to SpireCombatPage - Add compact channel status indicator to SpireCombatControls - Channel state resets on spire exit, persists across room transitions - All 1235 existing tests pass
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-13T15:26:13.488Z",
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"generated": "2026-06-13T17:47:22.745Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -760,7 +760,6 @@
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"utils/element-cap-bonus.ts",
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"utils/element-distance.ts",
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"utils/index.ts",
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"utils/invocation-utils.ts",
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"utils/safe-persist.ts"
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],
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"stores/gameStore.types.ts": [],
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