feat: implement Transference Channel system for Enchanter attunement
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Add isChanneling, channelSpeedMultiplier, channelDrainRate to CombatState - Add startChanneling/stopChanneling actions to combat store - Add transference-channeling discipline with 3 perks (channel-efficiency, channel-power, channel-mastery) - Add channelIntensity and channelEfficiency to KNOWN_BONUS_STATS - Create combat-channel.ts with drain + speed multiplier computation - Apply channel speed multiplier to equipment spells and melee attacks - Add Channel Transference hold-button UI to SpireCombatPage - Add compact channel status indicator to SpireCombatControls - Channel state resets on spire exit, persists across room transitions - All 1235 existing tests pass
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@@ -15,7 +15,9 @@ Mana-Loop/
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│ │ ├── attunements/
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│ │ │ ├── enchanter/
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│ │ │ │ ├── systems/
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│ │ │ │ │ └── enchanting-spec.md
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│ │ │ │ │ ├── enchanting-spec.md
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│ │ │ │ │ ├── room-enchantments-spec.md
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│ │ │ │ │ └── transference-channel-spec.md
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│ │ │ │ └── enchanter-spec.md
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│ │ │ ├── fabricator/
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│ │ │ │ ├── systems/
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@@ -385,6 +387,8 @@ Mana-Loop/
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│ │ │ │ │ └── pact-ritual.ts
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│ │ │ │ ├── attunementStore.ts
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│ │ │ │ ├── combat-actions.ts
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│ │ │ │ ├── combat-channel-actions.ts
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│ │ │ │ ├── combat-channel.ts
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│ │ │ │ ├── combat-damage.ts
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│ │ │ │ ├── combat-descent-actions.ts
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│ │ │ │ ├── combat-invocation.ts
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